Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






I had no idea that the original gameplay could be changed so extensively and ingeniously. Perfect!
Absolut unglaublich! Die beste und innovativste Modifikation von HL:Alyx.
Ich ahnte nicht mal, dass man das Original-GamePlay so weitreichend und genial verändern kann. Perfekt!
I'll just say that I didn't like the opening with getting stuff to the car, and the first enemy being those little exploding things was a poor choice. The opening sells it short. Everything else is incredible and this is a must-play.
Acrophobics beware: you're gonna suffer.
The bomb corridors are a bit aggravating, tho.
1. No usage of flashlight. some parts are really dark.
2. The puzzles are creative but can get annoying when the success is only determined by how good your controller tracks movement. Need machine error compensation.
other than that this is very nice
I proudly say that this one could be even better than the HLA Campaign itself !!
The map is huge, with lots of new variants and challenges, the puzzles are very ingenious and the adventure is a blast !!
Congratulations on a fantastic job !!
There is actually some logic in this section where I only autosave when the player still has a good chance of winning. From your description it did not really work, but this is hard to analyze without the footage.
I am not sure if i disabled auto-saves throughout this section, but I usually only deactivated it when it was technically needed to. The game can be easily be broken if a manual save is made by the player at a game state where you shouldn't save. The original game also disabled manual saves at those kind of sections.
btw, there is also some auto-adjustment for the enemies you are facing. When the player is too slow, the last wave of enemies are cut.