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C:\SteamLibrary\steamapps\common\Wrestling Empire\BepInEx\plugins
If you get to there, you should be able to work out which folder is for the mod and simply delete it yourself manually there.
You can replace the videos that come originally
Default is use as the standard video for cross promo or if a promo specific video is missing.
The rest are videos that play when it isn't a wrestlers entrance depending on the promotion that is having the match.
But you can replace them with whatever you want, EG if you were replacing a promotion ingame with WWE Raw, you could replace the same promo video in the folder with a video of an animated RAW logo for example.
I am just waiting for the next WECCL update as it needed a small change in there to get this update to work.
For vanilla characters if its a vanilla save the IDs will be the same yes. Only way they would change is if people use WECCL to delete characters which shifts the IDs above the deleted characters ID down by 1.
I've (hopefully) fixed everything by finally deleting the IngoH-WECCL folder and reinstalling all mods basically. I put the Entrance Videos in my "Manual" folder though only and it seems to fix my crashing issue with the object not being found.
If you go in Wrestling Empire\BepInEx\config and there should be a "character_video_mappings.json" this is how it saves who has what video, if it only isn't working with the mod try deleting this file and the mod should regenerate it. Does mean you would need to assign the videos to the characters again but hopefully may fix your issue.
If there is still an issue, check the console and if any errors come up.
As for title win, I couldn't put the title there as way the preview image is done is by moving the wrestlers there for 1 frame at the start of the match and displaying that.
Could maybe look into doing a text based thing for whoever wins when I get time.
List of mods I use is: FreeCamera, UnlimitedParticles, MoreRingSizes, WECCL, Ladder Match, Hell in a Cell, Smackdown! '00, RAW 00', Custom Arena Camera, Wrecked South Beach Remastered, Hard Time Exercise Yard, Wrestling Empire Keybind Cheats, Count Out Correctly
Also have you tried completely uninstalling and reinstalling and these errors are very weird for just you to be getting so it seems likely to be something environmental.
Stack trace:
EntranceTitantron.EntranceTitantronProjectPlugin+CHLPMKEGJBJ_Patch.DGAGLLKPNJB_Patch (System.Int32 JJNMLJBGPAH, System.Single MCJHGEHEPMD, System.Single CDNNGHGFALM) (at <dbb78d4ae67b4cbcb7babc422ec53b75>:0)
CHLPMKEGJBJ.DGAGLLKPNJB (System.Int32 JJNMLJBGPAH, System.Single MCJHGEHEPMD, System.Single CDNNGHGFALM) (at <b4aee09df25f495d978df6a21f4af365>:0)
LIPNHOMGGHF.PMIIOCMHEAE (System.Int32 KBEAJEIMNMI) (at <b4aee09df25f495d978df6a21f4af365>:0)
Scene_Loading.Update () (at <b4aee09df25f495d978df6a21f4af365>:0)
Strangely your error is coming from when my code is trying to grab the character currently doing their entrance, no sure how you would get to that code with the entering character being null but I have added a null check to it and updated the mod with that which should stop that error.
Not sure how well the rest will work if that is null for you for some reason and maybe you will get another error later due to it but let me know how it goes.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EntranceTitantron.EntranceTitantronProjectPlugin+CHLPMKEGJBJ_Patch.DGAGLLKPNJB_Patch (System.Int32 JJNMLJBGPAH, System.Single MCJHGEHEPMD, System.Single CDNNGHGFALM) (at <856eb86c6fe949f4a41e9e89f28a7ebf>:0)
CHLPMKEGJBJ.DGAGLLKPNJB (System.Int32 JJNMLJBGPAH, System.Single MCJHGEHEPMD, System.Single CDNNGHGFALM) (at <b4aee09df25f495d978df6a21f4af365>:0)
CHLPMKEGJBJ.GOLIDGCCCPC () (at <b4aee09df25f495d978df6a21f4af365>:0)
Scene_Loading.Update () (at <b4aee09df25f495d978df6a21f4af365>:0)