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However, I have a small suggestion. The computer AI still uses the modules very poorly.
I would be very grateful if you could possibly fix this AI behavior.
The computer loves tractor beams too much, even when they don't need them.
It doesn't use Mass Enhancers or Energy Enhancers well; it should be changed to use them unconditionally.
They are also too fond of squadron fighters and bombers. It's not an exaggeration to say that's all they use.
If these things are fixed, I think the battles will be more tense and exciting.
BTW actually I added a default code on ground invasions, not only manages the new ones with the Nakalim DLC, should be able to handle new ones unknown by the AI for mods and such.
Compatible with the latest official version 1.5.60, prepatch preview, ESG...
This actually rekindled my idea to do something myself. So I wanted to ask if you happen to have any recommendations on manuals or any information on AI modding for ES2 and in general? My coding experience is kind of a basic one, but I still would love to try.
I'm not working on the AI mod right now. I tried really hard to make other factions to perform better. I'm happy with the results but sure could be further improved.
wat
You are following the instructions and just replacing the DLL file, and NOT activating it as a mod, right? ^^
Anyways, works exactly the same with both versions (official and prepatch), 100% compatible, don't worry.