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If you are anybody else has issues with this or finds the steps a bit more complicated please let me know. I you want I can make a youtube video walking through each and every step. I will probably do this eventually when I finish the GUI update I have planned but I can prioritize a few small tutorials if people need them now.
1. load a creative world
2. open the cheat menu by pressing F10
3. click mobs in the cheat menu
4. search for the mod boss in there
5. find the exact mob that drops the boss items (some bosses are split into multiple mobs)
6. use the exact name that shows in the cheat menu, for example Cryo Queen's stringID is "cryoqueen"
The stringID is much easier to find but I have had it fail to work on certain bosses in the past. So as a backup you can use the class name instead/ Instructions on how to do that can be found at the link above.
/MTS.trinketslots all set 12
Note in this case it will not effect new players that join. To do that you need to edit the mod config file. Also it is important to mention that MTS.trinketslots and MTS.loadpreset require you to be owner/host of the save file. In single player you don't have to worry about that but in multiplayer that prevents random players from using these commands.
If the commands don't work even without the / in front please let me know.
On my end I wasn't able to make any of the MTS commands work, nothing happens when they're typed on the chat (I couldn't find anywhere else to type them on).
Via editing the settings file that is inside the world's save, however, I was able to make this work - albeit existing characters will have to get the items that increase the number of trinket slots via killing the bosses that drop them (since "MTS.trinketslots" doesn't really seem to be working).
The explanation is a bit old and I will probably update it to make it a bit more clear but you can find more details on the github's "Settings File" in it's readme here [github.com]. One thing worth noting is changing the initial trinket slots will never take away slots. For example if you set `initialSlots` to 1 any player that has already joined will keep their trinket slot count but new players will be set to 1. If you want to lower everyone back to 1 you will need to use the `MTS.trinketslots` command.
I can't fit a full explanation here because the character limit but it is still giving you trouble add me on steam or let me know here and I can walk you though it step by step if you need.
If anyone has any suggestions on how the gui should look or function let me know. I would love to hear your ideas. My goal with this mod was to make it highly configurable to fit different play style while also making it as simple to use as possible.
MTS.info shows you what boss drops the trinket items and how many slots each one gives.
MTS.trinketslots lets you set/modify the amount of trinket slots of each player. Helpful if you want more trinket slots without having to get boss drops.
MTS.preset lets you use other preset options I created that change what bosses drop the tinket expanding items and the max cap.
You can also change the config file in your save manually to adjust the settings further but that is far more complex.
Okay I was able to fix it by validating Necesse's files in it's steam properties. It is a common issue for the steam workshop to download an old version of mods and not actually update them. Sometimes unsubscribbing and resubscribbing works but not all the time. Validating your game files will force it to download the most current version and seems more reliable to me. So try that and everything should work fine. This is also a good first step to try whenever mods update after a game update.
I tried loading your mod list and the only error I was getting was caused by Soul Chasm. It didn't matter if my mod was enabled or not. The specific error was this:
Mods: Soul Chasm (v. 2.0)
java.lang.IncompatibleClassChangeError: class soulchasm.main.Objects.BiomeEnviroment.meltedsouls overrides final method necesse.level.gameTile.LiquidTile.getLiquidColor(Lnecesse/level/maps/Level;II)Ljava/awt/Color;
The error doesn't involve any of the game's systems that my mod uses. When I tried your mod list without Soul Chasm and with my mod it worked fine. So it seems like it is purely a Soul Chasm issue and has nothing to do with my mod.
[2025-10-22 16:34:20] (ERR) The mod projectcuriosity.moretrinketslots (v. 2.7.2) causes an error on startup.
[2025-10-22 16:34:20] (ERR) java.lang.NoClassDefFoundError: necesse/engine/network/server/ServerSaveHandler$SaveInterruptedOrFinishedEventHandler
[/quote]
If anyone is able to recreate this please let me know. I just spent some time messing with dedicated servers using 2.7.2 and I have had no issues launching the server with the mod. I am able to join fine and the commands seem to work. However, I did find it throws an error when trying to use the trinket slots command through the dedicated server directly. I fixed that part but I will wait to upload it later today in case anyone else finds other issues.
So I just put out another update. If you are on mod version 2.7.2 everything should be working properly again. Thank you asdio for noticing the bug. And thank you for everyone for the appreciation and the comments. I don't follow the game updates as much as I used to so the comments help me put out updates and fixes quicker.
Reminder, if the the mod is still causing your game to crash it may mean that steam hasn't automatically updating the mod for some reason.
To fix this you can either go to it's steam properties and verify the integrity of the game files or you can unsubscribe from the mod and resubscribe to force it to update.
Empty Pendant
Dropped By: Void Wizard
Sets trinket slots to 5
Pirate Sheath
Dropped By: Pirate Captain
Sets trinket slots to 6
The Crone's Crown
Dropped By: The Cursed Crone
Sets trinket slots to 7
Wizard Socket
Dropped By: Fallen Wizard
Sets trinket slots to 8
To fix this you can either go to it's steam properties and verify the integrity of the game files or you can unsubscribe from the mod and resubscribe to force it to update.
Hope this helps considering the mod wasn't even working for me after I updated it.
legit updated 3 minute ago, you goated G
I will probably start testing and updating everything in the morning. So unless something goes terribly wrong I should have it updated somewhere between 16-24 hours from now.