Sid Meier's Civilization V

Sid Meier's Civilization V

Separate Great People Counters (BNW)
59 Comments
Hebrux Jan 24 @ 10:29am 
can confirm that gia and sapiens already has this mod incorporated
Ctrekoz Oct 13, 2024 @ 1:10pm 
How does it works with "Truly Free Great People" from Pick'N'Mix?
SuperJedi224 Aug 30, 2019 @ 7:53pm 
Do you know if there's a vanilla version of this anywhere?
Equilin Jul 9, 2019 @ 2:22pm 
Mayan great prophet have been reported to bump gpp counters for GSEM. Does this mod account for that as well?
dasaard200 Apr 7, 2019 @ 9:43am 
Does this mod 'play well' with Vox Populi version of 27 Feb 2019 ?
elotar Mar 9, 2019 @ 4:15am 
I've published the mod which should fix the problem with game balance with too many GP at later eras:

https://steamcommunity.com/sharedfiles/filedetails/?id=1666008262
VeryVexion Sep 6, 2018 @ 12:54pm 
I'm not sure if it's this mod or something affecting this mod, but every now and then I get what I call "Great Person Swarm". For some reason, my great merchant, engineer, scientist, and general GP counters shoot up to something around 20,000 points and I'm swarmed with a frankly disruptive amount of great persons, every turn. I've had to start giving myself gold bonuses via Advanced Setup (or whatever that mod was called) in order to buy tiles to start fitting this swarm. It was fun, to start with, but after you use the engineers to instant build all the wonders and bulb the scientists to get into the information age by 2000 bc, while having enough customs houses to buy every building you'll ever need (particularly when coupled with the wonder that gets you gold when you expend great people) for the umpteenth time, it starts to get a little... Grating. Help?
gabes2531 Feb 3, 2018 @ 9:06am 
This mod is exactly what I've been looking for! Thank you a million times!
isaac632 Jan 6, 2018 @ 10:11am 
Oh! Thanks for letting me know about that. I wasn't aware.
Machiavelli  [author] Jan 6, 2018 @ 6:29am 
Those Great People already use separate counters.
isaac632 Jan 5, 2018 @ 10:43am 
Can there soon be a version of this mod that works with Great Writers, Artists, and Musicians? It would be appreciated.
Leidendes Tuix Jul 24, 2017 @ 10:15am 
Have the other civilsations also this bonus?
Machiavelli  [author] Oct 7, 2016 @ 9:43pm 
Sherwood, try unsubscribing and resubscribing while Civ5 is running. If that doesn't work you can download the mod manually from CivFanatics. Please let me know if that doesn't resolve the problem for you.
Machiavelli  [author] Apr 30, 2016 @ 8:15pm 
If another mod adds a new great person category (I believe it was "Great Diplomats" with the mod DrKultra was using) than it probably won't work with this.

If the mod just adds a unique version of an existing Great Person type (such as a new Khan-style Great Person) than it will be ok.
Trihne Apr 30, 2016 @ 4:11pm 
Is there still the compatibility issue between this and City State Diplo mod, like DrKultra said ?
Otherwise that's a great mod, very useful. Never understood why getting a great scientist would be to the detriment of getting a great artist...
El Penguino Mar 25, 2015 @ 1:14pm 
thanks, now i wont have to worry about not generating great merchants anymore
DrKultra Dec 8, 2014 @ 7:05pm 
Mach, you are the best modder around honestly, others make civs but you really get to the meat and bones of this game :3
Machiavelli  [author] Dec 8, 2014 @ 7:04pm 
That issue could be caused by the new great person messing up how this mod adds great person progress. I'll need to take a closer look to identify the issue. Meanwhile you could try clearing your cache and see if that works.
DrKultra Dec 8, 2014 @ 5:57pm 
Oh Mach, I ran into the funniest bug with this mod. I was using it in combination with City State Diplomacy mod, and it started generating 1 "Great Diplomat" per turn for like 12 turns in a row, it was pretty funny until I realized Siam had a small army of diplomats too >_>
Machiavelli  [author] Dec 2, 2014 @ 5:25pm 
dasaard, try un-subscribing and re-subscribing while civ5 is running. Alternatively you can download it directly from CivFanatics.

Let me know if you're still having issues.
dasaard200 Dec 1, 2014 @ 9:49pm 
Subscribed, went to mods page, not there. How to fix ??
Machiavelli  [author] Nov 9, 2014 @ 5:58am 
It only works in BNW. It does not work in G&K. I could make a separate version that worked for G&Ks.
R.i.P Nov 8, 2014 @ 11:26pm 
does this work on G&K version only?
Machiavelli  [author] Sep 5, 2014 @ 4:41pm 
Unlikely, this mod just provides free progress, it does not impact what Great People spawn. If a player has the Patronage Social Policy where they get Great People from city-states that ability allows people to get unique unit Great People like the Khan and Merchant of Venice. Could that explain the behavior you are seeing?
No one Sep 5, 2014 @ 4:34pm 
Im having an issue where civs somehow get great people they shouldnt have acsess to, such as the Zulu getting a Khan and Tyrian Merchant. Could this be the cause?
Machiavelli  [author] Sep 1, 2014 @ 8:42pm 
Each game speed is suppose to have an entry (GreatPeoplePercent) that indicates how much the costs go up for each Great Person generated (100 is standard speed). If a new game speed didn't include this entry it would cause this mod not to provide free progress properly. Can you enable logging [forums.civfanatics.com] and send me your database.log and lua.log? Along with a link to the mod you are using so I can look through it?
mrcoolize Sep 1, 2014 @ 8:35pm 
The number stay exactly the same is it compatible with marathon mode?
Machiavelli  [author] Sep 1, 2014 @ 8:33pm 
Technically this mod "fakes" having separate counters by giving you free progress to offset the cost of the shared counter. So after generating a Great Merchant you would have 100/200 for your Great Engineers/Scientists. Is that the behavior you are seeing?
mrcoolize Sep 1, 2014 @ 8:31pm 
It is not working i have no idea why they share the number and i have no other mod that can cause trouble :(
Machiavelli  [author] Aug 31, 2014 @ 7:19am 
Mptjb, I don't believe the game will let you do that.
Ruyog Aug 31, 2014 @ 4:54am 
can you add a mod to a game in witch you are already playing?
slik Aug 30, 2014 @ 11:34pm 
♥♥♥♥♥
slik Aug 30, 2014 @ 11:34pm 
так кто играет в циливизацию скайп ltnrf3 добовляйтесь
Harkon Aug 30, 2014 @ 4:08pm 
I dont download alot of mods, but once in a while one like this comes around...
Machiavelli  [author] Aug 30, 2014 @ 2:22pm 
Great Artists, Writers and Musicians are already on separate counters.
Bantya Aug 30, 2014 @ 12:59pm 
What about Great Artists, writers, and musicians?
carnaval.oleg Aug 30, 2014 @ 10:51am 
не говори друже.)Все неруси одни.)
slik Aug 30, 2014 @ 6:59am 
♥♥♥ тут русские есть
DeD PUli OT DEDULI Aug 30, 2014 @ 3:14am 
♥♥♥♥♥♥♥ separates
Marcus Junius Rufus Aug 29, 2014 @ 10:20pm 
Thank you, Machiavelli! I really enjoy these mods that you made as well as the literary and philisophical works of your namesake, haha.
Machiavelli  [author] Aug 29, 2014 @ 3:21pm 
JamesFranco, it should be possible to run civ5 mods on Macs, you'll just need to do a couple things manually instead of having the workshop do them for you automatically. Detailed instructions are here [forums.civfanatics.com] but the gist is 1) uncomment a line that hide the "mod" button in the main menu UI. 2) Get and unzip the mod you want. 3) Place the unziped mod in your "Civ 5/mods" folder.
Nausicaa Aug 29, 2014 @ 12:54pm 
I have bnw and i use mac but i can't get any of those mods not at all...
[TAG]Alblaka Aug 28, 2014 @ 8:14am 
In the game I just finished I had all improveable tiles but 4 full of Great Tile Improvements. Now imagine what would happen if I were to use this mod :P
j.jamo5 Aug 28, 2014 @ 5:09am 
You are simly a Genius :D thanks mate
Sheph Aug 27, 2014 @ 7:25pm 
Can you make an alternate mod that includes this mod's, but makes it harder to earn future GP's but not as hard is in Vanilla? The AI already has a problem with excess Great Persons in the CivUp mod that I use.
Machiavelli  [author] Aug 27, 2014 @ 7:05pm 
maciejlyoko, while the costs will still increase, you will be given free progress that completely offsets the increased costs. For example:

1) At the start:
GM: 0/100
GE: 0/100
GS: 0/100

2) After generating a GM (assume no other Great Person points generated):
GM: 0/200
GE: 100/200
GS: 100/200

3) Then you generate a GE (assume no other Great Person points generated):
GM: 100/300
GE: 100/300
GS: 200/300
Lyokoheros Aug 27, 2014 @ 6:38pm 
In my game it doesn't work(i have G&K, BNW and all DLC... and i must admit i have a lot of mods, but any of them change soemthing in great people)
PAPALIVE Aug 27, 2014 @ 6:21pm 
good
Renan Aug 27, 2014 @ 9:16am 
Actualy you could make it even broader, how about EACH Great People have they separated counter, but, if i undertood right, this doesn't make prevent the GP cost going up, it actualy bumps you up on the points needed.
Zeddy Aug 27, 2014 @ 1:10am 
Wow, I honestly never really knew that generating a scientist for example would also increase the cost of an engineer, I just always assumed it just took a long time just because I didn't focus on those areas of GPPs, thanks for the mod!