Arma 3
Interrogation System
51 Comments
Bax Oct 22, 2024 @ 12:00pm 
Thanks!
J3FF  [author] Oct 22, 2024 @ 11:56am 
@Bax Hey, I don't have the capacity to pursue creating something like that at the moment. However the Arma discord might be helpful, especially their creators recruiting channel
Bax Oct 22, 2024 @ 11:47am 
Not sure if this is the right place, but for sure you'd be the right guy concerning your qualification: I'm "simply" looking for a mod that gives me the option to make a captured soldier kneel or even lay down. Right now, with ACE, they just stand there. Lovely if one could call a helicopter or car etc. to get them. Sorry for overstepping, but I am so surprised that such "normal" actions are not available by default. If this was too much, please ignore. Thanks.
J3FF  [author] Jul 14, 2024 @ 7:55pm 
@redenw22 ace interact with the character
redenw22 Jul 14, 2024 @ 7:09pm 
what are the controls to interrogate
J3FF  [author] Apr 17, 2024 @ 7:07am 
@abdallm37 Unfortunately no, it relies on ACE for the interaction system.
abdallhm37 Apr 17, 2024 @ 3:19am 
any way to use it without ace ?
ace dosnt work for me in multiplayer for somreason
NuclearRacc00n Mar 29, 2024 @ 2:14am 
Yeah, I feel stupid, me and one of members found our server ACE file was broken, sorry
J3FF  [author] Mar 28, 2024 @ 12:12pm 
@NuclearRacc00n That is incorrect. The last official ACE update was Jan 17. I have used this mod on a dedicated server since then with no issues. I suggest doing some testing and seeing if another mod you added recently is the issue. If you're getting a error then you're welcome to share it in discord and I can assist there.
NuclearRacc00n Mar 27, 2024 @ 11:35am 
Latest ACE update broke this and now won't work on our server.
Letty Whiterock Jan 27, 2024 @ 1:28am 
WHAT WAS YOUR MISSION IN SHANGHAI!!!
J3FF  [author] Jan 2, 2024 @ 6:52am 
@GodRayedKing I havn't tried it myself and do not know. However I believe it should, remember you need to manually add this function via a module synced to the unit.
GodRayedKing Dec 31, 2023 @ 12:01am 
Does this work along side of Antistasti?
Sisik PL Dec 30, 2023 @ 11:55am 
nevermind it works great mod btw
Sisik PL Dec 30, 2023 @ 11:46am 
i have only "torture" and "end interogation"
Sisik PL Dec 30, 2023 @ 11:43am 
it works but i cant interogatwith him, i mean i have these options like torture or end interogation but i dont have the interogate option above the torture option
J3FF  [author] Dec 9, 2023 @ 4:28pm 
@talhamelih5454 Open ace interaction and select "Open Interrogation Menu" as it shows in the video. You have to have the module synced to the unit you're trying to interact with like it shows in the video and describes in the description.
talhamelih5454 Dec 9, 2023 @ 6:17am 
How can I open the menu you opened in the example video?
kiba3x Oct 25, 2023 @ 1:49pm 
Mod works fine but the menu looks distorted.
Thane Oct 24, 2023 @ 5:25pm 
Ah thank you @J3ff for the clarification! Love the mod man, great immersion.
J3FF  [author] Oct 24, 2023 @ 12:31pm 
@Thane This mod is not compatible with zeus. Its a bug that I forgot to remove that it shows up in the zeus interface.
Thane Oct 24, 2023 @ 9:52am 
@J3ff, I loaded this mod onto our dedi server and tested it out more. If placed in Eden, the interrogation works great. If going through Zeus, the module doesn't sync up with the unit. What would I be missing here?
J3FF  [author] Oct 23, 2023 @ 12:12pm 
@Thane It has to do with being unlucky and applying the higher range of damage to the head. I'll likely just remove the head as an option for damage to avoid them dropping unconscious instantly.
Thane Oct 23, 2023 @ 11:14am 
Awesome mod man! Love the immersion this adds. One question, is there a way to tweak the damage done when torturing? I run KAT, and I only did one "torture" and the captive (prior healthy) dropped like a sack of potatoes. I checked his vitals and he had extreme head trauma haha
Longshot133 Oct 22, 2023 @ 7:50pm 
(i know the shooting but i meant the ace interact)
Longshot133 Oct 22, 2023 @ 7:50pm 
Would be neat if you could have specific parts to interrogate. Some are more effective but also damage more leading to possible death while others are less deadly but provide less of a chance
J3FF  [author] Oct 22, 2023 @ 12:26pm 
Mod was updated to add some of the recent requests, check the change log for specifics.
hyvariw Oct 21, 2023 @ 1:53pm 
I think it would be good if this had option to only allow opening of the interrogation menu if the target is ziptied
J3FF  [author] Oct 18, 2023 @ 2:01pm 
@Hamstrings Not at the moment, planning to add it though, have been very busy since its release.
Hamstrings Oct 18, 2023 @ 4:33am 
can it be used in zeus ?
Vestarr Oct 17, 2023 @ 8:26am 
That's cool! I made something like this for a mission in my unit like 2 years ago but never thought about putting it into its own module, which is very well made by the way! Well done!
50°02'05.1"N 19°10'33.0"E Oct 17, 2023 @ 7:47am 
where beheading in the style of a certain middle eastern organization
Gibbus Oct 16, 2023 @ 5:53pm 
it wont get taken down because the mods arent a bitch like that lizard
J3FF  [author] Oct 16, 2023 @ 4:48pm 
An option to execute code and a option to disable the torture portion will be added to the module in the near future.
Pripyat Lizard 🦎 Oct 16, 2023 @ 9:27am 
Try not being illiterate @onestar
onestar Oct 16, 2023 @ 1:51am 
Interrogation is not torture, you are mixing two very, very different things, Lizard.
Pripyat Lizard 🦎 Oct 15, 2023 @ 11:59pm 
As a master saergint payne I can say that this mod will most likely be removed as it involves torture and promotes war crimes. Similar mod existed back in ~2014 and was promptly removed by BI for.. well.. being very wrong.
devildogg237 Oct 15, 2023 @ 8:55pm 
Would be great if we could remove the torture part of it
mnx20038 Oct 15, 2023 @ 9:57am 
very cool, i made something similar using kvtell
https://www.youtube.com/watch?v=njqVLpa6vVw
XxwhirlwindxX Oct 15, 2023 @ 6:10am 
lol. As an 11B with two tours in Iraq with 2nd Btn, 162nd Inf. Division, C. Co. I can say without a doubt that stress positions and other creative methods work excellently for retrieving intel. Used them all the time. Found weapons caches, targets, IED's, etc... The only bad intel we ever got was from the CIA.
Bax Oct 15, 2023 @ 3:04am 
It's incorrect: "The more damage there is the greater multiplier is applied to the success chance of getting intel." Even CIA admit that intel coming from torture is utterly useless, you just hear what you want to hear, not real intel. Can you please make this an option and let it work without the fantasy.
THG972 Oct 14, 2023 @ 7:00pm 
WHY YOU INTERROGATING BIG BOSS?!
TfTrigger Oct 14, 2023 @ 10:08am 
Interesting mod for sure! However, would it be possible to provide a server-side setting disabling the torture interaction? Some of our unit would likely not take it well and though we wish to use this mod, this kind of is a make-or-break point to some members.
XxwhirlwindxX Oct 14, 2023 @ 8:03am 
Also, i'm with Tommi on this one. I just made a vanilla mission where you have to search the site of a VBIED attack and pursue a Spetsnaz group to their hideout and rescue an AAN journalist. Adding captives would be wild!
XxwhirlwindxX Oct 14, 2023 @ 8:01am 
Man, how do I get the kneeling while hostage animation in 3den Enhanced lol! Looks great man!
J3FF  [author] Oct 11, 2023 @ 3:38pm 
@AngelKh_ No, just as a 3den module for now. Going to see about adding that in the future.
AngelKh_ Oct 11, 2023 @ 3:37pm 
works like a zeus module?
J3FF  [author] Oct 11, 2023 @ 1:58pm 
@tommi.1978 Thats definitely something I can look into, I've done it before and it should be an easy addition.
J3FF  [author] Oct 11, 2023 @ 1:56pm 
@KajSchak Feel free to add the false info to one of the intel sections. That really feels like a curators thing, especially since the information would be supplied to the player in the same way.
tommi.1978 Oct 11, 2023 @ 6:30am 
Hi! This is a great addition to the game. Would it be possible to add possibility to execute code after a successful interrogation.? This would make possible eg. to create a task to the player after receiving intel from the prisoner.