Arma 3
ACE Trench compat
41 Comments
ilbinek  [author] Jul 28 @ 10:51pm 
It's using ace functions for those, this is just a pure "make it available to players and not Zeus only" mod.
it will be a good mod if you gonna disable check for objects except roads
ElPedroChicoRaulAlfonsoTejada Oct 29, 2024 @ 9:32am 
Would it be possible to have the trench have the same color as the ground, like GRAD trenches?
Yakamashii Oct 17, 2024 @ 1:05pm 
would be great if the mod only checked for roads, and ignored all else

constant issues placing the trench unless the terrain is completely barren.
CatArmour Sep 15, 2024 @ 2:34am 
Good mod, not sure the very existence of grass, windy leaves, and the person placing it should count as "objects interfering with the trench" though
ᛣ Munin ᛉ Sep 7, 2024 @ 6:49pm 
digging fails everytime, tried many different terrains and locations.
Illu Jan 25, 2024 @ 2:26am 
stable?
Cnst. Jan 14, 2024 @ 5:50am 
ohh, I can see it in the picture now you mention it, I'm gonna try this out, thanks
ilbinek  [author] Jan 13, 2024 @ 7:20pm 
@Cnst.
ACE added a "sunken" trench in the 3.16 update.
The problem with it is that this "sunken" trench is available only to Zeus through a module.

This addon adds an option to create such a trench with the entrenching tool. It adds this "sunken" trench into the trench selection of Gruppe Adler Trenches.
Cnst. Jan 13, 2024 @ 7:17pm 
to those wondering how to deploy trenches,
you'll need the ACE 3 mod an entrenching tool from the ACE mod,
then (by default) press " Windows key + LCTRL " to bring up ace menu and navigate to equipment >entrenching tool >build trench *.
For more info on ACE check here: https://ace3.acemod.org/wiki/feature/

also, the Description is a little vague, what does this mod exactly do?
does it add all the trenches from both mods consolidated into the one ACE interaction
or does it add an option for other units to be commanded to build trenches?

I thought gruppe worked as a replacer mod for the ace trenches so there was no need for a compatibility, am I mistaken?
ilbinek  [author] Dec 17, 2023 @ 10:22am 
Thanks for reporting, will take a look into it
Jigen 鍛冶屋 Dec 16, 2023 @ 10:03pm 
I'm getting failed:world cellsize on malden 2035, also with zeus ace laytrench. Not sure if you can do anything about that.
ilbinek  [author] Nov 26, 2023 @ 5:53am 
The subscribe button
Anubis Nov 26, 2023 @ 3:46am 
what do you need to press to install them?
Anubis Nov 26, 2023 @ 3:44am 
how to install them?
ilbinek  [author] Nov 4, 2023 @ 7:47am 
You use self interact, select equipment, entrenching tool, dig sunken trench.
You have to have entrenching tool and be on a diggable surface
Игорёк болгарка Nov 4, 2023 @ 7:24am 
How to dig trenches in this mod?
ilbinek  [author] Nov 3, 2023 @ 8:22pm 
That's something that could be probably done, but as of right now, this only uses the ACE module and can't be edited. This will also introduce tons of problems and edge cases.
I've been thinking about doing a full "dug trenches" mod where I would try to solve most of the limitations and problems, but right now I have little time.
VinceMagic Nov 3, 2023 @ 1:34am 
"Due to limitations, the trenches can only face the four sides of the world.
Digging will fail if there's an object interfering with the trench."

Maybe you could do a script like removeallobjects in a given area. You know like iskindoff or Objects= plants trees rocks etc..
Fritekot Oct 25, 2023 @ 11:32pm 
Eh no worries about that, the mod is already fantastic for bringing us trenches that deforms the terrain
ilbinek  [author] Oct 25, 2023 @ 12:39pm 
Highly unlikely I'll add more trenches, nor add a texture matching.
This mod servers as a compatibility layer between ace and gruppe Adler, bringing "the ace trench" into gruppe Adler trenches.

That would most probably need to be it's own add-on. I can try to work on something like that, but currently I am time limited.


As far as version without ace goes, no, that will not exist
Fritekot Oct 25, 2023 @ 8:39am 
Will you add more variety of trenches, and the ability of Gruppe Adler to have the same terrain texutre?
Soldier Black Oct 25, 2023 @ 8:00am 
make a version without depending on ACE please
Nussi_Zockt Oct 24, 2023 @ 3:09am 
how can i dig this trenches
ilbinek  [author] Oct 24, 2023 @ 2:51am 
@Nilia this adds an option for infantry to dig up trenches that were added with last ACE update. This is not possible by default.

@RIGHT LADS I don't think AI can dig trenches
RIGHT LADS Oct 24, 2023 @ 2:19am 
AI work it?
Nilia Oct 24, 2023 @ 2:17am 
What for do you need compatibility? As far as i can see it, everything works as expected after the Update?
♡ Melody ♡ Oct 23, 2023 @ 2:50pm 
@ilbinek :steamthumbsup:
ilbinek  [author] Oct 23, 2023 @ 2:41pm 
Copy that. I think I know what the problem is, will fix it tonight
♡ Melody ♡ Oct 23, 2023 @ 2:30pm 
@ilbinek failed too short on dingor multiple locations
Hancock Oct 23, 2023 @ 9:04am 
@ilbinek was on malden 2035
ilbinek  [author] Oct 23, 2023 @ 8:34am 
@Hancock which map is this happening on?
Hancock Oct 23, 2023 @ 8:30am 
it says "failed: cellworld size" what does that mean?
5 Stars Oct 22, 2023 @ 4:34pm 
It was on Altis, in some of the random farm fields, not sure exactly where.
ilbinek  [author] Oct 22, 2023 @ 4:05pm 
@5 Stars that shouldn't be happening, can you tell me which map and where, so I can take a look at it?
5 Stars Oct 22, 2023 @ 12:10pm 
What does the error "too short" mean?
ilbinek  [author] Oct 21, 2023 @ 11:54pm 
@_KEYSTONE
ACE made it available only for Zeus. This add-on adds the option to players.
There's no way to use it in editor, until someone makes an add-on for it/PRs it into ACE
_KEYSTONE Oct 21, 2023 @ 11:21pm 
I saw this in the latest main branch but was wondering how to use it in the editor? The preview video showed putting down a module but isn't available in the editor or as a Zeus module. Do you know if there is any way for me to call it? Thanks!
Lx2ky GZ Oct 20, 2023 @ 4:34pm 
great to see some trenches that go in the ground instead of on the ground
ilbinek  [author] Oct 19, 2023 @ 8:51pm 
@NFIGMT sadly neither of those will probably make it in. As it uses terrain deformation, it can't be previewed locally and would deform the terrain for everyone. Same with the angle, as it uses terrain deformation, it's stuck to terrain grid.

This is just a compat that uses ACE to create the trench, if ACE ever figures it out, I'll be sure to implement it.
NFIGMT Oct 19, 2023 @ 8:45pm 
Nice work! But it can't preview where to build, and the angle of rotation.I hope these features can be updated thanks