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As an alternative, you can rebind soul hops to mouse wheel or a mouse side button. That way not only you'll be able to teleport on top of items but soul hops will no longer get in the way when trying to use a clean sweeper/knabsack/hammer/etc.
name = "SHOW_TIMER",
label = "Show echo timer",
options = {
{description = "Yes", data = true},
{description = "No", data = false},
},
default = true,
o7
Thanks for your vigilance.
i got to Cluster_1 and in master
Even with only this mod enabled
Even when all soul hopping config options are set to "None/ Disabled/ No" the red circle will still show up.
Can't wait for the update to come out of beta
I wish you happy holidays and a happy new year
As for the bone cage, the current method of dodging is intened since that way the player gets pushed out of it by fuelweaver's own hitbox. The spikes only deal around 10 damage.
Seeing that you've reported it as a bug, I will add a config to make the mod ignore that attack and let the player deal with it on their own.
I'm not even sure if it is counted as a separate entity as it can only exist with the winter feast event enabled and normal deerclops does not seem to exist with winter feast enabled
No way my rotten potato pc can handle cave world without the don't starve alone mod
Sure wish there was a way to edit comments...
Tried setting and using the stationary dodge option but that does not seem to work either.
I tried using it on a caveless world, no server mods and client mods only this one and "Too many items".
I have Lag Compensation on predictive though (just saying because it seems like some other mods have some problem working whith that option either predictive on none)
But yeah, for the in-game configs I can only put 2 lines of info text, so I have to keep it short.