Crusader Kings III

Crusader Kings III

(WIP) The Purple
64 Comments
TurtleShroom Mar 14, 2024 @ 1:51pm 
What does this Mod overwrite?
Mashiro·don·Monica Mar 9, 2024 @ 1:43am 
updates planned for the new patch?
The Last Jedi Jan 13, 2024 @ 10:04am 
nice cock
HogeFuga  [author] Dec 18, 2023 @ 6:49pm 
Updates have been delayed due to conflicts with schoolwork.
Work should resume at the end of the year.
Apologies to those who have been waiting!
HogeFuga  [author] Dec 7, 2023 @ 6:18am 
@牛奶大魔王
Thank you for your tremendous support!
We will add it to DESCRIPTION!
HogeFuga  [author] Dec 7, 2023 @ 6:17am 
@Lizard-Fendal
Спасибо за интерес!
牛奶大魔王 Dec 5, 2023 @ 6:35pm 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod.so I've translated your mod, and could u add in description?

here's my Chinese translation:
https://steamcommunity.com/sharedfiles/filedetails/?id=2903983628
Lizard-Fendal Dec 4, 2023 @ 2:53am 
Отличная идея! Я давно думал, что стоит добавить уникальную механику в Византию, а с современной тенденцией это будет явно борьба. Работай, мужик!:goldensmile:
HogeFuga  [author] Dec 2, 2023 @ 10:53pm 
@everyone

Based on previous feedback regarding graphics, we have implemented icons in the phases.
The use of Twemoji is a major detriment to the world view, but we hope you understand that this is a temporary measure.

We have made some small improvements to a problem that was causing a lot of errors due to insufficient localisation.

We have eliminated a graphical error that was caused by not setting a background image for the debugging decision.
HogeFuga  [author] Dec 2, 2023 @ 4:44am 
@I sleep

Thank you for the information!
Based on the information received, a Count's (not Duke's) invasion event
and Hostage and Looting Events will be created.

Whether these will take the form of LoP-supported wars or Viking-like events is a matter for consideration.
First of all, they will be based on the LoP.

We will continue to develop this so that it can be implemented by the end of next week!
Thank you very much!
I sleep Dec 1, 2023 @ 9:27pm 
I found some more.

"settlement across the Danube to a group of 20,000 Pechenegs that fled to the empire under the leadership of Kegen in 1045 when the latter failed to challenge the authority of the Pecheneg leader Tyrakh"

"When Tyrakh attacked Byzantine territory and was defeated the emperor decided to settle the subjugated invaders on lands in the region between Sofia and Nish"
I sleep Dec 1, 2023 @ 9:17pm 
"(the Avars) subjugated all of Thessaly Epirus, Attica and Euboea" (early 9th century)



"The capture and deportation of the inhabitants of Byzantine cities, villages, and smaller settlements was a recurrent result of Muslim raiding into imperial territory in the period between the mid-7th and the 10th century. A main goal of such raiding activity was the accumulation of plunder and the capture of prisoners of war which was quite profitable, since these were sold on the slave market earning their sellers a great deal of money." (mid-7th ~ 10th century)

I could not find sources of raids by Turkic nomads, but it is certain that Arabs raided Byzantium regularly and sold many people, including the nobles, to the slave market.
HogeFuga  [author] Dec 1, 2023 @ 5:04am 
This week will be a bit busy so I think I will only be cleaning the cords.
HogeFuga  [author] Nov 23, 2023 @ 10:32pm 
@everyone
A decision to end the struggle is currently being created.
The decision to end the struggle is in name only, and simply resets the phase multiple times, and the struggle will continue until the Byzantine Empire itself is destroyed!

We would also like to disable any supported invasion wars that invaders could wage until the balancing is finished, as they would severely disrupt the game balance and clash with Seljuk dynasty events.

We would be grateful if you could provide us with any references that prove that the Byzantine Empire was in conflict with the Turkic nomads before it clashed with the Seljuk dynasty!
How often and what religion did the invaders follow? Did they settle in the empire? Did they only plunder?
HogeFuga  [author] Nov 23, 2023 @ 10:13pm 
@ivanmushi10000
However, this does not mean that there is no way to change the region. The idea is to create several struggles in different regions with the same content and switch the struggles themselves over time. This idea is bold and could cause a lot of bugs. From the above, we would like to start this research and work as soon as the rough implementation of the struggles is completed. Thanks for the great ideas! 2/2
HogeFuga  [author] Nov 23, 2023 @ 10:13pm 
@ivanmushi10000
Thanks for your comment! Regarding the region of the struggle, this is made up of a variable called geographical_region on the game side. I can't say for sure as I haven't completed a detailed investigation, but I believe this is a static variable that is loaded at the start of the game and cannot be changed during the game. It is possible that this could be changed dynamically in the LoP DLC, but I have not been able to confirm this. Therefore, it is currently difficult to change the geographical region of the struggle over time. (If the geographical_region could be changed, e.g. by a function, then it would be possible to switch the region of the struggle.)
1/2
ivanmushi10000 Nov 23, 2023 @ 6:09pm 
I love what I see so far though. Its really good
ivanmushi10000 Nov 23, 2023 @ 6:09pm 
but, I would have variations in the map for example. Like the "Justinian pre expansion" model for a 769 date, or a "Basil II at height" for say 876 to 1099. Then have a "Manuel I at height" area for 1100 until 1203. 1203 until game end would encompass the "Angeloi at height" area.

This would include much of Armenia and Georgia as well, though at times less and less of Syria or the Holy Lands, much less Egypt.
ivanmushi10000 Nov 23, 2023 @ 6:05pm 
So, in my mind the struggle would ideally have different things going on depening on the start date (please understand this is just me brainstorming and not demanding anything. I greatly appreciate not only this mod but the time youve invested in it
HogeFuga  [author] Nov 21, 2023 @ 3:27am 
@Tristram
We recognise that CK3 has a great set of icons, but we believe that if these are to be used, the intent must be consistent. Not all icons used in Iberia and Persia are compatible with this mod, so we will continue to work on this for a while.
We will eventually create the icons, but these are a low priority as we are currently concentrating on other tasks. Please understand.
Tristram Nov 19, 2023 @ 5:00am 
This might be a stretch, but I see from your pictures that the icons for the Byzantine struggle are blank (just pink lol). In that case, why not use a few assets from the game to fill in those icons?
HogeFuga  [author] Nov 18, 2023 @ 10:02pm 
The Kingdom of Jerusalem and the Kingdom of Syria were removed from the struggle area because the Caliphate frequently moves to Syria.
Ideas for areas are invited.
HogeFuga  [author] Nov 18, 2023 @ 5:43am 
A bug related to tooltip in support wars will be fixed in the next patch.
Sorry the error log is very dirty!
If the Turks win a support war, their dynasty will be raidable for 10 years! This could be a replica of some historical raids!
I have not witnessed the Seljuk events, so I am not myself sure if they remain compatible with these story chains!
The cooldown on support war interactions is unusually short and we plan to lengthen this!
The cooldown will be made to vary with phases!
Let us know if you have any opinions!
HogeFuga  [author] Nov 18, 2023 @ 5:37am 
@Caloens2k1
The Syria and Jersusalem regions may be removed in the future, as the current struggle regions are still in the development phase.
We do not know how that mod will be implemented, but characters in the overlapping regions will be involved in two struggles. It is possible that the status of that character will be messed up, but it will not be completely unplayable.
I don't think the mod is completely exclusive in nature.

(Incidentally, do you think Syria and Jerusalem are necessary for ByzantineStruggle?
I set up the regions without much thought...)
Caloens2k1 Nov 18, 2023 @ 3:58am 
There's a mod that added Syria into the Persian struggle. Will there be incompatibility with that mod?
HogeFuga  [author] Nov 17, 2023 @ 11:05pm 
@Cugitay
Thank you!
I'm so glad you liked it!
HogeFuga  [author] Nov 17, 2023 @ 11:04pm 
@everyone

The scope of the struggle was adjusted after identifying characters that overlapped with the struggle area in Persia.

Changed the religion to be the same as that of the supporters when the Turks were victorious in a supported Turc invasion. We hope this will make it easier to promote Islamization in Asia Minor and expand play in Struggle Invaders. However, we have confirmed that when multiple wars of support occur at the same time, the religion may not be set as desired due to variables.

Fixed some Catalyst issues related to wars that were not adapted.

Changed the history files to be in line with the new format.

Work continues!
Cugitay Nov 17, 2023 @ 6:13am 
If I can find time I will try to make graphics of the icons next month.great mod
HogeFuga  [author] Nov 17, 2023 @ 1:17am 
@everyone
update
- add catalyst_preferred_heir_tp, catalyst_gain_claim_on_title_tp, catalyst_usurp_title_tp, catalyst_basileus_was_declared_war_tp ...
- add Request Incursion (The invasive area is limited to Asia Minor.)
- The initial phase has been changed to Decay.

Starting with the bookmark of Emir Shu'ayb, it is easy to experience the Turc invasion.
Some Catalysts may not be functioning as expected.
Thanks for your interest! We will continue to make adjustments!
HogeFuga  [author] Nov 15, 2023 @ 11:57pm 
@everyone
1.11.0.1 is supported.
Some proprietary effects and Catalyst are in the works.
HogeFuga  [author] Nov 9, 2023 @ 6:28pm 
@everyone
We have confirmed that the DLC "Legacy of Persia" has many changes to the struggle system and to the game as a whole.
As we resume our work, we will start by adapting our current implementation to the new version.
It seems that a lot of modifications have been made to the code, so it may take some time to analyze the code, but we will work on it with the goal of updating it once a week, so please be patient.
(Thanks Paradox!!!)
HogeFuga  [author] Nov 9, 2023 @ 6:21pm 
@Cugitay
thank you
Cugitay Nov 9, 2023 @ 6:18am 
with legacy of persia and this mod is going to be so good. maybe you can use suponsored turkic tribes (legacy of persia mechanic) to asia minor for more historical/immersive flavor. I am waiting impatiently
HogeFuga  [author] Nov 1, 2023 @ 9:24pm 
@firespark84
i will do our best to meet your expectations!
HogeFuga  [author] Nov 1, 2023 @ 9:23pm 
@ivanmushi10000
thank you!!
firespark84 Oct 31, 2023 @ 7:55pm 
yes this combined with that mod would be the ultimate byzantine experience
ivanmushi10000 Oct 30, 2023 @ 8:17pm 
@xOy14 https://steamcommunity.com/sharedfiles/filedetails/?id=3059564451

This should be the right one homie. Sorry for the late response
HogeFuga  [author] Oct 27, 2023 @ 8:46pm 
Notice.
We expect the DLC "legacy of persia" to be released on November 10, 2023 and will bring many changes to the struggle.
We are currently concentrating on the Venice mod to avoid duplicating work. Please understand that updates will be slow!
The Venice mod will be released as soon as we can implement some core aspects.
If it is well received, we will incorporate it into THE PURPLE!
HogeFuga  [author] Oct 27, 2023 @ 8:41pm 
@ivanmushi10000
Thank you for your comment, I am very interested in the mod, I looked for it on steam, but I can't find the mod. Can you tell me where it is distributed?
ivanmushi10000 Oct 26, 2023 @ 9:27pm 
@xOy14 There is a guy that is updating that as well as Better Basilius together. You should totally take a look at it because it looks like its getting regularly worked on homie. I feel that mod, plus this one would make for one helluva fun Roman/Byzantine playthrough
🙏BASED SURAEL🙏 Oct 25, 2023 @ 2:29pm 
gonna keep an eye out for this one
XxPorcoRossoGamingxX Oct 24, 2023 @ 12:31pm 
Looks very promising and unique
HogeFuga  [author] Oct 24, 2023 @ 6:23am 
Thank you for your comment.
(Translated by deepl. ja->en)

joanmollocunha > We would like to support mods that add Byzantine government during maintenance. For example, we do not plan to support Rhomaioi since it stopped updating in 2021.
We also do not plan to add a government with this mod. Please understand.

Eruzhar > Thank you for your interest. This mod is still under development, so it will take some time until we can play with it properly.
Rekimer Oct 24, 2023 @ 2:52am 
does this work with mods that add unique byzantine government?
Eruzhar Oct 24, 2023 @ 2:22am 
Very neat concept. I'm going to start a new byzantine campaign soon and might try this.
HogeFuga  [author] Oct 23, 2023 @ 3:09am 
Thank you for your comment. Your opinion that war itself may not be the cause of the decline is very helpful.
Please note that I am not familiar with the war or with historiography.
The other day I implemented the data "tp_catalyst_yearly_emperor_at_war". Perhaps this is what you are referring to.
I wanted to use this implementation to represent war exhaustion. I wanted to implement the penalties of a long war and the benefits of winning the war to make players rethink their overextension.
Currently, the attrition progress suffered during war is horrendously large, but I hope to be able to strengthen the relationship with the treasury in the future. For example, if we continue the war in a state of debt, we will gain a special large decline progress every year.
We believe that, as in the historical past, the restoration of Rome must be extremely difficult.

We also plan to have decline progress that can be gained from individual looting or defeat.
JohnJames Oct 23, 2023 @ 1:44am 
I think war in itself shouldn't be a big contributor for decay. Rather losing wars, getting raided, having provinces conquered should be. Meanwhile conquering new lands, winning wars, various grand events and developing territories should contribute to prosperity.
Kamus321 Oct 22, 2023 @ 1:07pm 
yeees, byzantine mod finally
HogeFuga  [author] Oct 22, 2023 @ 6:08am 
update catalyst [phase prosperity, opportunity]

Gain positive progress each year depending on the Emperor's learning ability.
As the war continues, we gain progress in the wrong direction every year.
HogeFuga  [author] Oct 22, 2023 @ 3:07am 
Thank you very much.
I am working on this in between schoolwork, so it may take some time to complete. Please understand.