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Yes, those units can be found in their individual mods, or in my Khorne compilation. But the Hunters of the Skull Throne mod is exclusive to Khorne.
Because my Hunters of the Skull Throne mod replaced it, as it's essentially what the mod was supposed to be all along.
Not likely, as this was a massive amount of work.
(variety is the spice of life)
You realise you can just check yourself, right? You don't need other people to do it for you.
As far as I'm aware, nothing about this mod needs to be updated?
Due to my lizard units being spread across multiple different mods, copying all their data into a new mod entirely would be a fair amount of work. Besides, if people really want to roleplay as a khornate lizard faction, they can simply just recruit only the khornate lizard units. Even if other units are in a mod, people aren't forced to use them. Juts play with the lizard stuff.
Haha nope, I just have a lot of free time.
I suppose that would work. However I don't have any plans at the moment, as there are other projects I'd rather work on. But in the future I would like to make an attempt on a proper Khornate lizard faction.
@Pimpin Pippin
I'd have to say no. The amount of work that went into this was immense, and I don't really want to tackle something like this again anytime soon.
@⚡Uruk⚡
I suppose that's a reasonable request, I'll keep it in mind.
Yes, Witch Hunter, this one here.
(please dont report me to the authorities)
I'm just surprised how many other people decided to ask seriously...
...If you DO decide to do it, I would think it'd fun, but as I said before, I don't exactly expect you to put work into such a thing unless you WANT to.
Yup! The only part of him that isn't reskinned is his ghost, as that would involve applying his ephemeral vfx to his Khorne model, which I have no idea how to do.
@Sin
Eh, not really. Converting their entire kit of skills and abilities from Khorne to Lizardmen would be a few days of work. Not something I'm really looking to do at the moment.