RimWorld

RimWorld

Vanilla Races Expanded - Archon
748 Comments
royallyTipsy Dec 5 @ 10:50am 
To people who look at this mod and can only think of BG3 - counterpoint. I would argue that gith can look out of place even in their own setting . Forgotten Realms presents itself as this fantasy landscape of magic and wonder, but suddenly you have this civilization that's got psionics and spaceships and comes from what can be variously interpreted as outer space. Even their design, they aren't haughty elves or funny halflings or whatever trope that happens to spring to mind whenever you think of "fantasy", they are karkin' Star Wars aliens.
I would say this crazy mix is exactly why they *do* fit in Rimworld. There are just some crossovers that make sense. But ngl I guess I also just like 'em lol
LarryLazerSkates Dec 2 @ 8:18am 
Just got my first Archon raid! I totally forgot I had this mod and it was definitely a shock. So much fun.
Annigilator Nov 29 @ 1:46am 
It would be cool if, upon reaching archonexus, the pawns could receive a transcendent gene instead of an ending. Actually, that's what I thought, and when I saw the goal of "achieving transcendence" for my pawns (this is also some kind of mod), I decided that this was some kind of mod that changed the ending of the archonexus and the goal was related to this.
Sarg Bjornson  [author] Nov 27 @ 11:38am 
Nah, we are OK
Altogolik Nov 27 @ 11:17am 
The mod is cool, but many people don't use it because of the Baldur's Gate character. If they looked a little different, it wouldn't seem so out of place in the game. It would be great if you could rework the design a little, then the mod would be used much more often (I myself don't really want to see the Baldur's Gate race).
BaguetteMan Nov 26 @ 11:47am 
My Archon cant use the leap ability anymore, why is that? I click on it but It doesn't give me the ability to actually use it.
Outdoor Nov 20 @ 7:20pm 
"I look at them more like Archotech fleas" is such an insane worldbuilding lore drop that i adore
Reestock Nov 20 @ 6:23pm 
I talk too much, but I gotta ask, why is the persona core symbol used for Transcendent? What does Mr. Potocki interpret the persona core symbol as to relate it to transcendent worlds and archons?
Heather Nov 18 @ 12:19pm 
I encountered a problem with the Transcendence gene and the Psycasts Expanded mod. My Transcendent Psionic Pawn died, and when she came back, she had a level 14 Psy-Link in her Health bar, but no Psionics bar. I tried giving her a Psy-Link once through Developer Mode (without deleting the existing Psy-Link). Then the Psionics bar returned, and ALL the Psionic abilities were in the Pawn's ability bar, but in the Psionics bar... the Pawn had level 1 and no abilities. The abilities were still there, but I had to level up Psionics again.
I think bro might've liked bg3
Daban Nov 16 @ 3:59pm 
I like @BiGuwap420 ´s profile pic
BigGuwap420 Nov 9 @ 12:06pm 
the clip art looks like lae'zel lol anyone else notice ???
TpJeY Nov 3 @ 12:38am 
Sorry if that was already asked but is there/should there be any connection between Archist ideoligion and Archons? Like if pawns believe that archotech is everything, should they have some more respect or interest in those who comes from transcended planets, wearing archoplate, wielding archoblade? Or they only interested in their own archotech and everything else is not it?
Namethatworks Oct 23 @ 3:41am 
In a medieval tech world do they still spawn with their weapons, & armour, or are they too high of a tech level item?
Sarg Bjornson  [author] Oct 22 @ 10:48pm 
Random
Raith Oct 22 @ 1:28pm 
question; how long does it take for a colonist with the transcendent gene to return if they happened to die?
Bartholomew Marmalade Oct 14 @ 7:51am 
Is there a way to prevent the storm from happening essentially every 30 days? I've noticed that it happens far to frequent. I know you can adjust the rate of the raid spawn during the storm; but the storm itself feels like it happens far too frequently.
Sarg Bjornson  [author] Oct 2 @ 11:03am 
Intended
Rina Oct 2 @ 8:34am 
There is a problem with Anomaly's Death Refusal. Any Transcendent pawn that dies while having death refusal charges available simply skips away after death instead of using the death refusal charges first.
Sarg Bjornson  [author] Oct 1 @ 1:47am 
Read VE Patreon
Wit Oct 1 @ 12:52am 
Hate to bring bad news from the UK, Sarg, but imgur no longer shows images to the UK because of its ham fisted new laws, meaning all the images on all the mods with details in images are just a wall of 404s! Probably worth keeping an eye on, situation might change.
Tauschung Sep 27 @ 2:39pm 
Could we get the skipbarrier generated by an archoplate to not display when the colonist wearing it is undrafted? Like how shield belts behave.
ggfirst Sep 26 @ 3:06pm 
Pawns are too ugly. It reminds me of many things.
TyGently Sep 24 @ 11:21am 
Is it intended that Shortskip is exactly as long-range as regular Skip? It seems like a misnomer at the very least, and directly contradicts the ability description. Something that's a massive upgrade to Skip in every conceivable way (except 3 more neural heat) probably shouldn't be called "shortskip".
ElysianEcho Sep 14 @ 9:53am 
i always seem to get a psychic storm within the first quadrum, after that it varies as one would expect, is this intentional, a bug, or am i just getting some really strange rng?
Sarg Bjornson  [author] Sep 13 @ 2:35am 
I was being facetious :) What I mean is "if it isn't vanilla, there is no guaranteed compatibility"
弦木ケイン Sep 13 @ 1:48am 
its from another mod from Altered Carbon 2 : Resleeved
It preserve pawn information into that device which upon death, can be extracted and re-implant into another pawn to replicate/duplicate
Sarg Bjornson  [author] Sep 12 @ 10:46pm 
What is a neural stack?
anaris Sep 12 @ 5:13pm 
Oh, and my returned transcendent colonist thinks that her husband stayed with her "original", which suggests she thinks she's a clone of the original pawn rather than the actual pawn
anaris Sep 12 @ 1:40pm 
Colonist with Transcendent and a Neural Stack skipped away upon dying in childbirth, came back with different injuries and things which I assume is intended, but also acquired Brain Trauma, which I think is linked to neural stack editing?

if it's not a bug, not important obviously, I assume she got hit in the head in another dimension, but i'd love to know if there's a way to heal it
Sarg Bjornson  [author] Sep 1 @ 10:37pm 
That was not a change, it was a bug fix. It's the way it was supposed to be working from the start
mr.alyxandyr Sep 1 @ 1:18pm 
Not gonna lie; the recent change to tether archoblades (and probably other weapons I have not explored the full changes yet) to the Transcendent gene?

Terrible addition to the mod. No request or suggestion, just quick review on change.
Sarg Bjornson  [author] Aug 30 @ 10:55pm 
Read the genes
Gamdy Aug 30 @ 1:28pm 
Bug ?
Can you make it so when a Archon gets in to a social fight they don't use the archoblade to instantly cripple the other party and just use their hands like they are suppose to?
ECTM. lifeisneat69 Aug 27 @ 3:59am 
The mod is CE compatible (source, the mod patches folder in CE and https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md search for "Vanilla Races Expanded - Archon" without quotation marks).
Sarg Bjornson  [author] Aug 26 @ 1:45pm 
Nope
LisionPlays Aug 26 @ 1:26pm 
I'm playing with the new Odyssey DLC and a pawn I gave the Transcendent gene died on an orbital platform. We had to abandon the map because of mechanoids. Will the pawn still return after some time even if I'm on a different map?
jayers09 Aug 25 @ 3:47am 
@infiniteclone7
there is a mod that allows you to designate what tech levels the players has to be at to be raided by higher tech leveled factions https://steamcommunity.com/sharedfiles/filedetails/?id=2554423472
Sarg Bjornson  [author] Aug 24 @ 10:52pm 
Random, you can't force it
toetruckthetrain Aug 24 @ 3:28pm 
how long does it take for a transcendent pawn to return and how do i make that happen with dev mode?
infiniteclone7 Aug 24 @ 2:10pm 
Any way to delay the first archon raid event? ive had alot of naked brutality runs abruptly end due to insuffecient preparation for one of these guys haha
Sarg Bjornson  [author] Aug 16 @ 3:59am 
huh, no idea, haven't tested that one
Gaeus Aug 16 @ 1:42am 
Hey Sarg, quick question about transcendance and SPAAAACE now that's in an official feature.

Will the event about a transcendent pawn "resurrecting" trigger in orbit?
Goatmanpig Aug 14 @ 10:01pm 
Will a pawn with Deathless cause bugs with Transcendent?
John Helldiver Aug 13 @ 2:57pm 
so youre tryna convince me that the most advanced ancient alien race in the entire rim, capable of creating technologies beyond human comprehension.... are githyanki's??
plum Aug 13 @ 12:59pm 
is there anyway to force a phsycic storm? i havent gotten one in 4-5 ingame years and i want to recruit an archon for my colony
Nanahoshi Shizuka Aug 12 @ 8:42am 
At least it looks like I'm not the only one who agrees, there's quite a history of the same posts in this comment thread. It's a shame because I've used solely the vanilla expanded mod list for my playthroughs and this one in particular is the problem child.
Nanahoshi Shizuka Aug 12 @ 8:37am 
The whole 'Randy Random is the cause' excuse is a bit...well, lame. I feel like you could easily make the raid point cost higher for Archon raids but you just say it's our fault for choosing the storyteller that works perfectly fine outside of your flawed raiding balance.

Archons with energy swords raiding people with shortbows and spears is not a fun way to end a run. Hell, I haven't played with this mod installed enough to check, but I'd wager even the vanilla expanded start where you are a neolithic tribe could have them spawn. Is that kind of thing really a good fit for vanilla expanded? It certainly doesn't feel like it if it causes base game balance issues.
Sarg Bjornson  [author] Aug 11 @ 12:34am 
No
mountainofcheezo Aug 10 @ 6:54pm 
The archon sound effect is a bit annoying... I've recruited one but is there a way to turn off the drone anytime they are on screen?