RimWorld

RimWorld

Peer Pressure
56 Comments
Futstub Nov 4, 2024 @ 1:57pm 
Does it make it more unlikely with a bad opinion? I am a balance-enjoyer. :]
PatoPixelado Aug 26, 2024 @ 12:58pm 
thank you much josesoler o7!!
CrAZyKirBy Aug 25, 2024 @ 10:53pm 
o7
joseasoler  [author] Jun 27, 2024 @ 7:12pm 
I have decided to stop developing my RimWorld mods. They will stay up and should be stable for a while.

In case anyone is interested on continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found under my GitHub profile.
DisKorruptd Jun 21, 2024 @ 8:19am 
Question, does this have options to disable it's function in pro-diversity ideos? that way pawns who like to be surrounded by different Ideos aren't constantly converting the entire camp.
Omega13 Jun 15, 2024 @ 9:55pm 
Does this mod conversely make it MORE difficult to convert someone if they have a negative opinion? As I've been having far, far greater trouble converting prisoners lately and I don't know if it's due to this mod or due to my colonists being idiots. (Like, one of my prisoners is naturally recovering their confidence faster than my colonists can reduce it, even in an utterly grotesque cell.)
Vapor Jun 13, 2024 @ 8:29am 
i did not know the base game *didnt* work this way, thank you very much for this
Omega13 Jun 10, 2024 @ 7:20am 
Add this to my growing list of "What do you mean the game didn't already work this way???" mods
PatoPixelado Apr 14, 2024 @ 12:13am 
so this mod works well in 1.5?
kongkim Apr 1, 2024 @ 2:02pm 
@joseasoler Ok too bad :(
joseasoler  [author] Apr 1, 2024 @ 1:11pm 
@kongkim I don't have plans to implement that option. For me it is easier to just not put friendlies in prison.
kongkim Apr 1, 2024 @ 10:24am 
Love the mod, but would really like to see a option in the menu to disable normal prison converting.
Its so wired to throw your friendly pawns in prison to convert them.

I did make a small personal mod in 1.4 that just removed the convert xml def. it worked with no errors, but in 1.5 they changes it and can't seem to get it to work anymore sadly.
joseasoler  [author] Mar 16, 2024 @ 5:41am 
@Alra As far as I know both mods are compatible.
Aira Mar 16, 2024 @ 5:30am 
Hello, does this mod compatible with redmattis woolo easy conversion mod?
farq4 Jan 10, 2024 @ 11:16am 
this should be base game feature.
joseasoler  [author] Jan 7, 2024 @ 6:46am 
@Frostiken I agree that would simulate conversions better, but for my games I do not need much detail in the simulation as I tend to use lots of pawns.

For recruitment and enslavement, you might want to check the Wololoo mod, which should be compatible with Peer Pressure.
Frostiken Jan 6, 2024 @ 8:36pm 
I've always hated how the conversion power factors work. In my opinion it should be kind of an inverse bell curve. At extremely low moods, you are "breaking down" the prisoners (think Reek from Game of Thrones) and mentally destroying them. At very high moods, you are tempting them.

Likewise this should extend to recruitment and enslavement. Very high moods and high quality prisons = more likely to recruit, very low moods and horrifying prisons = more likely to enslave.
kongkim Jan 3, 2024 @ 8:07am 
@Magic8bill There is an option so to can balance it as you like.
Personally i really like it, i did a small mod to disable the prison convert and use this and convert ability/ritual only. Its was a fun playtrough :)
Magic8bill Jan 3, 2024 @ 7:54am 
is it balanced?
joseasoler  [author] Dec 23, 2023 @ 3:50am 
@JamesCheese This mod does not make any changes to skills. It only increases conversion power or conversion attempt chances depending on relations.
JamesCheese Dec 22, 2023 @ 9:55pm 
Hello! This mod is wonderful. However, there's a problem where using convert on prisoners doesn't train the social skill. I think that's vanilla behavior, but it also means that using this mod to convert prisoners stagnates your colony's skill growth. Is this intended behavior?
joseasoler  [author] Dec 5, 2023 @ 5:57pm 
@NocturneOfSolace Thank you for the kind words!
Durandal Dec 5, 2023 @ 5:22pm 
Man, what a simple but effective quality of life change, thanks so much!
joseasoler  [author] Dec 3, 2023 @ 9:18pm 
@general.catallion I believe that the positive opinion bonuses will already make players consider choosing someone who is friends with everyone as their proselytizer.
general.catallion Dec 3, 2023 @ 8:44pm 
is there an option for negative opinion to also affect the conversion percentage, it'd make sense for someone to brush off someone they don't like, and possibly give you a reason to select someone who is friends with everyone, rather than just your best socialist.
MrDisem Nov 24, 2023 @ 11:01am 
Oh yes. I know.
joseasoler  [author] Nov 24, 2023 @ 12:06am 
@MrDisem.tvv That is explained in the Combat Extended link in the description above.
MrDisem Nov 23, 2023 @ 10:36pm 
finally an mod
and I saw you provided information about combat extended, however I didn't see any comment like this, so I must ask, so her I go.
Is this CE compatible?
joseasoler  [author] Nov 20, 2023 @ 9:57pm 
@kongkim That is an interesting suggestion, but I will leave that to the meme mods 😁
kongkim Nov 20, 2023 @ 9:54pm 
You should make a meme/precept to this mod, were they don't like to hold or contert prisonors.
So if using that your mod really come into play :)
Mike Nov 8, 2023 @ 11:17pm 
Is the thumbnail that toy story meme?
joseasoler  [author] Oct 28, 2023 @ 2:31pm 
@Valdrax Yes, the mod can lead to drama like that. Making a beautiful pawn your proselytizer will also lead to faster conversions.
Valdrax Oct 28, 2023 @ 12:19pm 
Doesn't this mean that if you have a colony of pawns with a very attractive xenotype, strangers will spend all their time attempting to convert them away from their religion (seeing as they'll have very positive views of them), starting a lot of social fights and eventually destroying the cohesive religion of your colony as it devolves into a sectarian war, because they are all too beautiful for this sinful world?

If so, I'm in.
wizard Oct 28, 2023 @ 11:05am 
finally an mod
zip Oct 28, 2023 @ 10:24am 
finally an mod
Paranoia Oct 28, 2023 @ 8:30am 
finally... an mod
󠀡󠀡󠀡 Oct 27, 2023 @ 11:21pm 
finally an mod
Himmel Oct 27, 2023 @ 7:26pm 
finally an mod
B Oct 27, 2023 @ 2:40pm 
finally an mod
joseasoler  [author] Oct 27, 2023 @ 1:33pm 
@D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ Combat Extended compatibility is always a frequently asked question so I preemptively put it there already.
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ Oct 27, 2023 @ 1:21pm 
That is hilarious you put combat extended in the compatibility box
yn1230 Oct 27, 2023 @ 1:02pm 
finally an mod
Nishe Oct 27, 2023 @ 8:28am 
finally an mod
Kokorocodon Oct 27, 2023 @ 3:53am 
finally an mod
German diplomat Oct 26, 2023 @ 4:57pm 
finally an mod
Kobichimera Oct 23, 2023 @ 5:18pm 
"Hello there, nudist tree-hugger! Have you ever felt comfortable with the way your skin feels on your body? You don't? Why don't you join us, and we can change that in a way you like?"

-A random Transhumanist
The Blind One Oct 23, 2023 @ 11:14am 
@joseasoler Ah indeed, good point!
kongkim Oct 23, 2023 @ 9:26am 
This should be base game, Its so nice to be able to convert pawns by not throwing them in prison :D
joseasoler  [author] Oct 23, 2023 @ 7:25am 
@Teridax Peer Pressure is compatible with Easy Conversions, in case you want to keep using both.

@The Blind One That should happen naturally with the current implementation if you let pawns from different ideoligions socialize and become friends. Since pawns will attempt random conversions more frequently if they like another pawn, the advantage that the ideoligion with more pawns has is increased even further.
Prometheus Oct 23, 2023 @ 7:15am 
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