Project Zomboid

Project Zomboid

Medicine Moodles
59 Comments
Ropx 22 hours ago 
I've think it's not compatible with Plain Moodles
Donni Kubbitz Nov 7 @ 2:12am 
Working in 41 78
WOW I can't believe how little they last, too. Although they do get the job done and I realize that's in the game coding, not the mod.
Brustethjärta Jun 19 @ 1:48am 
does it support modded medicine? Like from Schizophrenia mod
Art Tippet Jan 18 @ 2:15pm 
Updated it to b42, please!
Shura Rose_ Jan 10 @ 8:13pm 
@Big the Jonathan
It would be really nice for both mod developers and other people using mods if you were more specific about why you think Big Moodles with this mod breaks the game. "It's broken" really doesn't provide anything of value. You need to be MORE specific.
K5_05R Jan 10 @ 5:37am 
will there be a version for 42 build?
Aurel Dec 25, 2024 @ 4:46pm 
Someone reuploaded your mod for b42. I hope they had permission
R o c k y J e t Dec 18, 2024 @ 2:25pm 
Jon, so it does work in 42 or you speaking still about 41? Thanks
Big the Jonathan Dec 18, 2024 @ 6:21am 
Warning. This will no longer work with the mod "Big Moodles" as of today.

If you have both mods, you must remove either "Medicine Moodles" or "Big Moodles"

They will make your game break (your character cannot move,drop,pickup items)
sale93 Dec 5, 2024 @ 3:00pm 
Hello guys, can you please help me, do I need to enable both MedicineMoodles and
MedicineMoodlesSkillRequirements or just the one I want to use? thank you :)
Tiburon de Bolivia Aug 3, 2024 @ 9:59pm 
The mod boxes do not appear in my game or is it only for configured games
SSS-class Warlock Jun 25, 2024 @ 10:43am 
Thanks for posting this Dionisio03, it didnt work for me
Dionisio Jun 19, 2024 @ 1:03pm 
Hey, i turned on the Medicine Moodles - Skill requirement mod, not the base mod and it isnt active, the base mod should be marked as a requirement for the submod so that it turns it on automatically
Operator_Logical_ Feb 16, 2024 @ 9:30am 
@Sir Reginald The Moodle Framework is a library mod that ALLOWS inserting moodles into the game, therefore it is required for that mod to work properly.
WormGang Feb 12, 2024 @ 7:39pm 
constant painkiller moodle, appeared on game start with no input and doesnt go away despite 1% all the time. maybe cause of the schizophrenia mod as i see the moodle wiggle whenever a schizo event happens(THE VOICES). or its not a bug and im just actually schizophrenic
Tchernobill Feb 7, 2024 @ 12:27pm 
MoodleFramework (v1.10) can now be split screen compatible.
Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)
Sir Reginald Feb 6, 2024 @ 3:55am 
Do I need to activate both mods if I want to use the Skill Requirements one? Or just the one I wanted?
Lina  [author] Jan 26, 2024 @ 5:47pm 
@el tercer puerquito What are you talking about?
el segundo puerquito Jan 26, 2024 @ 1:31am 
@js pls dont touch skin player for the skin retexture pls. T-T
emopitis Jan 20, 2024 @ 12:29pm 
Error happened when upon using ampule from They Knew mod
KimLeon Jan 7, 2024 @ 5:49pm 
@Iggy yes. it works with Plain Moodles.
SIXAB Dec 24, 2023 @ 11:28pm 
I wonder why they don't work to me, I just get this perceptible moodle showing.
IggyFiasco Dec 20, 2023 @ 12:45pm 
does it work with other moodle reskins or mods?
Dean Dec 20, 2023 @ 6:09am 
what Technic235 is saying it’s true but also i meant the place where all the mods are once you open the game yk you click on mods and you gotta enable them, that’s what i meant, it doesn’t appear at all, i checked carefully and it just doesn’t appear in my game, but i tried other of your mods and they do appear, i’m at a loss, i appreciate any help, thank you
Васька Хроник Dec 15, 2023 @ 7:30pm 
The mod is good. Thank you.
It would be great if, like alcohol, the parameters from the “energy drinks” mod would be displayed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2674541310
:steamhappy:
Gal SKINS Dec 12, 2023 @ 9:17pm 
Could you add dubbing in Brazilian Portuguese?
ImNotFunny_ Dec 6, 2023 @ 2:00pm 
moodle quarters compatability?
Lina  [author] Dec 4, 2023 @ 9:49pm 
@luna de pluton, Yes!
luna de pluton Dec 4, 2023 @ 9:03am 
compatible with plain moodles?
Lina  [author] Dec 4, 2023 @ 4:52am 
@VinciOP, Yes!
Bananaut Dec 4, 2023 @ 4:26am 
compatible with moodle quarters?
Legend Dec 2, 2023 @ 10:59pm 
I never knew that i needed this until i saw it.. thank you
Technic235 Dec 1, 2023 @ 11:09pm 
@JS I think DD is talking about the options, which you stated are in the sandbox settings and not in the normal in-game settings (unless you have Change Sandbox Options installed, of course).
Lina  [author] Dec 1, 2023 @ 8:48pm 
@DD, What do you mean by "on the mod tab"?
Dean Dec 1, 2023 @ 8:41pm 
Hello, the mod is not showing up for me on the mod tab and i have no clue why,any help? could it be conflicting w another mod?
Chop Chop Dec 1, 2023 @ 2:45am 
aside from that. Whenever I smoke the antibiotic moodle will show up. That make sense for me why my character get overdoes
Chop Chop Dec 1, 2023 @ 2:39am 
i found one thing funny. I have PTSD and smoker trait and whenever i try to smoke my character gets quesy and overdoes XD
Lina  [author] Nov 30, 2023 @ 8:28pm 
@campskillen4, Since I think what we care most is that the effect is just going to run out before taking next one. So I set 10% for level 1 and 30% each for rest levels. If you prefer 25 for each, I can make it as a mod option.
campskillen4 Nov 30, 2023 @ 12:46pm 
why 10-40-70-100 and not 25-50-75-100?
Lina  [author] Nov 28, 2023 @ 5:23pm 
@skarvha, It's a game mechanism. I didn't know that as well before I made this mod. Drinking alcohol will give you those effects with lower intensity. But according to my test, effects seemed to be the same as the pills except for sleeping tablets which you can see the different intensity in the moodle description.
Skarvha Nov 28, 2023 @ 10:08am 
I'm not sure if a bug but when you drink any alcohol (beer/wine/etc) all these moodles show up and last the full day, long after the "feeling a little tipsy" has gone away.
DezZzO Nov 27, 2023 @ 4:21pm 
@unfidelity97 it is compatible.
Looks very nice also. [i.imgur.com]
DezZzO Nov 27, 2023 @ 4:10pm 
Another great QoL addition, appreciate it
unfidelity97 Nov 26, 2023 @ 8:26pm 
btw this mod compatible with plain moodle and more medical mod. already test it if everyone and author not know yet
TechnoKillerPro Nov 26, 2023 @ 3:26pm 
That's awesome, very good mod by the way!
Lina  [author] Nov 26, 2023 @ 6:16am 
@exacxly, Yes, I'm also thinking about it. It will be in next update with configurable sandbox options.
TechnoKillerPro Nov 26, 2023 @ 5:26am 
I agree with the comment below mine
exacxly Nov 26, 2023 @ 5:13am 
you should add a feature and make this moodles dependant on medical skill.

like you have to be lvl 3 in medical to see these.

This will give really a good addition to medical skill and make it much more immersive. I think then this mod will blow up.
Unamelable Nov 26, 2023 @ 12:00am 
Hey! That pretty good!
🎰Zar Shef🎲 Nov 25, 2023 @ 8:08am 
@Js , I checked out my mods and it's seems most of them trigger your mod! It's seems they are just resking or something for effects that already added by vanila things:spiffo: