Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Machina
44 Comments
Momori Apr 26 @ 2:37pm 
THE PROJECTILES ABILITIES ARE SO OP
arl Mar 19 @ 4:32am 
1 fps mod
chacon1029 Oct 7, 2024 @ 7:16pm 
Where is 9s at?
Li-Jester Sep 20, 2024 @ 11:56pm 
Any news?
john plattsburgh Aug 19, 2024 @ 2:31pm 
i only wish her damage was turned down a bit so i could make longer combos
yolkoツ Jul 16, 2024 @ 1:27am 
I wonder if someone is going to make a 2P skin
sephirothsword58 Apr 9, 2024 @ 11:26pm 
God shes so bad hoyl shit.
TECHNO (MODE: CYBER PUSSY) Apr 5, 2024 @ 2:04pm 
di down makes almost all her combos drop :)
Funky Dunkers Mar 25, 2024 @ 4:21pm 
smash
Pivo Feb 21, 2024 @ 11:19am 
too unbalanced. auto tracking spammable long distance laser is not okay.
Someone Feb 13, 2024 @ 4:47am 
smash
jericho Feb 3, 2024 @ 8:15pm 
godly mod
Blame Jan 4, 2024 @ 6:17am 
Soul Calibur got 2B, Granblue Fantasy is getting 2B, and even this game got her. And I'm not even mad, because I love her, thanks for making this mod!
BennyLol BeLike Dec 26, 2023 @ 10:44pm 
epic
lakses Dec 17, 2023 @ 2:37am 
АХУЕТЬ КОМЬЮНИТИ НЕ МЕРТВО:yorha:
gpanda Dec 9, 2023 @ 1:42pm 
W mod. Keep working at this. I wanna see you make other characters form hack n slash series W.
AQueerDeer Dec 6, 2023 @ 6:12pm 
Don't apologize, it's a mod and a work of passion! We're all eager to see what you do, your work has been great- keep up the good work! I'll keep testing it because I love what's here so far
Nuion  [author] Dec 6, 2023 @ 3:45pm 
sorry for everyone I caused pain with, this character was clearly not fully tested and had bugs.
Nuion  [author] Dec 6, 2023 @ 3:42pm 
check patchnotes, most issues should be fixed
Nuion  [author] Dec 6, 2023 @ 3:22pm 
yo thanks guys for all the feeback the "uncomboable" was an oversight and I didnt fix it instantly because it was my birthday, im currently rolling out a patch that adresses all the issues and fixes the bug that makes her the most op thing around lmao

The reason laser was so broken, it had minium damage on it, which it should not have, obviously. Currently investigating whats wrong with the guard breaks being unblockable
AQueerDeer Dec 6, 2023 @ 5:24am 
(2/2)

I LIKE where you're going with this so much, my advice for whatever its worth (In order of priority)

1. Make her comboable- its almost impossible to test a character if other players can't play normally.
2. Lower the Damage on Mulithits/Chip damage on laser
3. Some hitboxes probably should be shrunk, laser for being a tracking projectile should be smaller probably, especially with how powerful of a setup tool it is.
4. Make pod's tracking maybe a little slower so peoples movement options can more easily outpace it, it should be for punishing static/stationary people or for calling out linear approaches, especially considering its a multi hit that lingers.
AQueerDeer Dec 6, 2023 @ 5:24am 
(1/2)
Amazing job on the sprite work, animations, etc. A few things I would note:

-The BIGGEST thing is that this chracter seems to have really really high recovery rate- moves are cancelable extremely quickly, she has instant recoveries on almost any hit she takes and keeps other players from having fun (I say this as the one who played her last night.)

-Multihits seem to do an incredibly high amount of damage, especially laser interactions etc.

-Laser sets up for a true 50/50 on dodge/roll which is probably not what you want on a tracking ranged move that costs very little to set up.

More in the above comment
Aulephia Dec 5, 2023 @ 9:28pm 
Minor correction, because I noticed a mistake in my text after posting.

Blade Dance deals over 3k over the multiple hits that it does. This is more than ridiculous for a normal move that combos- Robot's Command:Grab deals less damage *and* knocks down the opponent.
Aulephia Dec 5, 2023 @ 9:25pm 
I appreciate that you've probably put a good bit of effort into this, but this character is coded incorrectly (Distant Slam and Self-Destruct, also uncomboable), impossible to deal damage to (uncomboable), deals ridiculous damage (Blade Dance, Laser, Spinning Toss, and more), and isn't fun to play against because the depth of their gameplan is just "hit you with a sword", something many characters (including cowboy!) do in significantly more interesting ways. I'm sorry, but this character is unfinished at best and ridiculously broken at worst.
Aulephia Dec 5, 2023 @ 9:25pm 
Please make the multihit of laser either much faster (less than 3f to avoid grab unblockables) or much slower (8f or more to allow dodging). Please reduce the damage of your multihits- Spinning Toss, Blade Dance, and Laser all do significantly too much damage. Mirage is more reasonable, but seems to scale your combo into oblivion meaning you can only use it as a combo ender- unsure if this was intentional, if not consider removing proration/scaling from later hits.

I do not understand the idea behind Self-Destruct- it doesn't do enough damage to be worthwhile, in theory. But, if it gets parried, you can survive a whole ass LOIC followed by a Level 9 Kill Process and Command Grab. I think you may have caused an integer overflow by increasing damage taken, or something.
Aulephia Dec 5, 2023 @ 9:24pm 
Distant Slam isn't a guard break, it is an unblockable. You coded it wrong. If you parry Distant Slam (*guardbreaks can be parried*) you're hit next frame by an unblockable hitbox, despite being actionable. This breaks multiple rules of YOMI- first, guardbreaks are always a softblock if you're actionable after they're started. Second, if you parry an attack and a hitbox connects with you within the duration of block, you're allowed to automatically parry it.

I have some problems with the extreme movement on the moves that give momentum, but those aren't that bad. You've significantly overtuned your damage- Blade Dance does almost 3k on a single hit *on Robot who has damage reduction*, stronger than Command Grab on a move that beats wait, and it combos. Laser with a tiny bit of setup does a similar extremely high amount of damage- scaling is a little silly, but it takes almost no effort to deal as much as a full combo in one or two attacks.
Aulephia Dec 5, 2023 @ 9:24pm 
A friend wanted to play some casual matches with me, so I installed their mods, including this one.

I very much regret that decision.

Laser's tracking is powerful and the full multihit does about half a healthbar of damage- the forced block into grab is a guaranteed combo, and the chip is still ridiculous even if for some reason the Machina player decides *not* to take the free combo.

The character cannot be comboed- and not only that, but it doesn't seem to tell prediction that that's true. I hit my friend playing this character, autopiloted into continuing my combo because it showed +7, and was extremely shocked when they immediately hit me back because they were actionable after that hit (which I wasn't expecting and didn't block for).
Vinnyrago Dec 5, 2023 @ 6:20pm 
hear me out
InfamousGhost07 Dec 4, 2023 @ 4:46pm 
I'm not sure if this is intentional or not, but this character is insanely OP. The moves are fairly well balanced in terms of damage and the attack frames, but the recoveries are nearly instant. It's impossible to get a combo going as she recovers from everything in about 5 frames.

The only way to get a hit on her is to punish the opponent's over-committal.

Also, the below mentioned issue of getting grabbed out of a charged blast blockstring. It is possible to dodge out, but in a lot of cases it leaves you very -frames.

She is relatively fun to play, but maybe it's a little too easy
Skadi Pantera Dec 4, 2023 @ 9:44am 
Probably one of the least interactive, unbalanced characters I've seen in a while that's actually popular. Laser lasts for ages and while you are in block which you have to keep up for the entire duration, she can just grab you out of your block, which also causes the laser to hit you. Fix this please
Neon Dec 2, 2023 @ 10:36am 
10/10 worth all the money and all the wait. 100% recommend Nuion to make mods for ya
toos Dec 1, 2023 @ 5:34pm 
Lasers kinda just beat your *** if you even try to fight.
Nuion  [author] Dec 1, 2023 @ 8:07am 
LAG AND CRASH BUG IS FIXED!
Nuion  [author] Dec 1, 2023 @ 6:37am 
every attack in yomi makes your character move forward or backwards, thats normal. Also I think I found the issue with the frame rate bug that only appears online
Fearless Specialist Nov 30, 2023 @ 11:44pm 
Lasers feel a bit oppressive and shouldn't be free. At least a bar of special, Other than that really sweet, looks awesome and feels cool to play.
Keosamu Nov 30, 2023 @ 10:53pm 
(I can't connect the combos because of the movements, that's what I meant, but anyway)
Keosamu Nov 30, 2023 @ 10:51pm 
Beautiful character and beautiful sprites and attacks, I had the same problem with the particles when she falls to the ground, it's just one thing that bothers me in this char, I felt that in normal and aerial attacks she is very slippery, instead of attacking directly in almost all attacks she moves forward or backward, it completely confuses me, and I need to wait for the enemy to attack me instead of just moving forward and attacking, but it must be just skill issues, excellent Mod
Raynex Nov 30, 2023 @ 6:14pm 
MY FRAME RATE IS DESTROYED:steamthumbsup:
Nuion  [author] Nov 30, 2023 @ 4:36pm 
thanks everyone, I will fix stuff up and balance it asap
Sleepy Nov 30, 2023 @ 1:15pm 
I eat ass. a lot of ass. :rinflipped:
ツ『Yukkσ』ツ Nov 30, 2023 @ 12:22pm 
One thing I noticed is that she keeps falling when she lands (the particles of crashing into the ground keep showing and instead of standing still, she has the falling sprite)
ツ『Yukkσ』ツ Nov 30, 2023 @ 11:57am 
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES!
Liver The Organ Nov 30, 2023 @ 11:19am 
Reminds me of murder drones, i havent even tried it but the design reminds me of it
zyrant3 Nov 30, 2023 @ 10:41am 
Love the mod, Here some of my feedback,

The spinning blade does way too much damage
Some moves make you move way to far, so there should be a slider to help set her distance
Perfect dodge kinda feels useless because i move in one spot and the opponent can still react
The lazers are fine but it would be kinda neat if i can aim them manually
Self destruct if fine, but it shouldn't make me regen as it hurts ALOT

One personal addition i would love to see added later if possible is if she can change stances, like into her fist mode, spear mode, or just be able to mix the combinations myself.