Don't Starve Together

Don't Starve Together

Wortox Haxx Pack
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Update: Jun 12 @ 10:51am

version 0.5.2
- Accomodated to CanBlinkTo function signature change.
- Fixed the soul hop marker being erroneously attached to overlays root.

Update: Apr 30 @ 3:40am

version 0.5.1
- Fixed a rare crash caused by TheInput.GetWorldPosition somehow returning nil.

Update: Mar 25 @ 11:33am

version 0.5
- Added a setting for a hotkey that will open a soul jar from the inventory.
- This feature can be configured to either go for the fullest jar, or for the emptiest one, or just pick the first jar found.
- Fixed autododger toggle key triggering when typing into a textbox or chat.

Update: Mar 20 @ 12:46am

version 0.4.2
- Fixed the mod stopping WASD character movement after a soul hop.
- Range indicators will be hidden while no souls are available.
- Auto-echo range is now configurable.

Update: Feb 27 @ 8:57am

version 0.4.1 (0.4 is lost media)
- Fixed remove soul tails config not actually taking effect.

Update: Jan 4 @ 9:05am

version 0.3.2
- Fixed a crash caused by a very unfortunate typo.

Update: Jan 3 @ 3:21pm

version 0.3.1
- Added missing config settings to hide/show max hop range display and echo timer.

Now you can really turn the entire 0.3 update off :[

Update: Jan 1 @ 4:19pm

version 0.3
This one is quite big in fact.

Visual stuff:
- Added a marker that shows destination of soul hops.
- Added a red circle indicator for maximum hop distance (36 units).
- Added a timer that displays time left to do a soul echo.

New feature:
- Auto Echo! The mod will perform soul echoes automatically if they are about to expire and your cursor is far enough away (indicated by a yellow circle).
This is meant to help players utilize the speed boost given by "Lifted Spirits 2" perk to its fullest. It should work better if paired with some camera mods :)

Autododger changes:
- New boss: Antlion! Just hold F with a freshly made hambat and it will take around 30 hops.
- New boss: Uncle Klaus! I have to say though, Klaus is a tricky one, and for a number of reasons too. Firstly, his main attack is quite lengthy and can in fact still hit you even if you hop on the very first frame. Secondly, Klaus tends to combo his attacks with basically no pause in-between, meaning that hopping in place is not enough for him. Thirdly, deer may occasionally hit you and interrupt your dodging. Fourthly (4), Klaus tends to lose aggro every now and then, which is annoying. Fifthly (5!), you still have to avoid spells on your own. Sixthly (6!!) and finally, the fight takes a large amount of souls: the 1st phase took me 15 souls not including healing, and the 2nd phase took 9 (got 10 souls back though, 8 from Klaus and 2 from deer).
- Automated hops are much less likely to interrupt the ones performed manually by the player.

Misc:
- Moved all functions of the mod to their own components (HOLY OOF).
- For worlds with caves+no DSA: soul hops will no longer be blocked by drag walking.
- For worlds with caves+no DSA: soul hops will resume drag walking if LMB is held down.
- Expanded the setting to ignore bone cage. It's got one more way to handle the attack.
- Structurized the configs a little.
- Removed soul hop retries config. It turned out to have little positive effect.

Bug fixes:
- Fixed crash upon switching to another character.

Update: Dec 27, 2024 @ 10:19am

version 0.2
- The mod's features should now work in worlds with no caves or with Don't Starve alone enabled.
- Feastclops' laser attack is now supported.

- Added a config to ignore fuelweaver's bone cage attack.
- Added a config to remove soul trails for performance concerns.
- Added a config for the amount of times the mod will retry soul hopping. Larger numbers should help with longer interruptions but may cause unexpected behavior.

Update: Nov 29, 2024 @ 4:48am

version 0.1.1
- Fixed... something? I don't remember, oops.