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French version/Version française disponible ici :
https://steamcommunity.com/sharedfiles/filedetails/?id=3614175416
Specifically (as Skaven and I think Lizardmen?) there are two landmarks ("Treasures" and "Cavern") and a resource for the minor port settlement, which only has two slots. I know nothing of the lore, but would it not be reasonable to move the race-specific one to one of the other two settlements in the Zarmuda Triange province?
Settlements are not related to settlements through Scripts, they use slot templates. I'll try to take a look at it as soon as I'll have some time.
@CheesyRamen Sure, no problem!
core:add_listener(
"BuildingChestCave",
"BuildingCompleted",
function(context)
local building = context:building();
local faction = context:building():region():owning_faction();
return cm:get_saved_value("Chest_script") == nil and building:name() == "Chasslo_Don_Estragon_Treasures";
end,
function(context)
local building = context:building();
local faction_name = context:building():region():owning_faction():name()
local faction = cm:get_faction(faction_name)
cm:add_ancillary_to_faction (faction, "Chasslo_Cursed_chest", false);
cm:set_saved_value("Chest_script", true);
end,
true
To use the Isla de Estragon as an example, am I looking in the wrong place?
A landmark in Lumbria, the new island chain to the South of not-Korea could be cool, it's supposed to be full of exotic monsters so something along those lines?
GOAT mod though
It's too bland without any landmarks, but it's not fun when there are too many landmarks.
Vanilla landmarks are balanced, there are generally no unique buildings in every tiny village.
It's weird when every province has 1-2 regions with landmarks.
It just makes them feel less unique.
- Should be Sorcery not Sorcerie
- Hero action success chance % for pellcaster is missing the 'S'
@DeadRanger We're working on some landmarks with PoggersBridge, we'll study your suggestion
Great work on the quick fix :)
Step 2: Download the old version of Landmarks of Eternity-Immortal Empire Expanded edition from Chasslo's Patreon: https://www.patreon.com/file?h=137636847&m=524017293
Step 3: Disable the Immortal Empires Expanded [Ind & Steppes Update!] version
Enable the Immortal Empires Expanded [OLD v2.0.14] version
Copy & Paste the file from Chasslo's Patreon in your Warhammer III data folder.
Optional: Unsubscribe from this version of the mod. Normally the files inside the data
folder take priority over files from the workshop content folder so it shouldn't be needed,
but in case it fails for some reason, this step should make it bulletproof.
Enable Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
Step 4: Load your save and have fun continuing your campaign :)
"cr_minor_secondary_varindapurChasslo_Varindapur_Outpost in table
slot_template_permitted_building_chains_tables
and pack file Chasslo_Landmarks_IEE.pack"
But the solution is thankfully pretty easy thanks to other comments and the resources made available by the modders.
@Leonardo Sure, you can find it on my patreon for free, link is in at the top of the main mod's description
Please make the old version