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definitely one of the best Mods I have played. Thank-you!
I WILL TRY YOUR OTHER MODS!!
TheNiagaraGuy
Does the periodic cold damage persist indefinitely or is there eventually a way to thwart it that I should be looking for?
On level 4 I fed both of the red gems into the gaping faces in some sort of sequence where I got locked out of the southern most room and had to reload an earlier save in order to proceed. Was there another solution to this that I missed or was the intention to lock the player out of progressing if they did that? Basically should I go back and keep messing around with it to figure it out or is it a game ending trap I should avoid?
Yeah, I know this is a free mod ... and it is a great mod - but this is just sadistic ....... :0)
And I've found a reproducable bug: When unequipping "dagger of the master assassin" game freezes with a lua script error message. It says there would be written an error.log. But I did not found it after killing the Grimrock.bin.x86 process. It looks like the error has something to do with the special trait gaining when equipping the weapon.
What am I suppose to put in the spot near Brakus the Ogreslayer? I've put an Ogre Hammer there - it doesnt work.
je suis bloquer dans le 1er niveau ,je ne trouve pas
comment on ouvre la grille ou il y a la tete de mort,donc je ne peu pas ouvrire
le niveau ou il y a les 4 leviers ,je prend un eclaire a chaque fois ,j'ai les 3 autres tete de mort (traduit avec google) je ne parle pas englais
I block in the 1st level, I can not find
how the gate is opened or there is the tete de mort, so I do not just opens
the level or there are four levers, I take a illuminates each time, I have the other 3 tete de mort (translated with google) I do not speak french
But now I am stucked in this level with the Kraken - what should I feed, what to put on the altar? And how to deal with this lightning head area?
But I'm stucked in level 6 (3) - I got the leap scroll, but my mage isn't skilled enough to cast it.
What now?
The lightning bolts must hit the 2 receptors behind the gates that open and close randomly.
Use the levers to hold the gates open just before the lightning strikes.
Experiment and you will succeed
when i unequip it, i think the game tries to remove the skill agile and that's possibly why it's crashing hard
*possibly
erm let's see. if i have the skill and i equip it and then unequip it it crashes, if i don't have the skill and i unequip it it crashes.
stack traceback:
#SpecialDaggerScript59: in function 'onUnequipItem'
[string "Item.lua"]:in function 'unequipItem'
[string "Champion.lua"]:in function 'removeitem'
[string "CharSheet.lua"]:in function 'slotClicked'
[string "AttackPanel.lua"]:in function 'select'
[string "AttackPanel.lua"]:in function 'drawItemSlot'
[string "AttackPanel.lua"]:in function 'update'
[string "AttackPanel.lua"]:in function 'update'
[string "Gui.lua"]:in function 'draw'
[string "GameMode.lua"]:in function 'update'
[string "Grimrock.lua"]:in function 'display'
[string "Grimrock.lua"]:in main chunk
something about trying to remove skill agile and "on unequip"
1. On level 8 there is a door i cannot open. It has a receptor and an inscription "an icy dweomer the north remembers" nearby. I tried casting spells, throwing bombs and shooting arrows at the receptor, but the door did not budge.
2. At Level 9 I found an inscription "Reward is at the warden's step". What do i need to do here? There are two pressure plates only the warden can activate, but they do not seem to do anything.
last thing: im hearing a strange crystal noise in the 2nd floor i would loike to know the source of this noise!