Stronghold: Definitive Edition

Stronghold: Definitive Edition

The Valley retreat - Scaling difficulty
30 Comments
RobinXandersson Jan 25 @ 4:09pm 
Great map! It so much fun for someone who wants almost endless building time with the thrill of getting the castle walls tested by invasions every now and then. Filling in the swamp was a fun addition to the map to make for good expansion space. Thank you
Meister Kratzer Jan 9 @ 1:48pm 
Danke für die Info! Ich teste bei Gelegenheit mal, ob das Problem weiter auftritt.
Imp0815  [author] Dec 28, 2024 @ 10:41am 
Es gibt, bekloppter weise, ein Pflanzen Limit. Wenn Büsche oder anders sich schneller vermehrt als Bäume kann es passieren das man die Karte rodet. Der Bug bezieht sich darauf wenn man das Limit knapp unterschreitet dann fangen an bäume einfach zu sterben.
Meister Kratzer Dec 27, 2024 @ 10:36am 
Nein, die Bäume bleiben stehen, sie "vermehren" sich nur nicht wie sonst. Ein einziger Holzfäller schafft es, die komplette Karte zu roden.
Imp0815  [author] Dec 27, 2024 @ 6:40am 
Boah eigentlich sollte der Bug nicht auftreten. Kann es sein das alle Bäume sterben wenn du die Map startest?
Meister Kratzer Dec 26, 2024 @ 9:55am 
Coole Idee. Nur wachsen in der aktuellen Version bei mir die Bäume nicht nach. Ist das ein Bug oder ein Fehler auf der Karte?
spice breath Jul 9, 2024 @ 8:12am 
Fun map but WAAAY too easy..
Doomed World Jun 16, 2024 @ 5:17pm 
They seem to always be putting them on the otherside of my walls
Doomed World Jun 16, 2024 @ 5:12pm 
The invader never seem to use siege ever since i moated and walls the Western side of the map
Warpig Feb 24, 2024 @ 4:30pm 
Good map, it breaks if you put in too many hours with a 540+ pop
♋ Alias Jan 28, 2024 @ 3:30pm 
Cool map, would be cool to have your maps but with much faster invasions, dunno if they ever stronger than rat spearmen since i have about 1k strong army and yet they are only coming. A map with invasions starting after five years, doubled, and much quicker would be awesome.
MeesNL (bealic) Jan 26, 2024 @ 7:22pm 
for me the sieges seem to be kind of broken. the attackers just walk from one spawn point to the other and dont really attack my castle
Leonerd Dec 18, 2023 @ 4:17am 
Vielen dank!
Imp0815  [author] Dec 18, 2023 @ 12:52am 
@Leonerd Diese hier nicht. Nur die die als "Endless" bezeichnet werden.
Leonerd Dec 17, 2023 @ 2:56pm 
Guten Abend meine Lieben. Zu den Maps hätte ich eine Frage. Sind die Maps wirklich endlos oder erreicht man nach einigen Stunden doch ein Ende? Ich würde mich sehr über eine antwort freuen, schönen Abend euch allen noch!!! :ScoutSheep:
Imp0815  [author] Nov 26, 2023 @ 2:38pm 
I made a new map in the same style, check it out:
Twin Bridges - Scaling difficulty - Endless
Imp0815  [author] Nov 23, 2023 @ 10:28am 
@Penta Pinguino if want you can try again now i lowerd the invasion timer significantly.
Penta Pinguino Nov 23, 2023 @ 9:49am 
I played the first version of the map.
Imp0815  [author] Nov 22, 2023 @ 12:04pm 
@Penta Pinguino did you play the 1070 or 1080 version?
Penta Pinguino Nov 22, 2023 @ 10:57am 
The map itself was quite fun. Invasions however start way too late and are too easy. During my playthrough I cut all trees before the second invasion.
Imp0815  [author] Nov 22, 2023 @ 7:35am 
Hey i made a thread so you can share your Castles:
https://steamcommunity.com/workshop/filedetails/discussion/3081447144/4033598370568069568/
Would be cool to see how you build your Strongholds on the map!
Imp0815  [author] Nov 22, 2023 @ 6:04am 
FYI i updated the map the Invasions now start much sooner and are much more frequent!
Imp0815  [author] Nov 21, 2023 @ 9:28am 
I released my new map yesterday and after playtesting it i incorporated some of your feedback:
https://steamcommunity.com/sharedfiles/filedetails/?id=3090256828
Mylifeforads Nov 20, 2023 @ 2:16pm 
IMO the attacks should come sooner.
Imp0815  [author] Nov 18, 2023 @ 2:09pm 
Thanks! i reused this in my next map
Artog Nov 18, 2023 @ 11:00am 
I think idea of swamp is pretty cool
Imp0815  [author] Nov 18, 2023 @ 9:38am 
Also im curtently working on a new map with the same idea but endless invasions. My playtest resutltet in me thinking about increasing the invasion frquency.
Imp0815  [author] Nov 18, 2023 @ 9:37am 
My goal was a Map that provides the size and freedom of a freebuild map while providing some action in reasonable sizes to not get boring after a while. - Do you think the invasions are too weak and infrequent? Inthought about letting the player time to recoup and build so invasion are 5 to 10 years apart.
ᴛʜ3ᴘʀᴀᴠᴀᴛᴏ Nov 18, 2023 @ 6:01am 
It takes too much time to finish this map even at 90 speed; therefore, you should add some events while waiting for the invasion.
Imp0815  [author] Nov 14, 2023 @ 9:21am 
Currently i plan an Update to reduce Wolf and Bandit attacks. And maybe make a whole new map as i realized i designed the map contrary to the Gate Placements which makes building "good" gate house quite difficult.