Total War: WARHAMMER III

Total War: WARHAMMER III

Frontier Explorers - IE Sealanes & Trade Networks
33 Comments
CHOUXIANG·抽象 Sep 30, 2024 @ 5:59am 
CAN YOU TRANSLATE THE DESCRIPTION INTO CHINESE?
RagnaroK  [author] Sep 26, 2024 @ 4:19am 
是的
CHOUXIANG·抽象 Sep 26, 2024 @ 3:31am 
海上传送阵mod
RagnaroK  [author] Jun 21, 2024 @ 12:08pm 
@Tsu - Thanks I feel stupid now, :WH3_greasus_rofl: yes that would be very easy to do and would have been a much nicer way to do it. Kinda feel like I can't do it now though, as people are using the different mods. :spacemarineskull:
King of Fools Jun 21, 2024 @ 5:08am 
Could it be possible to make the trade part of the mod separate from the sea lanes? That way there's no need for a separate mod with and without trade, and they could be mixed and matched separately and even used without the additional sea lanes?
RagnaroK  [author] May 21, 2024 @ 11:44am 
It did the last time I played with those mods together. :steamthumbsup:
xXShadowXx May 21, 2024 @ 10:15am 
will this work with scm Marienburg mod?
RagnaroK  [author] May 12, 2024 @ 8:44am 
Yup, updated it just now. :coolstar2022:
비브o May 12, 2024 @ 8:25am 
work with 5.0?
RagnaroK  [author] Oct 29, 2023 @ 4:06pm 
As per request an IEE version has been released - Marco Colombos Charted Sealanes - IEE. It took way longer to make than initially planned, so I'll add the last flavour texts as well as a proper node list in the description tomorrow.

Enjoy! :steamthumbsup:
RagnaroK  [author] Oct 25, 2023 @ 12:34am 
So I had my first look at IEE and it looks amazing. It changes the map of not only the new unlocked regions but also the old, which means my initial work does not work with it, atleast not from what I quickly made and tested.

I will make a brand new Frontier Explorers for IEE to give players the same options as this mod does.

With that said, I need to round up a few of my current mod projects or it will get to clustered for me. :)

Hopefully I can have an IEE version out within the coming weekend.
Solaire Oct 24, 2023 @ 9:09am 
Thanks for the answer. Cause I got rid of two sea lane related mods that hadn't been updated in 4.0 or 3.0 probably even further back. So regardless sea lane mods need to be made compatible with IEE as well. Thank you for the insight. Looking forward to seeing a compatible version. This mod's great.
RagnaroK  [author] Oct 24, 2023 @ 6:56am 
@Solaire - I would assume that they need updates eventually, perhaps not right away, but down the line I think so yes, as the mod involves a script.

Anything touching coordinates might also break, since I got reports, that it doesn't work with IEE, which I have to look into and see if I can make compatable.
RagnaroK  [author] Oct 24, 2023 @ 6:54am 
:steamthis:Update:steamthis:

Added a version without the established trade networks, for those who only want's the sea nodes.
Solaire Oct 23, 2023 @ 12:01pm 
Got a question for you. Do you think any sea lane mod needs to be updated for future updates or do they work regardless.
Think Critically Oct 23, 2023 @ 3:29am 
Good work on the mods!
Think Critically Oct 23, 2023 @ 3:29am 
Don't worry about it, I don't want you to clutter your workshop just for me. :)
RagnaroK  [author] Oct 23, 2023 @ 3:21am 
I could quickly do a version without the trade scripts and only the nodes, thats like 5 mins work tops. :steamhappy:
Think Critically Oct 23, 2023 @ 3:08am 
That's alright, I can just delete the trade scripts in my local version.
RagnaroK  [author] Oct 23, 2023 @ 12:51am 
MCT options is always nice, but to be honest, I never looked into it, as I assume its heavy scripting outside my skillset.

I can only do simple stuff by hours of trial and error when I pick out stuff from the data.pack scripts. I really try to avoid scripts. :steamsad:

I also got 3 mods in the works and ideas for several more. :steambored:
Think Critically Oct 22, 2023 @ 2:33pm 
Hello! Would it be possible to add an MCT option for enabling/disabling the trade routes? I can help with any questions you have about MCT.
RagnaroK  [author] Oct 22, 2023 @ 11:05am 
I wonder why it isn't. Maybe some coordinates thing. Tell you what, I'll give it a look tomorrow, since more of you have asked for it.

Right now I wan't to finish up a slave mod, that I sadly spendt more then 20+ hours on because I overlooked 1 tiny thing and did like 100 other dirrent kind of combos to make it work, but it works now, just testing and streamlining. :steambored:
D Liquid Oct 22, 2023 @ 8:17am 
Love it, but DAMN would it be amazing if it was compatible with IEE. Maybe som day huh!
RagnaroK  [author] Oct 19, 2023 @ 11:19pm 
Thank you fellas! Glad you like it! :steamhappy:
Mahesvara Oct 19, 2023 @ 10:39pm 
An awesome mod!!! Giving you an award, take my points!! :D
Pyrodysseus Oct 19, 2023 @ 3:48pm 
added this mid campaign with 130 mods, worked perfectly so that's a thing
Rincewind322 Oct 19, 2023 @ 2:46pm 
Happy to help, thanks for taking it into consideration
RagnaroK  [author] Oct 19, 2023 @ 1:33pm 
Didn't even think of that, as I haven't tried IEE yet, but sea lanes to that part of the world would be pretty needed I imagine.

I could give it a look, but currently got a good amount of mod projects in the works, so no promises when I get around to it. Definitly something I'll add to the list though.

Thanks for pointing it out. :steamthumbsup:
Rincewind322 Oct 19, 2023 @ 11:35am 
The zoomed out campaign map icons are beautiful, really well done!!
Apologies if you've already considered and decided not to, but would adding IEE compatibility be something you would consider? Not new lanes or anything just access to the one's you created :)
RagnaroK  [author] Oct 19, 2023 @ 11:19am 
"The Sea is always....." No no no, but this time it is. :steamthumbsup:
Rincewind322 Oct 19, 2023 @ 10:25am 
sea lane mods are life, sea lane mods are love
RagnaroK  [author] Oct 19, 2023 @ 7:22am 
Your welcome! Happy conquest of distant regions! :steammocking:
Pyrodysseus Oct 19, 2023 @ 6:07am 
super useful, thanks!