Prison Architect

Prison Architect

Cannabis Patch Mod Mod!
64 Comments
Taija Apr 1, 2021 @ 4:01pm 
I can't place the shed in cannabis patch. I have a shed from Going Green DLC, but I don't think that is the right one though..
DevilsGamer421 Feb 13, 2021 @ 11:19am 
i have an issue i cant find the shed for the room requirement
notthew4y Jan 30, 2021 @ 2:50pm 
the mod was so good that paradox stole it lol
dimethoxyamphetamine Sep 23, 2015 @ 5:37pm 
Also you can have Snoop Dogg in your prison in the name in the games.
dimethoxyamphetamine Sep 23, 2015 @ 5:35pm 
All my Max Sec prisoners can 420 blaze it now!
Brother Aug 13, 2015 @ 6:42am 
Fantastic no my prisoners can smoke pot!:steamfacepalm:
DevilsGamer421 Apr 2, 2015 @ 5:38pm 
i also get the texture problem where the cannabis is a pile of bricks.
retrochicken21 Dec 7, 2014 @ 8:40pm 
also i have a texture problem where the cannabis is all piles of bricks.
retrochicken21 Dec 7, 2014 @ 8:39pm 
if it is already an export, it dosent work for me.
Pantteri  [author] Dec 7, 2014 @ 12:05am 
It has been a while since i've worked on this but.. i do believe it should be an export...
retrochicken21 Dec 6, 2014 @ 9:35pm 
would be cool if the weed could become an export instead of just selling it manually.
Seed5050 Nov 20, 2014 @ 10:01pm 
thanks for your work.great mod
sadly i am not a modder,but it will be great if somebody make a "gang/dealer" immersion mod^^
with shotcallers,dealers,and hit teams.if a guard find dope/joints on you,the boss choose a retaliation ,and the hit team beats/kills you or something like this.greetings from swiss
Epyx Nov 15, 2014 @ 6:36am 
Ce mod et super bien bravo au créateur
Skill Less Sep 18, 2014 @ 7:53am 
I'll test it in some minutes... What was the point ? Maybe this could be helpful for other modders too
Pantteri  [author] Sep 14, 2014 @ 5:00pm 
Aand its released :)
Pantteri  [author] Sep 14, 2014 @ 3:18pm 
Good news folks! We are now a team of two and we have cracked down the problem with the none bug! We will release an update soon with some other tweaks added in aswell!
Eric Shun Sep 14, 2014 @ 12:00pm 
ohh, guess i should have read the comments my bad, awesome mod mod though :)
Pantteri  [author] Sep 14, 2014 @ 7:15am 
Yeah i am aware of this bug and it will be fixed asap, i'm sorry for the inconvinience
Eric Shun Sep 14, 2014 @ 5:19am 
im only producing "none" boxes :(
Vawerapi Sep 8, 2014 @ 4:10pm 
o ja m8 gimme som of dat dank it2og 4me dat weed bettur than mtn dew 2dank m8 2dank...
Pantteri  [author] Sep 8, 2014 @ 11:11am 
Do you have any other mods active?
Skill Less Sep 4, 2014 @ 2:51pm 
the processors for marijuana are there, the production rules for untrimmed* too...
I'll research if the other mods might destroyed some of the core files or an unload didn't work. I'll check this tomorrow and maybe the issue is gone.
Pantteri  [author] Sep 4, 2014 @ 10:16am 
Can you see the output of the preparation tables as "Marijuana"?
Pantteri  [author] Sep 4, 2014 @ 8:40am 
Yes, there should be... now i really don't understand why it shows up as "none"
I have only one idea left, check the production.txt There should be 4 entries. 2 about storing the marijuana on the table, and 2 on the bottom covering the process of turning unprepared weed into prepared weed.
Skill Less Sep 4, 2014 @ 8:08am 
there is the marijuana object entry with sellable property and price field (-500 ?)
Pantteri  [author] Sep 4, 2014 @ 7:47am 
I'm still haven't figured out what causes the bug, would you mind checking the mods material.txt and on the bottom, do you see an entry for the marijuana?
Your files are in here if you're on w7
C:\Users\USERNAME\AppData\Local\Introversion\Prison Architect\mods\(The number for the mod)\data
Skill Less Sep 4, 2014 @ 7:14am 
topsi, I'm glad to help the modding community.
I'd would be great that you publish the reason for that bug, if you'd fix it
Medic Sep 2, 2014 @ 5:46pm 
Stoner fgt
Pantteri  [author] Sep 2, 2014 @ 1:22pm 
Interesting... thank you for the bug report, i will look into this. If anyone else is having this problem, do say so.
Skill Less Sep 2, 2014 @ 9:53am 
I uploaded the images to my profile, you should see them there. Hope this can help.
Skill Less Sep 2, 2014 @ 9:28am 
Yeah that should be but not at me. The gardener processes the weed and while he's doing that, the workers carry "Box of None" from the table. There are no bags..
I will give you some images soon.
Pantteri  [author] Sep 2, 2014 @ 5:43am 
It should be a stack of marijuana bags that will appear after its been processed
Pantteri  [author] Sep 2, 2014 @ 5:42am 
Box of none? Now theres a bug here, i'm not sure...
Skill Less Sep 2, 2014 @ 4:19am 
The sell object tool won't sell it yes. Options at the boxes are dump and the search functions.
How else should I sell the "Box of None" ?
Pantteri  [author] Sep 1, 2014 @ 3:56pm 
Are you sure they are not sellable? Are you aware that you need to manually sell them and the workers will not load them to exports?
Skill Less Sep 1, 2014 @ 3:48pm 
hey topsi, i've got another issue, the gardener only produces boxes of none which aren't sellable. I don't have any other mods installed, should I check something ?
Pantteri  [author] Sep 1, 2014 @ 9:05am 
Well do what i did, i just studied the files in the example mod, and then studied the original game files, then through that learned how the stuff works... i didnt use any guide either and i was clueless, like you, how to make a mod for this...
#UNBEARABLES 2020 Sep 1, 2014 @ 7:59am 
WOW yh i wish there was because i would love to make a mod aswell
Pantteri  [author] Sep 1, 2014 @ 7:07am 
It took me like 8 hours to finish. I had no earlier experiences with modding with this or any game... i still wish there was a modding tutorial with everything explained so i could add more features.
#UNBEARABLES 2020 Sep 1, 2014 @ 7:01am 
ill try it then

was it hard to make?
Pantteri  [author] Sep 1, 2014 @ 6:58am 
Oh they would if this game had some amazing self-learning AI lol.. IF..
#UNBEARABLES 2020 Sep 1, 2014 @ 6:53am 
how will this work because surely the guards will find it ot and ban it
Harichi Sep 1, 2014 @ 1:32am 
I like mod mods.
Aandy Herr Aug 31, 2014 @ 7:10pm 
TOOOOOOOO GOOD, 10/MLG9001 Best mod EVER +1REPLIKE. :p
Skill Less Aug 31, 2014 @ 5:21pm 
never mind (the mod wasn't enabled). i had a mod which also added new content to the game. I forgot that this doesn't work for now ^^
Pantteri  [author] Aug 31, 2014 @ 5:07pm 
Press esc, go to Extras, and uncheck their mod and press apply.
Skill Less Aug 31, 2014 @ 4:51pm 
how can i disable introversion's vegetable mod ? looks like it blocks your mod so i should delete their version (?)
Pantteri  [author] Aug 31, 2014 @ 3:15pm 
Yes i am unaware how this mod will work with other mods, i can tell you it propably wont work with the vegetable mod cause i haven't moved the research so they will be on top of eachother
Pantteri  [author] Aug 31, 2014 @ 12:35pm 
Sisco, That doesn't sound like anything i could have caused and i haven't ran into this... It's weird
Harichi Aug 31, 2014 @ 12:17pm 
xD I'm only doing this because it's a good way to make money in game... even if it doesn't make sense. xP