Total War: WARHAMMER III

Total War: WARHAMMER III

Snek's Kislev Units (6.2.2)
131 Comments
SFH Jul 21 @ 5:54am 
Snek  [author] Jul 12 @ 7:17pm 
Updated for 6.2.2. Playing this for the first time in a while, I think St Nikolai's Oblast Elk Sled might be one one my favorites of my own units across all my Warhammer mods. I always find myself wanting to watch that unit do their thing up close.
Snek  [author] Jul 12 @ 6:43pm 
I based that recruitment on pre-WH3 Kislev lore, where only the three largest cities: Erengrad, Kislev, and Praag can afford to commission the largest of Kislev's cannons. The lore of Kislev was that they had few gunpoweder weapons, either artillery or handheld, but what they did have was exquisite and effective. Anyway, The special main settlement buildings for those three cities are what increase the cap. Level 4 increases to 1. Level 5 increases to 2. Holding all three of those cities at max level should give you 6 total Tsar Cannons.
Crowgoose Jul 12 @ 3:23pm 
Do you know how Tsar cannon availability works? I had only one capped, and then two later on, whats the deciding factor?
Snek  [author] Jul 9 @ 7:29am 
Yeah, I'm only happy with like half this roster. Everything here is derived from the old lore units and half of these just don't hit. The abilities on the War Altar don't seem to work right since 6.0. I'm sure I have mistakes there. Honestly, last time I played Kislev, I preferred Dead Baron and Xoudad's Kislev additions to my own. I might discontinue this and republish a version that's just artillery and the Elk Sleds.
raw666 Jun 23 @ 6:37am 
Agree with EnumaEllis, scrap system is more inconvenient and war altars are not worth it for Kislev is meant to be either a range army that gets into firing lines quickly, or a constantly moving offensive/skirmish army to match the lore of retreating and striking from the snow covered woods.

And with that in mind of a fast, mobile army, can we change or add new Erengrad Cannon and Molniya Mortars that is more mobile unit similar to Little Grom, but with horses to represent they are cheaper unit and give them so more late game staying power as they make up their lack of firepower by being faster and more mobile then the Little Grom while making them a Empire War Wagons Mortars.
EnumaEllis May 14 @ 9:27pm 
can you just remove the scrap system? It's too inconvenient and the War Altar is honestly not worth it.

It's a faction centered on cav and ranged unit, and especially with the units you added. There's no use getting War Altar, even if its a fun concept.
cjsgh706 May 14 @ 4:48am 
can make team tank for kislev pls
Mr. Derp Apr 14 @ 9:29am 
@Donut_Warrior I think this mod conflicts with the extreme smoke and flash fx mod for empire cannons, but I fixed it by opening this mod with rpfm and deleting the wh_main_cannon_muzzle_flash_large.xml under vfx and it seems to allow large smoke plumes from the cannons now. Great mod btw!
Zer0_Requiem Apr 11 @ 11:11pm 
For the Strelok, are they supposed to not be able to benefit from most of the research that boosts the stats of the Steltsi and Armored Kassars?
Blader Apr 10 @ 6:40am 
Haha,thkans for the creator making the mod
Snek  [author] Apr 10 @ 5:50am 
Oh my mistake. Thank you and I will correct the description.
Blader Apr 10 @ 12:34am 
Not me but Orphana finish the work
Doge Apr 9 @ 3:23pm 
Mod works like a charm only I seem to have audio bug with Strelok sounding like cannons firing
Snek  [author] Apr 9 @ 9:18am 
Thanks @Blader, I have added that link to the description.
sigmars_disciple Apr 7 @ 5:07pm 
Thanks Snek! You da man
sigmars_disciple Apr 7 @ 5:06pm 
WORKS like a charm <3
Blader Apr 5 @ 1:25am 
May you make a sfo version?
LordHECS Mar 30 @ 2:41pm 
is it working?
Blader Mar 29 @ 5:43am 
crush when you recruit a new lord
Ewalden Mar 27 @ 2:39pm 
I bet he is working on updating it as soon as he has time. Sometimes we have to have a tiny bit of patience. After all the modders do have a life outside of the modding community :summer2019cockatiel:
MsGoogly Mar 26 @ 8:37am 
I wish this mod could be worked into Xoudad's Motherland mod.
soji Mar 26 @ 4:46am 
Causing a CTD on startup, building_units_allowed_tables contains an invalid record
Shmanigma Mar 25 @ 4:36pm 
Snek if you can hear us please, Snek please save me. please update:mhwhelp:
Serious Lee Mar 25 @ 12:13pm 
This awesome mod needs an update since 6.1 :)
Pneuma Mar 19 @ 12:38pm 
Can anyone make an SFO submod for this? The author of the previous submod has abandoned his work.
Donut_Warrior Mar 15 @ 9:58am 
Any chance that this mod causes issue with some smoke gunpowder mods?
acesahn Mar 13 @ 12:31pm 
Great units by the way. The artillery is great additions (especially like that the mortar has Hussar wings on its sled XD) the Stroski snipers have amazing reload animations! Did you make those??
acesahn Mar 13 @ 12:28pm 
Some issues I found, your reindeer chariots seem to be on skirmish mode by default despite being melee chariots, and the special reindeer chariots with missiles... doesn't actually shoot missiles! Which is a real shame because they're beautiful units but a ranged chariot that can't fire is... well XD
ArcaniteM Mar 5 @ 9:03pm 
No, but I got it now. Hopefully wont have the problem. Thanks
Snek  [author] Mar 5 @ 9:02pm 
@ArcaniteM do you have the Scrap UI Framework on?

I may go ahead and make them 3 separate units if the scrap function is too inconvenient now. I loved the novelty of significantly customizing a unit that way instead of having each variant as its own unit, but the update that broke UI for scrap upgrades kinda wrecked it.
Snek  [author] Mar 5 @ 8:59pm 
@Daverin2112 I will look at how to renenable those projectiles, yes. It is still a case-by-case thing depending on what the projectile is (having an alt projectile with shrapnels is what crashes)

@Nick if you open the mod with RPFM you can see the keys. Main units is what you're after.

@SteuerVerbrecher I actually took down the original with artillery because I was getting overwhelmed trying to maintain so many items. You can make it artillery only in several ways. 1) use MCT and change what's available. 2) use Prop Joes Mod Manager and uncheck units you don't want. 3) save an alternative copy for yourself in your data folder, get RPFM to open the building_units_allowed table ans delete entries for units you dont want.
ArcaniteM Mar 5 @ 8:50pm 
The bear shrine cannot be upgraded, only default.
SteuerVerbrecher Feb 28 @ 6:50am 
Might be a annoying request but would it be possible to make a mod with only the artillery?
(I dont know if that would be a lot of effort for you or not, since im not familiar with steam modding)
|Nick Feb 6 @ 1:15pm 
Do you have a list with the unit ids?
Daverin2112 Jan 11 @ 9:06pm 
Hey Snek, I recall the Mortars used to have several different shots before the update that broke them. Now that it -looks- from the outside like you know how to fix that, will you ever reconsider adding the ammos back?
vico.jans Dec 27, 2024 @ 7:39am 
Amazing ! Thank you so much for the update !
MarineCARMINE Dec 21, 2024 @ 8:43pm 
okay cool, I don't really use that unit. Ty for the response :).
Snek  [author] Dec 21, 2024 @ 5:09pm 
You cannot upgrade the War Altar of Ursun to give it abilities without that framework. I may be able to incorporate the changes Bagholders made directly, but wouldn't want to even ask until he's had time to fully debug how it interacts with other mods.
MarineCARMINE Dec 21, 2024 @ 4:19pm 
Is the Scrap Upgrade UI Framework a hard requirement for the mod to not ctd or can I not use it and it work fine for the most part?
(v)1GHTY )v(4V$ Dec 21, 2024 @ 11:53am 
@Snek there's a Framework on the Workshop
Snek  [author] Dec 21, 2024 @ 9:14am 
Scrap upgrades (like for the War Altar) are now disabled by CA. Still working through how to fix it.
[BRE] Humbert "Le Frog" Dec 21, 2024 @ 6:52am 
Update?
Satou the Deus Musco Dec 19, 2024 @ 8:01am 
Luv cannons
Veteran of Azanulbizar Dec 18, 2024 @ 8:37am 
update pls?
martinovein Dec 15, 2024 @ 7:51am 
Please update this amazing mod! Altars are broken at the moment I think.
Hieronymus Dec 1, 2024 @ 9:26am 
Is it dead?
4885abcdefg Oct 18, 2024 @ 12:29am 
@snek Could you please add Crank Gunners??? i love this uint. thank for your
service
Snek  [author] Sep 30, 2024 @ 9:36am 
@Faleg Thank for that input, I will review the buffs on that ranged version.