RimWorld

RimWorld

Fortification Industrial - Frontier
104 Comments
doctor who? Sep 12 @ 4:32am 
Cool mod.... but I don't really want use Fortifications - Industrial. Industrial add tooooo much stuff which I already have in game or which I don't wanna have in game (because it can be useless for me)/
5150 Aug 27 @ 5:14am 
I think it would be better if this mod’s mod Dependencies required only Fortified Features Framework instead of Fortifications - Industrial.
hongbin.wen Aug 18 @ 8:23am 
谢谢大佬分享
Optionalduck Aug 9 @ 11:55pm 
It dose not seem to be patched for combat extended in 1.6
Tal'Raziid Jul 23 @ 10:39pm 
Heyo AOBA, is it possible to use this at all without Fort-Industrial, or will it explode? I like some of the stuff from here but never really used the Fort-Industrial stuff
Sgregor Jul 22 @ 5:26pm 
can't new game
irrelevantredundancy Jul 18 @ 10:21pm 
I was thinking about re-adding this to my game and I saw the comments about not being able to start a new game with it enabled. So, I tried it out, and I didn't have any issues starting a pre 1.6 crash landed scenario. I see that some people are mentioning using a Dev Snapshot version of Combat Extended, which I am not. I just wanted to let you all know that there are combinations of mods that work for using Fortification Industrial.
Keerp Jul 12 @ 8:18am 
Same issue as @I Drive and @JangoFett2002, can't create a new game with this mod installed. My logs look the same as @I Drive uploaded to his github issue.
I Drive Jun 26 @ 5:24pm 
昨天晚上安装了CE的1.6dev snapshot,游戏可以带红字启动,但是存档和快速检测都进不去了。
排查红字看到与FT有关的内容出现冲突。
防御工业框架与防御工业-industrial与CE不会冲突,只有这个Mod安装后才出现问题。

Fortification Industrial - Frontier与Combat Extended-dev_snapshot之间的冲突:
https://github.com/Mikurifle/FT-issue/issues/1
hugslib用不了,我试着自己创了个issue
JangoFett2002 Jun 25 @ 7:13pm 
for some reason on 1.6 this mod causes you to be unable to create a new game. you can load into existing saves and add the mod, but cant create new ones with the mod enabled
物理系魔法师 Nov 29, 2024 @ 4:05am 
有机会能加个用来点火的汽油桶和诱饵假人吗?不玩CE以后发现这两没了,感觉挺可惜的,还蛮好用的来着
Animal 7 Nov 19, 2024 @ 4:20pm 
Have you considered adding ones that use NATO calibre instead when used with CE, to better synergize with infantry equipment.
Mask of Humble Oct 2, 2024 @ 11:21am 
Is this CE compatible? (kidding) love your mods btw, thanks for the hard work in making them
Tal'Raziid Aug 26, 2024 @ 11:38am 
Why does barbed wire block LoS? Also does it actually damage people or is it just difficult to cross?
The Ghost Knife Jul 31, 2024 @ 2:58pm 
It would be awesome to have the barricades and barbed wire be stuffable since Dead Man's Switch introduces Tungsteel and the like
Maya Jul 1, 2024 @ 7:31pm 
Just gonna point out the "Infantry autocannon" is more accurate to call a modern heavy machine gun(HMG) since from what I've heard about 12.7x108mm, the performance is comparable to 12.7x99mm NATO(better known as .50 BMG), which is used by the M2 Browning machine gun
Wardog Jun 15, 2024 @ 7:28pm 
@Tal'Raziid It is from this mod! :D
Tal'Raziid May 19, 2024 @ 4:09pm 
are those barricades and barbed wire from this mod or another one?
MartyrKomplx May 11, 2024 @ 5:30am 
@XXFQ007 Read the dang description.
Marty in the multyvers May 9, 2024 @ 1:53am 
I'm playing with this mod, and the [LTS]Ammunition mod and I was wondering if it would be possible to make it compatible? it would be nice to load the ammo from that mod rather than steel from base game.
XXFQ007 May 5, 2024 @ 1:55am 
Any CE support plan?
稀莉姆 Apr 22, 2024 @ 10:50pm 
“家具”
Prophet Apr 15, 2024 @ 5:31pm 
the city is from "This Rim of Mine"
the cities from Rimcities don't spawn wrecked cars
and the streets are wider
Gliyan Apr 14, 2024 @ 1:48am 
:steamthumbsup:
MisterMugsy Apr 13, 2024 @ 1:38pm 
This mod is also causing the Machinegun Spike bug.
Nedlee Mar 16, 2024 @ 6:45am 
Thank you!
Nightkry Mar 2, 2024 @ 7:38pm 
In the research screen it is misspelled as Deplyable Basis
Kokorocodon Feb 25, 2024 @ 9:15pm 
it's rimcities
滕muye Feb 17, 2024 @ 2:08am 
1
minniefinnie Feb 13, 2024 @ 10:22am 
it looks more like a city generated by rimcities but ok
Arnokill57 Jan 19, 2024 @ 11:05am 
I believe that it is the abandoned/ruined cities from "This Rim of Mine"

https://steamcommunity.com/sharedfiles/filedetails/?id=2998095518&searchtext=of+mine
communist pigeon Jan 18, 2024 @ 11:15pm 
i second ted bunny question
Ted Bunny Jan 18, 2024 @ 12:19am 
Are those city street screenshots from a colony, or a spawned map? If so, where can I get em?
Kuji Nekomata Jan 5, 2024 @ 7:33pm 
Ingame's "Deployable Basis" research seems to be typo'd. It says "Deplyable Basis" for me.
DoubleGun Jan 4, 2024 @ 3:27am 
This is exactly what I wanted in my CE playthrough. Although I want to ask, do you plan on doing a charge machine gun in this style? Like a single gun that shoots 12x72 rounds?
iUseSporks Dec 24, 2023 @ 7:47pm 
holly shit this is such a massive quality of life change great work as always
Wardog Dec 11, 2023 @ 1:29pm 
Just a thought maybe enemy raiders could use these items. Imagine just your average raid turning into a battle of survival against entrenched enemy positions! I thing the ground work is all ready there like when you attack an npc base the raiders at the mortar use them like they could use the various machine guns used in the mod! I think this could make the mod 10x better please put some thought into it :)
perdu Dec 11, 2023 @ 11:03am 
Hey is C-
AOBA  [author] Dec 11, 2023 @ 1:56am 
@Foxtrot39 Furniture
Foxtrot39 Dec 10, 2023 @ 1:34pm 
Where do you make the field stretcher? Cant find it anywhere in all my crafting stations
AOBA  [author] Dec 10, 2023 @ 1:47am 
Okey, i found the issue, but i'll still rollback to older version before update.
Motho Dec 9, 2023 @ 10:51am 
fix pls. your last update broke deployables and dev tools
Lord Dudelsack Dec 9, 2023 @ 7:18am 
it seems like your last update broke some stuff. it throws errors liek shown form daedalus and e.g. you cant use dev tools spawn things anymore with it active
藤椒鸭食管 Dec 9, 2023 @ 7:05am 
先说好这不一定是模组本身的问题,也可能是我的锅:
今天是9号,我打开游戏发现地图上的所有物品都变得不可见、不可选中了,一轮测试后,我发现只有去掉这个模组才能恢复正常,我确定至少在5号是没有这个问题的。
可能只是我的问题,要真是这样,当我没说:Gifting::needy_heart:
Daedalus Dec 8, 2023 @ 6:56am 
hey there, thanks for the mod! But since the last update, it throws some errors:
Error Log [gist.github.com]
AOBA  [author] Dec 8, 2023 @ 4:20am 
okey, i did some update, so pawn can also use DTM and DshK by hand now(with lower stats)
Macaron Dec 2, 2023 @ 3:21pm 
this person is the definition of goated rimworld modder, fortifications, fukin tanks, planes, helicopters, ships, guns whatever you want!
FkYoSht Nov 30, 2023 @ 4:53pm 
A a turtle, I love all of these fortification mods! Keep it up!:Gifting:
Wardog Nov 29, 2023 @ 10:48am 
Yesssss Best Mod EVER :)
BASSEOR Nov 29, 2023 @ 2:41am 
好耶,支持大佬