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In case anyone is interested on continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found under my GitHub profile.
Its so wired to throw your friendly pawns in prison to convert them.
I did make a small personal mod in 1.4 that just removed the convert xml def. it worked with no errors, but in 1.5 they changes it and can't seem to get it to work anymore sadly.
For recruitment and enslavement, you might want to check the Wololoo mod, which should be compatible with Peer Pressure.
Likewise this should extend to recruitment and enslavement. Very high moods and high quality prisons = more likely to recruit, very low moods and horrifying prisons = more likely to enslave.
Personally i really like it, i did a small mod to disable the prison convert and use this and convert ability/ritual only. Its was a fun playtrough :)
and I saw you provided information about combat extended, however I didn't see any comment like this, so I must ask, so her I go.
Is this CE compatible?
So if using that your mod really come into play :)
If so, I'm in.
-A random Transhumanist
@The Blind One That should happen naturally with the current implementation if you let pawns from different ideoligions socialize and become friends. Since pawns will attempt random conversions more frequently if they like another pawn, the advantage that the ideoligion with more pawns has is increased even further.