RimWorld

RimWorld

Buried Alive!(continued)
23 Comments
HIM Sep 6, 2024 @ 4:18am 
An essential mod for authentic RimWorld run, can't wait for 1.5
zyzyhasl Jul 1, 2024 @ 2:09am 
1.5
chitoseender  [author] Dec 10, 2023 @ 5:36pm 
@MartyrKomplx you mean 2 errors about missing Thingdef? Sorry it's too hard for me to make it optional, and it doesn't cause any real problems. I understand that two errors can make you feel uncomfortable, so do I. maybe you can just ignore it or pray together with me that someone with good programming skills will save us.
MartyrKomplx Dec 10, 2023 @ 9:08am 
I get an error if I don't have Mass Graves loaded. I see that you added support for it, but can you make it optional?
「-Polybius-」 Nov 11, 2023 @ 3:40pm 
Oooh I need an open grave to bury them. I thought they would just bury them on the spot. My mistake lol.
chitoseender  [author] Nov 10, 2023 @ 5:44pm 
@「-Polybius-」Did you have a available grave to bury? Please provide more detailed description, such as grave's type.
「-Polybius-」 Nov 10, 2023 @ 3:42pm 
I can't tell if I'm doing it wrong but I can't see the option to bury someone alive. I've tried on someone who's downed but it doesn't allow me for some reason
Tundra C. Nov 7, 2023 @ 4:15am 
Another creative way of slaying one's foes ,like that one scene in sr2.
Prometheus Nov 6, 2023 @ 11:01pm 
@chitoseender I feel like the second one would be more convenient (and less load on modlists). Plus it's more of a compatibility patch - hopefully the OP would like that compatibility patch as well lol.

Let's just see how others would think about it as well.
chitoseender  [author] Nov 6, 2023 @ 7:31pm 
@Prometheus It 's worked! Because using mass grave' dll,I will upload a new one for mass grave user.
Or just update this one and including mass grave' dll? Sorry, I don't know which way is right.
chitoseender  [author] Nov 6, 2023 @ 5:10pm 
@Prometheus yeah, now the corpse can be buried into mass grave at least.
But the problem is that a grave that can hold 20 people can only buried alive one person. I guess the Accepts function still have problem.
chitoseender  [author] Nov 6, 2023 @ 7:11am 
Normally when the bury work is done, the body is in the grave.
chitoseender  [author] Nov 6, 2023 @ 7:10am 
@Prometheus I mean,buried alive is worked,but after the pawn died,the corpse cant be buried into mass grave.
And when the mass grave has one corpse included,the mass grave cant be detected.
Prometheus Nov 6, 2023 @ 4:49am 
@chitossender What do you mean by that? From what I can interpret it's either:

A) They can be buried but they can't "die" - Well, I suppose they can die by malnutrition then. Or maybe they function a bit like freeze cryptopods?

B) Only those that are dead can be buried - This is the issue as the mod doesn't literally work.
chitoseender  [author] Nov 6, 2023 @ 4:44am 
@Prometheus Sadly, my programming skills are so poor. I tried but those who are buried alive can die, but not in the grave.
Sorry, I can only pray that someone with better programming skills will solve the problem, or that I suddenly understood it.
chitoseender  [author] Nov 5, 2023 @ 6:21pm 
@Prometheus I'll try. It may take a few days.
Prometheus Nov 5, 2023 @ 5:03pm 
Possible to support Mass Graves?
Avalon Nov 3, 2023 @ 11:14pm 
:ujel:
HIM Nov 3, 2023 @ 11:59am 
Thank you SO much
CrackaJack Nov 3, 2023 @ 11:50am 
or immortals
CrackaJack Nov 3, 2023 @ 11:50am 
@wikilast check out wahh skeleton
wikilast Nov 3, 2023 @ 10:05am 
It would be really cool if the buried pawn had a slight chance to crawl out of the grave.