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- Added 4 new wand icons.
- New active abilities for Staff and Wand items: Static Field, Spread Flames
- Fixed a bug where custom staff skins were missing their damage channel FX.
- Added Conjure Greater Animal for staves and wands. This summon spell works on all terrain types and summons an animal unit based on the terrain.
It's von schnitzel's extra units mods and in my savegame suddenly their torsos and weapons disappeared. But it's very strange, because viewing the same unit with the form, enchantments etc. in the encyclopedia is not broken, so it's some savegame shenanigans. I just went with the first thing that fit timewise.
- Added Aura of Disease for Legs.
Forging Catalyst doesnt show up in the crafting menu. Is this not part of your mod? Its show in the pictures highlighted and looks pretty cool. rest of the mod works fine. thanks.
You can look for my modding tutorials on YouTube or stop by the official Discord's modding channel for more assistance. Good luck!
@Dio, thank you! Another modder is working on a mod that adds culture specific upgrades for the item forge. I know the Primal Animal summons are included in that, lets see how the mod turns out.
@Hzt, any suggestions for magical properties?
I've made a korean translation
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3464058920
It's first for me to make any translation and upload it.
So, do I need to get a permission from you? or just uploading it is okay?
BTW do you think you can add some magical properties to dragon claw weapons?
as a Dragon Lord - mage player, the magical aspect from the equipments for dragons really feel lacking
@NotSoEasy, thank you for your kind comments!
@GildedWraith, yes good idea. I can add the Liege Guard shield.
Maybe adding the "Liege Guard" shield as an option in the forge?
- Fixed a bug where the base damage was 2 damage lower for the Gladerunner Bow and Feudal Bow
- Added a new infusion: Support Abilities Grant +1 Grace
- Increased the magic material cost for Inflict Ghostfire to 2 Archon Blood (from 1 Archon Blood)
- Prevented various item icons and upgrades from being generated as random loot rewards or as equipment for the AI. Mainly niche icons/upgrades.
1. What DLCs do you own?
2. Are you using any other mods other than the 3 you listed?
Debugging steps:
1. Start a new game, use the cheat console and see if you can open and craft stuff in the forge. Ctrl+Alt+C to open the cheat console, enter in FORGEMASTER. This will tell you if Item Forge Deluxe is causing the crash.
2. Cheat console again, enter in RUIJTER to spawn all premade items. Open you inventory and see if you can view all the items. This will tell you if Wondrous Item Pack or Merchant Shops is causing the crash.
If you get any crashes, disable 1 mod at a time and retry the same steps.
ghost fire effect with fire and ice damage, as well as other effects related to the tome of calamity?
Active skills for dragon lords, he should be able to utilize the skills of other dragons after all
* Ghostfire Storm
* Rain of Prosperity
Accursed Body just for the theme
- Added new lance skins for the Feudal and High lances
Thanks again @skaz88. Turns out the devs did add the Feudal and High lances to the item forge files, but they were intended to be Pantheon unlocks. Since they are not actually Pantheon unlocks, these lances never appeared.
Regardless, I will have an update ready to go on release which will contain some minor visual bug fixes and some small content updates.
@Isidorn, thanks for the kind comment!
- Added the remaining Primal Fury staff skins: Mammoth, Sabertooth, Crocodile, Wolf, Spider, Snake
- One handed swords: Golden Golem and Inquisitor
- Shield: Iron Golem
New upgrades, tweaks
- Inflict Gilded for all weapons
- Bow: Distracting Shot
- Crossbows: Piercing
- Rings: Chaotic Rebuke
- Trinkets: Reverted After Battle Heal to its original variants. 1 point for +10 HP and 2 points for +20 HP.
- Fixed an issue where Inflict Electrified/Misfortune was not available for Eldritch Sovereign relics.
- Fixed an issue where Inflict Misfortune was incorrectly affecting Magic abilities in addition to base attacks. It should only affect base attacks now.