Stellaris

Stellaris

Organic Mechanical Shipset
26 Comments
Isaac Aug 14 @ 8:47pm 
This is sick, gives me combine HL2 vibes
Porkenstein Sep 18, 2024 @ 9:10am 
I second @The Erubian Warlord, would love a lite version of this mod.
The Erubian Warlord May 8, 2024 @ 9:25pm 
does anybody have this as just the shipset preferably with the missing classes of ship?
키키 진최애 거든요 Apr 23, 2024 @ 8:54am 
So I guess the anti-aircraft gun issue is due to conflicts with other mods I'm using. Thank you for answer! I am using the mod well!
6thStrikeUnit  [author] Apr 23, 2024 @ 7:02am 
@베이비몬스터 진최애
Thank you for reporting the bug.

Regarding the number of utility slots, the OMS section has been adjusted to be a little stronger.
Regarding the bug in the anti-aircraft gun model, we could not confirm it here. (However, I found a mistake in the program syntax, so I fixed that part)
For weapons such as event collapse cannons, the turret graphics are specified on the component side, so the turret graphics cannot be changed using the section settings.
키키 진최애 거든요 Apr 23, 2024 @ 6:02am 
It's a great mod. However, some problems occurred to me.

One is that the MOD destroyer has 4 utility slots compared to the 6 of the vanilla destroyer, and the other is that the model of the anti-aircraft gun is broken and appears as a square box.

When I put anti-aircraft guns into the P slots of battleships and titans in the ship design window, they are all displayed as boxes.

Lastly, while it doesn't appear to be a box like an anti-aircraft gun, the Matter Disintegrator's turrets, which are reverse engineered from late-crisis Extradimensional Invaders, do not appear. I think it's a bug because the Disruptor, a similar weapon, has a visible turret.
Tosh Mar 8, 2024 @ 6:11am 
アップデートありがとうございます。統治者がLv2になった時に追加特性がもらえないという現象が起こってしまうのですが自己環境だけでしょうか。
Ros[É] Jan 6, 2024 @ 10:07pm 
Please please please make a juggernaut!
Triley Nov 17, 2023 @ 8:01am 
@6thStrikeUnit
Thanks, work fine now.
6thStrikeUnit  [author] Nov 17, 2023 @ 5:54am 
@Triley
The correction has been completed.
Triley Nov 17, 2023 @ 3:06am 
Nice, take your time.
6thStrikeUnit  [author] Nov 17, 2023 @ 2:47am 
Please wait as I will fix it over the weekend.
Triley Nov 17, 2023 @ 2:39am 
Bug report after 3.10 update: This exclusive ruler characteristic shows up as 2 duplicates and either enable Organic Mechanical Shipset.

(I have no clue why though)
SurrealMonk Nov 4, 2023 @ 8:12pm 
@6thStrikeUnit ahh okay, fair enough
Zombie Nov 3, 2023 @ 9:23am 
When will we have it with nsc3 ship types available?
CaptKent Nov 2, 2023 @ 7:52pm 
Where does this mod sit in a playlist? DOES NOT WORK.
AC/DC Nov 2, 2023 @ 10:44am 
Really handsome, very suitable to be a ship in the Poison faction.
6thStrikeUnit  [author] Nov 2, 2023 @ 5:52am 
@SurrealMonk
Unfortunately, it takes a huge amount of man-hours to make one type of ship, and the ship's structure makes it difficult to divide it into sections, so we don't plan on doing so.
SurrealMonk Nov 1, 2023 @ 6:13pm 
Pls add some sort of option to make them regular shipsets or I will cry, these are SO COOL but I wanna keep my usual civics
6thStrikeUnit  [author] Nov 1, 2023 @ 7:48am 
@Sempire
The section itself can be used with NSC3 ship types, but there are no plans to make any balance adjustments.
Sem Nov 1, 2023 @ 6:39am 
looks cool. nsc3 compatibility coming?
Measley 7even Oct 31, 2023 @ 10:53pm 
great job nice ships
Pesina5Strong Oct 31, 2023 @ 5:21pm 
reminds me of the Illuminant faction in supreme commander
Cormigon Oct 31, 2023 @ 3:03pm 
Amazing models and skins - very well done!!! The choice to have "weapons" sections and "placeholder" sections w/o weapn slots is a bit odd. Also would love to see this as a full-fledged and balanced shipset one day! :)
AC/DC Oct 30, 2023 @ 6:24am 
Wow, it's so cool! I can't wait to try it out
Railgunner2160 Oct 30, 2023 @ 6:18am 
These look awesome! Kinda wish these were a full normal shipset but still VERY AWESOME!