RimWorld

RimWorld

Vanilla Races Expanded - Archon
640 Comments
Sarg Bjornson  [author] May 23 @ 9:35am 
No problems here
Inerael May 23 @ 9:14am 
looks great ! Does it still works ? read some people having a raid issue below :(
ElysianEcho May 17 @ 7:59am 
traps still work on them, in fact they are so hasty to chop you up they will happily charge over multiple, my tiny tribe just had one already wounded person bait and run them around till they bled out
SS5DEJAN May 14 @ 1:10am 
I never have anything related to this mod pop up in my world
拉尼亚凯亚捍卫者 May 10 @ 11:53pm 
最喜欢超凡智能的一集,传送到我基地里面立刻抓来当性奴)
Ben10cm May 9 @ 10:57pm 
Pointless. Got raided by this when my 5 colonists got only knifes and 1 blackpowder weapon. What's the reason and how the hell should I fight it
GabNess May 8 @ 6:43pm 
literally a githyanki
Crazy Daisy May 1 @ 9:06am 
same here @LoneKnight667
LoneKnight667 Apr 17 @ 6:03pm 
Anyone else having an issue with all almost all raids being called Archon Raids, even if they are tribals or something? Its just a name change from what I can see, nothing about the raids are different, but it is annoying.
Quadraxis Apr 12 @ 3:16am 
Is there a way to trigger the returning via scenario editor so they can come back after a fixed time.
Jackmino Apr 11 @ 7:13am 
Is there a way to trigger the transcended colonist returning using the dev mode? So I can have a dead colonist return when I want rather than having to wait
PopeSlayer Apr 9 @ 11:25am 
@Killahbob agreed. I didn’t even know it would kill my colonists. There are also just an insane amount of strikes you can’t even really go outside. And it could last a quadrum???
Killahbob Apr 8 @ 9:56pm 
I really wish their was a good way to reduce the effects of the storms. The flashing makes the game unplayable, and i haven't seen a good way to reduce it to a manageable level. I just have to walk away until the storm ends and hope i have a colony.
Ravinglegend Apr 1 @ 7:13pm 
@rhys118 Its random whether they appear or not. I have had them appear multiple times. You might need to have more colony wealth for the raid to occur.
rhys118 Apr 1 @ 1:25am 
had 4 psychic storms hit my base now, but not a single raid from these guys
Horsemaen Feb 27 @ 3:41am 
@Нубас they are inspired by thew Githyanki from Dungeons and Dragons, where swords are most commonly used
Bloody Carrotkey Feb 18 @ 11:48am 
@Karambo the default is 50% chance.

Also, does anyone else experience issues with "Extremely Aggressive" social fights being skipped whenever it occurs?
ZL Feb 2 @ 11:05pm 
Oskar please add a new race that has naturally high tolerance for diabetes and obesity but very slow and requires insulin to function, call it Americans
ZL Feb 2 @ 10:57pm 
summary for this mod

casting down a storm that destroys 20% of your base then cripple or explode your boomalope then sends down anime ass green elf with cardboard cutout swords with enchanted nordic bullshit to beat ur ass
Нубас Feb 2 @ 11:26am 
Could we get a lore reason for them using swords? I mean, I understand that they aren't archotech soldiers, as the description states, but a race so powerful and wise must have a reason to use such objectively inferior weaponry. An honor code? Some sort of tradition? Religion (worshipping the archotech that created them)?
Anyways, I'll just use another mod that adds archotech guns lol.
Seananigans Jan 29 @ 4:07pm 
Just had one raid me super early on and kidnap one of my guys. Man in black showed up but even he couldn't pen her armor with his .45 colt (CE) lol. Hilarious, I hope that pawn comes back somehow in the future.
Karambo Jan 25 @ 5:53am 
hi everyone. short question:
what is the default chance for an archon raid to show up?
in the beginning i set it too 100% to get a higher chance to capture one, but now i want to return it to the default chance.
Solstice Initiative Jan 22 @ 7:53am 
level 3 transcendent psycast be like "Take the skipgate and the reversal, then smash the two together to create and push out imaginary mass... Hollow... Skipgate..."
Andobtw Jan 18 @ 8:25am 
Can it not rain during a Psychic storm? like if say the entire map is burning, how rain is supposed to come right after, that cant happen if there's also a psychic storm?
genericfantasygamer Jan 16 @ 4:48pm 
@mermader Because Transcendant is an Archotech gene. Any gene that uses Archite capsules in its creation does not pass on, which makes races like this one somewhat weird. There might have been a gene that makes archotech genes pass on, I can't remember, but by default they don't.
mermader Jan 14 @ 12:24pm 
Why is transcendent never past on to hybrid children???
Nyan Jan 1 @ 2:32am 
Tech savvy Githyanki? Illithids are so screwed now!
Nujanunki Dec 24, 2024 @ 2:11am 
Oh, I see. Thank you for clarifying.
Oskar Potocki  [author] Dec 23, 2024 @ 3:51am 
It's a gene in this mod, one that makes them use ANY weapons in social fights.
Nujanunki Dec 22, 2024 @ 3:12pm 
How do I get pawns to stop using archoblades in social fights and giving my other pawns sear scars?
Ruanyzinha Dec 13, 2024 @ 8:27am 
Bae'Zel :tinder:
RoBOticRebel Dec 12, 2024 @ 5:03pm 
I should mention that the sword has freewielder trait and i used a biodecoder on the armour
RoBOticRebel Dec 12, 2024 @ 4:48pm 
During psychic storm they get 1shot by burden psycast

Also for some reason my dirtmole pawn can wield the weapons and armour without the gene
litekoala Dec 7, 2024 @ 2:10pm 
these archons are just githyanki they both have innate psychic abilities, extremely aggresive maniacs, most i've seen used swords and they even look like gith and i love it
Hypa Nov 24, 2024 @ 2:59pm 
How long does it typically take for someone with transcendent to return after they die?
Ancalagon Nov 17, 2024 @ 5:12pm 
"No. You’re looking at it wrong. I wanted to add specifically the Githyanki." Hahaha, I did a CTRL+F for Githyanki based on the image. That's great, keeping this mod enabled. :)
Dead Thing Nov 10, 2024 @ 9:03pm 
I love these monsters. Doing my first Anomaly run. Well, rather, my fourth. This is the only one where I didn't get wrecked right away.

I have two Archons. I had a Revenant from Anomaly escape. Or he tried. Two archons taking turns Shortskipping him back into a pile of melee pawns over, and over, and over, and over again made sure his lanklet ass had nowhere to run to. Ahahahahah. Awesome.
Drakorion Nov 7, 2024 @ 7:27am 
Answer to myself and everyone, he has returned to my home tile
Drakorion Nov 7, 2024 @ 4:24am 
Question, just had one of my archons eat it to a steel axe and die instantly but I was on another tile raiding a steel outpost when it happened, and not on my home tile, will he come back to my main base or if i leave the tile, will he just never come back?
Sarg Bjornson  [author] Nov 6, 2024 @ 11:23pm 
It's Randy, it's Random
Merchant Nov 6, 2024 @ 3:07pm 
Can chime in on the massive raids, had some Rooms dug into a Mountain and my first royal title and suddenly got attacked by a dozen Archons laughing at my arrows and slaughtering everything what didn't make it inside. Played with a randy random too. I am just happy it happened early and not deep into the run.
pdaigosl Nov 3, 2024 @ 10:01am 
is there a way to deal with the extremely agressive trait? like an implant or something because i captured one but i dont want him to kill one of my colonists for looking at him funny
Sweaters Nov 3, 2024 @ 3:11am 
i also had this bug with the mass raids. i have too many mods to find the culprit, and its only happened once, but i did get raided by rougly 200 archons. 190 or so of them walked right of the map. only the 10 or so that were inside my defenses actually attacked me when i was still broke as can be. it grinded my game to a halt, 2 fps (or is it tps) haha. no complaints, its a great mod and worked just fine. Just felt i had to mention it. It is likely a popular mod causing this, as several people have enmcountered it. next time it happens ill make sure to look for errors or a modlist. TY for the great mod. just wish they didnt always teleport out when they got downed (unless ive just been killing them every time and thats why they shwoop away). <3
DragonScience Oct 31, 2024 @ 8:40am 
suggestion that has to do with vanilla expanded pirates and this. a warcasket that can only be constructed on a pawn with the transcendent gene.
Luke TasRook Oct 31, 2024 @ 4:54am 
Sir... These lizardmen just teleported into my leader's bedroom and killed all of his super freaking RARE animals before I could respond. Not cool. Not cool at all.

https://steamcommunity.com/sharedfiles/filedetails/?id=3357660896

I demand a written apology from the Lich Queen herself. Thanks.
Sarg Bjornson  [author] Oct 30, 2024 @ 3:07pm 
Raids scale according to wealth. You have a mod conflict
Skullywag Oct 30, 2024 @ 2:47pm 
Just got hit by 54 archons in a pyschic storm, yes im on RR, but that CANT be correct? thats just a game over at this point, I have 2 colonists and have been raided by up to 4 tribals thus far.
Sarg Bjornson  [author] Oct 30, 2024 @ 5:53am 
If you are using Randy Random, that's working as intended
Daniel231154 Oct 29, 2024 @ 4:00pm 
i just started a playthrough with this mod enabled and almost immediately got a psychic storm shortly followed by a raid of 16 archons and got obliterated i had 39k wealth on a 150% difficulty save do the archon raids not take wealth into consideration while raiding? or was that raid just bugged.
Oskar Potocki  [author] Oct 28, 2024 @ 6:43am 
No.