Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resource Info
16 Comments
Theosis1705 Apr 28 @ 4:00am 
Horse tile has been improved but numbers are still red...
Java Oct 22, 2024 @ 10:06am 
Any chances to make any compatibility patches for the Suk's, CIVITAS, LatAm Resources or any other mod?
Apollo702 Feb 27, 2024 @ 6:46pm 
I tried it and so far-so good!

This should be in C7.
Mavoc Feb 17, 2024 @ 2:05am 
This mod doesn't seem to understand changes made from other mods like JNR's Bonus Resource Improvements as the resource yield values are hardcoded. Also the improvement types are hardcoded so it won't work well for mods that add special improvements like the Wetland's Reed Home
akayoshi1 Jan 31, 2024 @ 9:56pm 
nice.
sirkerry Dec 27, 2023 @ 7:32am 
@InfoManiac - I've been using it with CQUI-Lite without any problems, but I wouldn't be surprised if the full CQUI is also changing the same UI stuff Resource Info does
InfoManiac Dec 27, 2023 @ 3:48am 
seems incompatible with CQUI
sirkerry Dec 25, 2023 @ 8:04pm 
Do the bonuses shown include the ones provided by other mods like, say JNR's Bonus Resource Improvements mod?
sirkerry Nov 30, 2023 @ 8:06am 
This mod is amazing and very helpful!
Doc_Furtado Nov 7, 2023 @ 2:30pm 
Looks like fixed now, i will start a new game and back, tks
osddx  [author] Nov 7, 2023 @ 9:57am 
@Doc_Furtado this could happen if you have multiple mods that change the same file. It won't happen normally, only if you have another mod that changes something about the resource icons.
Doc_Furtado Nov 7, 2023 @ 4:46am 
Did you fixed why resource icons missing?
Mr. Rainger Nov 5, 2023 @ 6:40pm 
Finally, this is amazing! Have been wondering about this recently.
=[NK]= Col. Jack O'Neil Nov 4, 2023 @ 10:08pm 
Thx
Strudeler | Tatary Nov 4, 2023 @ 9:50pm 
Great.
Evangeleyez Nov 4, 2023 @ 9:06am 
Don't understand how this hasn't had any traffic. This Mod is HUGELY underated. Amazing job. Always annoyed me having to work out the maths in my head. Thanks so much for this awesome mod :)