RimWorld

RimWorld

Visored Headgear
59 Comments
The Blind One  [author] Aug 24 @ 10:02pm 
@Zundamon at Arms

I get ya, yeah that would be the better alternative in the absence of a nice texture for the helmet.
Zundamon at Arms Aug 24 @ 8:52pm 
I do asking for a mod that changed the helmet texture. but But I tried many of them and wasn’t satisfied, so I ended up choosing the hair display mod.
The Blind One  [author] Aug 24 @ 8:22pm 
@Zundamon at Arms

That's not really fixing it as much as covering it up. I thought you were asking for a mod that changed the helmet texture itself. (btw I also use that mod to show hair, not sure if you use the same one but you can have settings to have it show helmets in / out of space or while drafted or not, it's super nifty)
Zundamon at Arms Aug 24 @ 1:18pm 
I solved this problem with a mod that lets hair and hats show at the same time.
The Blind One  [author] Aug 24 @ 1:09am 
@Zundamon at Arms

Not as far as I am aware, but I get what you mean, it does look rather weird how the lower half of the back is not covered by the helmet.
Zundamon at Arms Aug 9 @ 8:51pm 
Is there a mod to cover the bald spot on the back of the Recon Helmet?
The Blind One  [author] Jul 25 @ 10:21pm 
This mod only swaps out textures with visored versions and only the gunlink has a small xml patch to make it orient properly while facing east and west, there is literally no other code in this mod. It shouldn't even touch the system that involves which direction hairs orients towards.

Can you verify that it is this mod by adding / removing only this mod? This mod is entirely safe to remove / add at any time btw so no need to worry about that if it is a concern.
The Blind One  [author] Jul 25 @ 10:07pm 
@stuka what lmao? can you send me a picture so I can understand the problem better?
Is it with one item or with all? can you give me as many details as possible?
Because this mod is 99% just textures, there's nothing that should realistically cause that (I think).
Is this with the gunlink or other visors?
stuka Jul 25 @ 12:18pm 
Turns back of the hair towards the front when wearing gear with visors. 1.5
The Blind One  [author] Jul 23 @ 9:29am 
@RiqueGaming

It does indeed good sir. From the description of this mod

"As of 1.5 now also Includes support for all ideology styled helmets that 'should' have visors as well as for Vanilla Factions Expanded - Empire."

If you want me to add visors for mods, just leave a suggestion and I'll look into adding those.
RiqueGaming Jul 23 @ 9:19am 
Does the mod cover ideo styling too? I dont remember if those have visors
The Blind One  [author] Jul 23 @ 7:23am 
Small update,

Vac Helmets now have visors too and use upscaled HD textures (256x256)
The Blind One  [author] Jul 14 @ 10:43pm 
Updated properly for 1.6 now,

Thanks Xyvern for bringing this to my attention.

*Visored vacsuit helmets will be added in the future
Xyvern Jul 12 @ 7:51pm 
currently broken as of rn, if you wanna fix it just go into rimpy and go to the mod, or do steam/steamapps/workship/content/294100/3070137089, go to loadfolder.xml, change 1.5 to 1.6 and it works
Cosmo Corban Jul 9 @ 6:51pm 
If it doesn't feel right for you in the testing, then don't change it. You are the real one!
The Blind One  [author] Jul 8 @ 11:25pm 
@Cosmo Corban

Still if the helmets had see through visors they would have been completely see through like the recon helmet. At least that's how I feel about it. It makes more sense that it has an internal display screen while the rest of the helmet is completely sealed off for maximum protection, at least that is my head cannon. I don't know what Ludeon's actual intentions were with the helmet as it's quite the odd looking thing regardless. If I made those parts see through the entire thing would be mostly just see through helmet which I think would look kind of weird too. I'll consider giving it a try and see how it looks when 1.6 rolls around. No promises though.
Cosmo Corban Jul 8 @ 10:13pm 
@The Blind One I thought I had answered you, wtf
Anyway, I have always believed the yellow part in cataphract helmets was like military grade yellow tinted glass. Like a space suit helmet.
The Blind One  [author] Jul 8 @ 4:05pm 
@Blueo

Will be updated to 1.6 as soon as I get my hands on the DLC.

As for the vac suit, I'll have to see but if it makes sense then yes they will get the same treatment.
Blueo Jul 8 @ 3:36pm 
Works in 1.6, but do you plan on adding visors to the new armor(s?) that's being added to Odyssey like the VAC suits?
The Blind One  [author] Oct 22, 2024 @ 11:51pm 
@Cosmo Corban

I had considered it but in my imagination the cataphract helmet does not have a visor. It has an internal display of what is happening on the outside. What part would be the visor in your imagination if I may ask?
Cosmo Corban Oct 20, 2024 @ 8:18pm 
Could you posible add a visorlike to the cataphract helmet please? c:
The Blind One  [author] Jul 22, 2024 @ 10:43am 
@Just_Eh_Gamer

I don't see why it wouldn't be?

At the very least it won't crash your game. It's just textures.
Just_Eh_Gamer Jul 20, 2024 @ 10:07am 
is this compatible with alpha mech armors?
The Blind One  [author] Jun 17, 2024 @ 6:11am 
@Gerewoatle

No problem, Xyvern mentioned it to me that it could use a little touch up. If you have other 'popular' mods that have helmets that needs visors, don't be shy to suggest them. I might just add them in this pack ;)
Gerewoatle Jun 17, 2024 @ 12:01am 
Thank you for fixing the deserter helmet and making it look like something actually worth calling a helmet.
The Blind One  [author] Jun 15, 2024 @ 5:37pm 
Update:

> Updated support for all ideology styles that should have them + bonus visor for Totemic Recon.

> Added support for Vanilla Factions Expanded - Empire
Xyvern Jun 14, 2024 @ 4:35am 
im saying the mechlord chest armor is always the vanilla mechlord chestpeice, not van's retexture of it.
The Blind One  [author] Jun 14, 2024 @ 4:33am 
@Xyvern I have no idea what you mean friend.

The Mechlord armor has a unique texture, what do you mean it still uses the default? Yeah it's always had a new default unique texture since biotech launched.

Can you show me what this 'default' is according to you that is incorrect? Cause I just can't seem to wrap my head around what it is exactly that you mean.
Xyvern Jun 14, 2024 @ 4:22am 
i meant they never actually added the chest texture and it still uses the default.
The Blind One  [author] Jun 11, 2024 @ 2:28pm 
Small update:

> Support for Vanilla Ideology Expanded - Sophian Style. They now have more prominent darker visors similar to this mod

> Touched up my old gunlink visor to have a small 'outline' on the edge of the visor similar to how Sophian style did theirs because I think theirs looks better and now the two mods are aesthetically similar.

> Added load-folders. Might cause problems for people below version 1.5.

If you are experiencing problems with this update, errors or not loading properly, let me know, I have never used LoadFolders before but this should provide a cleaner load structure which is good for lower end rigs.
The Blind One  [author] Jun 10, 2024 @ 12:26pm 
@Xyvern

I'm honestly curious when you said that the mechlord suit still used the default? Did you mean it used the default Marine Armor as a placeholder? The wiki doesn't make any mention of it either.
Xyvern Jun 10, 2024 @ 11:50am 
oh. i geuss they finally updated the mod then. my bad, sorry
The Blind One  [author] Jun 10, 2024 @ 11:12am 
@Xyvern

"he never updated the chestplate texture so its still the default."

Wdym it's the default? Can you be more specific? I clearly have an unique mechlord suit texture for mine ... might be the mods but I doubt it. Can you show me with a screenshot what is wrong with it?
Xyvern Jun 10, 2024 @ 10:29am 
sorry for the late response, steam didnt ping me. he never updated the chestplate texture so its still the default.
also, hell yeah! ive been wanting that silly little face slot fixed so badly, i dont understand why the helmet goes from protecting the face to literally protecting everything BUT the face. wild.
loving the visor, thank you!
The Blind One  [author] Jun 10, 2024 @ 9:09am 
Update:

Mechlord helmets now have visors!

Lemme know if you guys like this design. It's a bubble visor for in space! SOS2 patch not included in this mod :steammocking:
The Blind One  [author] Jun 10, 2024 @ 9:07am 
@Xyvern

What exactly is wrong with the mechlord chestpiece?
Xyvern Jun 10, 2024 @ 7:42am 
yeah i meant the mechlord helmet. i also do use that but its unfinished and they never finished the chestpiece so it looks goofy

and theres still no visor :(
The Blind One  [author] Jun 10, 2024 @ 7:31am 
@Xyvern

You may also like: Van's Retexture : Mechanitor
The Blind One  [author] Jun 10, 2024 @ 7:28am 
@Xyvern oh wait I think you mean the mechlord helmet and give it proper visors yeh?

I'll see what I can do.
The Blind One  [author] Jun 10, 2024 @ 7:26am 
@Xyvern

You mean the Mechcommander helmet?

Whats wrong with it exactly? What do you think should be changed?

The helmet does look goofy as hell but the center black spot as far as I see it isn't a visor but just the coloration of the helmet itself. It's supposed to protect the entire face like that. Even if I made it a visor the eyes wouldn't be properly aligned making it even more goofy.

I have no idea how he is supposed to navigate like it is now but I like to imagine he uses the electronic waves on his headset to create a 3D environment like a bat does with his acoustics. At least that's my head cannon and you can't convince me otherwise lol. He's 'one' with the ether. He's neo ... with a funny helmet.
Xyvern Jun 10, 2024 @ 6:56am 
i absolutely love the mod though, thank you.
Xyvern Jun 10, 2024 @ 6:55am 
when you have time to do it, you think you could do the last mechinator helm too? it looks so goofy
The Blind One  [author] Jun 1, 2024 @ 4:46am 
Small Update:

> Regular Recon Helmet now has west facing graphic
> Gunlink now properly placed behind head when facing westward
> Added Mod Icon lol

If you have any issues please let me know, I'm new to modding and the 1.5 update changed how graphics are rendered so bugs may occur.
TorMechia May 6, 2024 @ 5:21pm 
LETS GO
The Blind One  [author] May 6, 2024 @ 3:45pm 
Sorry for the long wait guys, it's been updated to 1.5
Mr. J Soda Apr 24, 2024 @ 1:47pm 
Seems to work in 1.5, just needs tags
Spesh Apr 20, 2024 @ 5:48pm 
I'll give you more than a kiss for a 1.5 update
TorMechia Apr 16, 2024 @ 8:09pm 
I'll give you a big ol' kiss for a 1.5 update
(^-^) Apr 16, 2024 @ 9:23am 
1.5
GVLT Apr 11, 2024 @ 10:54am 
1.5 please