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Do this:
1 - Run ARMA and ONLY the listed mods above.
2 - IF it still does not 'work', verify your ARMA files.
3 - IF it still does not 'work', there is a CHANCE that that 'some update' broke this mission, though I doubt this is the reason, for if it was, MANY people would be complaining about it. As of NOW, it is 'just you'.
4 - IF it still does not 'work', it ALSO MIGHT MEAN, your OS is 'bad' in some fashion.
PERSONALLY, I suspect of #1, then #2.
Good luck!
:)
I released it in 2023.
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362
It addresses YOUR issue and about 2000+ other things too!
A 'quick and dirty' way is to turn on 'god mode' via the console, or use t he mod!
This mod also addresses an issue where the AI would 'run off' and you could never find them to kill them. Not anymore! I THINK this campaign had this issue, or it was another 'big' campaign that did.
Cost nothing to look at it; costs nothing to use! What do you have to lose besides your time dying?
:)
:)
ty, this was a lot of fun 10/10
https://community.bistudio.com/wiki/Arma_3:_Cheats
:)
Once you hit SHIFT and the NUMPAD - keys together, you will have only a few seconds to type in the phrase of: endmission
While it is NOT listed anywhere, I suspect it is <7 seconds before this 'feature' will time-out.
If you get the code RIGHT OR WRONG, you will NOT know. There is NO indication if you put it in correctly or not.
The ONLY sign will be if the mission just 'ends'. If it ends right then, you did it correctly. If mission continues, you took too long to type it OR you typed it wrong.
Do note: This 'cheat' CAN BE DISABLED by the devs. NOT by 'killing the cheat itself', rather by catching the error code this 'throws', thus catching the cheat there. Have seen this done only ONCE.
This cheat works on ALL ARMA missions, SP ONLY!
Good luck!
:)
Thank you for all your work and the amazing journey. 10/10
I think you might have blown up your own teammates, therefore they killed you, since when you kill 2 or more friendlies, you are considered an enemy.
ps nice banner lol
Although the "Hike In The Woods" mission was a mission skip due to the Hind not lifting off to transport the team after landing.
The last few missions also had major lag near the big city of Susice so couldn't enjoy the finale.
Other than that, hope you do more amazing missions and campaigns.
1) I understand your point, and i will always try to make it shorter, just to set the stage for the mission itself. But you can always speed up the time, it will go away faster.
2) I dont make autosaves at any particular point, I sometimes even forget them completely. I consider it up to the player to save the game.
3)I think the task descriptions are decent, but might improve upon it.
4)I too play with no markers on map, and if you feel lost, when you open your map, on the upper right corner, there is a circle, if you click it, the map will center on your position. But marking the starting location is a good idea.
5)I guess it depends on your playstyle. If you, for example, watch the playthrough provided in description, guy made it in one go. So did I. I was challenging but not over the top i feel like. But i will likely avoid having player clear buildings this large in the future.
-I plan to make part 2, which will expand upon the storyline of GCM´s actions in Europe, and purpose of this story was to estabilish GCM as a potential threat to security in Europe and make them win the East-German elections, securing power over the country, which will likely play a role in further stories.
-I planned this to be just a small 10 mission campaign, and ended up making this my biggest work yet, because i got myself hooked to the story i was making. It is what it is, Im just happy a gave it an ending at all.
It was a good experience for the first ever user campaign I completed in Arma.
Solid 7/10
Thanks for your hard work. Keep it up!
Thank you! Yes, the campaign is kinda cut short, and maaaaybe one day, there will be a sequel :)
2.2)But even after "Manhunt", once Samuel Dietrich is dead, Czechs are lost again. They have no leads on anything.
While the GCM is cooperating with East-Germany SpecOps, plan a large scale attack on Sušice. And Czechs? They are assisting the UN with demining operations in some random forest, cause they just dont have any leads to follow.
3) Might use it in my next works, but no updates for this campaign
2) The point of "Assault In Force" is to get any kind of intel, or eliminate HVTs. Hell, if they manage to capture any high ranking GCM guy, thats a jackpot. Biggest issue the Czechs have, is to get any kind of lead on anything, really. You can clearly see, that their operations mostly consist of only searching for clues or self-defence.
When they get a lead, they go after it hard, and make to most of it - "Manhunt" mission is a good example of that. Mission literally takes place due to the intel that was found in "Assault in Force" by other Orel teams. If they bombed it, they would find nothing but rubble.
Thanks for the feedback, happy to hear you enjoyed it!
When it comes for tasks not shown as completed, that is my usual mistake, sorry fot that. No updates to this campaign anymore.
To your points:
1) If at any point there is a fight in populated areas, such as the capture of Hradešice or Sušice battle in the last parts - Do you really want to throw artillery on your own civilians and infrastructure, while you try to make everyone think that Operation Husita is merely an anti-terrorist operation? Not great PR. That is why helicopter support is used more often.
But the ending was disappointed, I would like to think that this is a hint of a sequel :)
Starting with words
This campaign is AWESOME . Yes, it didn't have work with camera but author of this campaign perfectly replaced it with content and other things which made it so good. It is a first campaign where I saw Czech Army, and it proved it's quality, but they seem little dumb.
Questions:
1) Why Czech Army isn't using artillery? It could be turning point in many fights.
2) Why Czech's in "Assault In Force" didn't just bombed place with unguided rockets or bombs?
3) Could you make triggers in some missions with big zones by activation on superior of side(GCM or Czech's)?
Reports:
1) In "Under Night's Cover" after destroying of AA tasks aren't make completed in "Tasks" briefing tab.
2) In "Fight On" after taking of Votambar/Radio Tower(?) task isn't applying completed status in briefing
That is all for now, maybe I would remember something in time
As to where I get any ideas from, I just wanted to use the Šumava map, which meant having Czech Army as the main force in the story. This is just first thing that I came up with.
I was actually a bit scared that people will call this random lore i made up stupid and dislike it. Glad that wasnt the case at all!
When making a story, I basicaly have a clear starting point, and somewhat clear ending. All that is in between i just make up as i go, seems to work I guess