RimWorld

RimWorld

Non-Lethal Extra for Vanilla Expanded (deprecated)
62 Comments
FelipeGames2000 Jul 17 @ 6:12am 
Not a 1 to 1 recreation... but cringe!'s comment has a link a rework of non-lethal weapons + a few additions.
Hadley Jul 17 @ 5:31am 
Alternatives?
FelipeGames2000 Jul 11 @ 3:29pm 
No oscar, read the name and the description, it's deprecated
oscarmdsh69 Jul 11 @ 2:01pm 
1.6 update coming?
Leozingameplays Jul 7 @ 8:49am 
Works with CE too, as the main mod does?
Bones Jun 10 @ 6:02pm 
Someone needs to get Mlie on this stat!
cringe! Mar 25 @ 11:36pm 
rest in pieces this beautiful mod
Potato0 Mar 22 @ 1:05pm 
pls someone update this mod
Corvus Jan 10 @ 11:36pm 
I love the concept that, by default, sometimes pepper spray just kills people
FelipeGames2000 Jan 8 @ 6:58am 
Subbing to the thread to see if a kind soul will continue this masterpiece
Dżizas Chrajst Dec 22, 2024 @ 1:41am 
When it gonna work with Combat Extended?
Krad Wolf Dec 19, 2024 @ 1:43pm 
Is turrets ignoring prisoners part of the mod (I read the description)? I'm just asking since I had rocket artillery turrets put the fear in me when my prisoners were escaping and they almost wiped my colony.
Justfly Dec 10, 2024 @ 6:59am 
@Sarg Bjornson
i get some red errors from the Tear Gas Launcher, how can i fix this ????
Sarg Bjornson Nov 28, 2024 @ 3:16am 
Just a heads up that the latest update to Non-Lethal might break this mod. Check the latest commit to see if you need to adjust some damage numbers and damagedefs:

https://github.com/Vanilla-Expanded/VanillaWeaponsExpanded-NonLethal/commit/882821d1f48a48dde4ceb9d0e637abc4fd31dcf5

Basically weapons now use VWE_ConditionalStun instead of Stun, so it gets affected by mod options.

Tear gas now has its own code instead of relying on OpToxic, which will be phased out
Big Daddy Aug 31, 2024 @ 1:29am 
uk lore loooool
TundraMoth Aug 28, 2024 @ 8:07am 
uk lore
Royal Coyote Aug 12, 2024 @ 4:32pm 
I'm guessing this is not CE compatible?
sybersmoke Jul 9, 2024 @ 4:47pm 
Hello Revolver, I got your mod as a fun way to expand my game and I have found an oddity. I am using Yayo's Combat 3 (Continued) and it would appear some of your ammo capacities are a bit...huge when using ammo. Like your pistol is holding 332 rounds of ammo.

Would you be able to look into doing some balancing to the ammo?
Hotaninja05 Jul 1, 2024 @ 12:47pm 
Please also make the Turrets fire able indoors.
Hotaninja05 Jul 1, 2024 @ 12:47pm 
Bro could you please add patches for some gas masks because I have used 5 different gas masks and none of the protect against teargas.
L. Velociraptor Apr 24, 2024 @ 9:32am 
Love the mod and the extra turrets, thanks for updating. Any chance we could get a couple of them wall-mounted using the new 1.5 wall mount system?
Johnny Silverman Apr 13, 2024 @ 12:19pm 
Amazing mod idea, cause as much as I absolutely love the non-lethal pack from VE I've always wondered why there wasn't a non-lethal turret of some sort to add to the theme, and this mod adds a whole bunch of em
Had to substitute a non-lethal turret for my prison guard duty with a flamer turret, which was mildly hilarious, but not actually very effective or good at dispatching a prison break
Hemlock Apr 8, 2024 @ 7:43pm 
Seems like the teargas sentry is in-fact, not a sentry
It requires to be manned
Troubles The Cat Mar 31, 2024 @ 8:03am 
I was only questioning why when original was
Kay Mar 30, 2024 @ 8:57pm 
Not CE, cring
Thor Mar 28, 2024 @ 2:48pm 
Really glad to hear that! Thank you!
And congrats on being featured on Noobert's "2024 best mods for rimworld" YouTube video! That's how I discovered this mod.
℟ E V O L V E ℟  [author] Mar 28, 2024 @ 2:04pm 
@Raizo, thanks. Sure, I'll do it.
Thor Mar 28, 2024 @ 1:34pm 
Don't worry too much about it, Revolver. "Is it CE compatible?" is essentially a Rimworld meme question at this point. Yes, it is popular, but no, not all mods support CE, and that's mainly the CE author's fault. Not every mod should revolve around CE.

Now to my own question. Do you plan on updating this to work for 1.5?
In case you were not aware, you can start working on 1.5 support already now, with the "Unstable - Public Testing" beta participation in Steam properties.
℟ E V O L V E ℟  [author] Mar 21, 2024 @ 9:18pm 
@Troubles_The_Cat, I'm really sorry. I just never thought that CE was so popular. Never used it myself.
Troubles The Cat Mar 21, 2024 @ 11:19am 
Why no CE compatible when original vanilla expanded less lethal weapons is? :(
Евген Мяо Feb 26, 2024 @ 5:25am 
CE Compatible?
Gabichiro Dec 4, 2023 @ 6:42pm 
Mark Skarr Dec 4, 2023 @ 5:36pm 
Why won't Tazer Turrets target escaping prisoners? Haven't tried the others, but I really wanted these for my prison complex. But, they don't do anything to escaping prisoners.
gravy Dec 3, 2023 @ 7:04pm 
extra extra non-lethal
Saturday Dec 2, 2023 @ 11:02pm 
Yo bro add a minigun and I'll paypal you 5 dollars.
℟ E V O L V E ℟  [author] Dec 2, 2023 @ 1:51pm 
@eden206, No CE patch. Sorry.
zel Dec 2, 2023 @ 11:31am 
i recognize that syringe gun
Margatroid Dec 1, 2023 @ 5:40pm 
Non-lethal sandvich when?
0ddbase Dec 1, 2023 @ 2:18pm 
bros taking bitcoin donations :skull:
neonhexo Dec 1, 2023 @ 12:01pm 
Non lethal Tank when? Like with a water gun
GreenFire835 Dec 1, 2023 @ 11:38am 
which idiot in my colony decided to give the mad scientist medic access to a syringe gun?

oh wait. that was me.
Infinitizm Nov 30, 2023 @ 6:37pm 
I really dont wanna ask this question.... buuut is there a CE patch?
阎老西 Nov 30, 2023 @ 5:47pm 
tf2?
Hole Diver Nov 30, 2023 @ 12:03pm 
non lethal orbital bombardment when?
hoovy is medic Nov 29, 2023 @ 8:57pm 
Is that the syringe gun from tf2
theycallmegeese Nov 29, 2023 @ 10:12am 
non-lethal just means you have to hit them harder
*loads bean bag rounds
Gutterpunk Nov 28, 2023 @ 12:53pm 
Socker-bopper battlefists when?
Conniday Nov 28, 2023 @ 4:57am 
Fully automatic machine-tazer sentry?