Victoria 3

Victoria 3

More Diverse Devout
25 Comments
Bruce Wayne Jun 14 @ 5:55pm 
workin yet?
TurtleShroom Mar 10 @ 12:22pm 
Okay. Please let us know when you update it!
rubar852  [author] Nov 22, 2024 @ 8:50pm 
hey folks, the political movement rework in 1.8 completely revamped the underlying code around how pops are attracted to interest groups so it's going to take me a bit to get a full update for 1.8 turned around. The game doesn't seem to crash, but the acceptance for different religions doesn't work as expected with this mod active right now.
theskonester Oct 17, 2024 @ 8:36pm 
Works great with cold war era
Generalissimus Leon Oct 13, 2024 @ 4:51am 
Compatibility with Better Politics Mod would be great
Hadi Jul 16, 2024 @ 10:11am 
???
Hadi Jul 6, 2024 @ 3:00pm 
@turtleshroom well the mod does this and ive seen it in game
TurtleShroom Jul 6, 2024 @ 11:00am 
Total Separation doesn't delete the Devout Interest Group. State Atheism does that, IIRC.
Hadi Jul 6, 2024 @ 8:34am 
Could u also please make it that the Devout IG is gone after Total Seperation, it literally makes getting religion back impossible and its nonsensical, why would the church suddenly give up their power just like that. Also could u make it that when u enact Total speration u dont change religion, nations with total seperation arent atheist they just dont use religious law in their laws idk why u even did this.
Hadi Jul 4, 2024 @ 5:30am 
Also i sugest a compatibility patch with Laws+: In Laws+ the laws u have added to the game overwrite or get overwritten wether the mod is above or below laws+, it wouldnt be a hard fix its 3 laws.
In bpm the new Ideologies you have given the Devout dont appear in the BPM format but as seperate ideologies which is very ugly, this also includes minority faith groups.
rubar852  [author] Jul 3, 2024 @ 2:31pm 
I probably could, if I have the time for it. What conflicts right now?
Hadi Jul 2, 2024 @ 3:45pm 
you could make a compatibility patch with BPM
rubar852  [author] Jun 28, 2024 @ 7:59pm 
Updated for 1.7!
rubar852  [author] Jun 23, 2024 @ 8:58pm 
1.7 update:
The addition of Confucianism to the game is going to require some review and modifications to make things completely compatible. However, I think the worst case scenario with incompatibility will be some odd pop setup errors effecting the starting conditions.
Real life is very busy for me this week, so it will likely be the end of the week or next week before I can make the update for compatibility.
rubar852  [author] Mar 26, 2024 @ 8:38pm 
Much delayed update that confirms 1.6 compatibility and makes the following changes:
- better setup for minority faiths IG leader that uses a more appropriate culture (ie. no more white englishmen in charge of the hindu priesthood in the EIC)
- moved demographic setup from history/pops to scripted setup in history/global, which should make compatibility easier moving forward
Sapnor Jan 18, 2024 @ 8:40am 
Could you please make it compatible with Change Culture and Religion? I'm really interested in your return-to-the-previous-state-religion mechanic. It's weird to see that a country that enacts state atheism cannot undo atheism as their state religion upon restoring previous church and state law. Current day Russia may be a good example against the vanilla mechanic. Thank you.
rubar852  [author] Dec 24, 2023 @ 1:26pm 
@gunteraz
A good point. I think I could likely fix this, but I would need to manually create the leader for the minority devout IG instead of letting the game do it for me.
TurtleShroom Dec 20, 2023 @ 7:30pm 
@Gunteraz

To be fair, the reason Sri Lankan Buddhism even HAS its scriptures fully intact is because an Englishman translated them using fully intact London copies versus the local incomplete works... and in the process, was so moved that he converted to Buddhism himself.

https://en.wikipedia.org/wiki/Henry_Steel_Olcott

This man remains a national hero in Sri Lanka, and it seems that some Sri Lankans believe that he achieved Enlightenment.
Gunteraz Dec 20, 2023 @ 6:09pm 
Cool mod, one thing that bothers me is only accepted/primary cultures being able to be the leaders of Interest Groups. I don't know if this is something that can even be changed. But seeing some random english guy being the leader of the "Hindu Priesthood" in EIC really breaks the immersion for me.
TurtleShroom Dec 19, 2023 @ 10:10pm 
I would love to see compatibility with the Victorian Flavor Mod. It adds a lot of new religions, although the generic pagans and most Protestants could all be condensed.
rubar852  [author] Dec 19, 2023 @ 9:09pm 
1.5 update is live. Most of the work in this mod is done with effects on game start, so it should be save game compatible.
TurtleShroom Nov 18, 2023 @ 10:13am 
I hope that this Mod may one day be given support for the big Flavor Expanded Mod. It adds a lot of religions, although some of them (the division of the pagans based on each continent) could just all use the same one.
rubar852  [author] Nov 16, 2023 @ 4:49pm 
A few updates are in the works. First, I need to get up to date with 1.5 - I'm mostly there but the inclusion of corporatism in the base game caught me by surprise.
Secondly, I want to start adding in some narrative content for different religions, as most underwent some serious changes over the games timeframe. Catholicism is up first: I have some journal entries and things mapped out for both the first Vatican council and the rise of catholic social teaching / rerum novarum that I want to get to.

I haven't checked compatibility with the more faiths mod. They likely won't break each other, but I think they'll probably have some conflicts in initial setup values and things that may cause some odd behaviors.
Marquis De Sade Nov 15, 2023 @ 12:02am 
is this compatible with the more faiths mod and is there an update being planned?
HiereinenkreativenNameneinfügen Nov 6, 2023 @ 10:07am 
First of all, I really like your mod.

However I have some suggestions:
The Church in the Papal State should support Theocracy.
The Catholic Churches should have a pro Welfare stance, as well as the Muslim IGs.