RimWorld

RimWorld

[OUTDATED, READ DESC] Gtek's Assorted Weapons Pack (Vanilla Version)
42 Comments
GrahammerTek  [author] Jul 15, 2024 @ 12:28pm 
@Todd "The God" Howard - Maybe, the Glock 21 has the highest chance of returning. The other ones will likely stay removed.
Todd "The God" Howard Jul 15, 2024 @ 11:38am 
I noticed few weapons on this version that do not appear on the newer version, such as the switched G21. Are they just removed now or will we get them on there later?
GrahammerTek  [author] Mar 13, 2024 @ 2:49pm 
:UAC: This mod will be getting remastered for 1.5, as soon as some other mods update.
Until then, this version will stay up for 1.4 users.
TapeLight Dec 15, 2023 @ 8:22am 
Best mod:p2cube:
OutLaw Nov 21, 2023 @ 7:48pm 
I think i saw recipe that not included in any workbench in other mods, may be this is the workaround you need? Include recipes in the research but none in workbenches
GrahammerTek  [author] Nov 21, 2023 @ 12:58pm 
@Anonymoussse - I may have found a fix actually, expect an update sometime soon.
GrahammerTek  [author] Nov 21, 2023 @ 12:47pm 
Some are rare, some are more common and are intended to be variations of other guns without clogging up the work tab.
It works without issues in most cases, but unfortunately some mods just don't account for guns that have no recipe. My only "solution" for now I guess is to just not equip them until you reach the point where you should be able to.
Anonymoussse Nov 21, 2023 @ 12:29pm 
Seems to be the case. If I use devmode to spawn craftable guns, my pawns cannot equip it.

But uncraftable weapons are not supposed to be rare ? I had one raid where half of the weapons came from your mod, and they where all equippable. They did not even looked that fancy. Unfortunately I cannot verify, since I sold them all to the first trader that came.
GrahammerTek  [author] Nov 21, 2023 @ 11:50am 
@Anonymoussse - Ah, that might be it. The uncraftable weapons in my pack don't have recipes assigned to them, since they're uncraftable, but it also means they have no research assigned to them either. The craftable ones should work fine with Arcane Technology though.
Anonymoussse Nov 21, 2023 @ 9:40am 
Then, my guess is it is because your weapons are not locked behind any research (correct me if I'm wrong).
I think Arcane technology use researchs to determine a technological level (and vanilla guns are locked behind gunsmithing, precision rifling, etc...)
GrahammerTek  [author] Nov 20, 2023 @ 10:20am 
@Anonymousse - They should be Industrial, since most of them are coded like any other Vanilla weapon.
Anonymoussse Nov 20, 2023 @ 9:58am 
Are your weapons actually tied to a technological level ? I am using the arcane technology mod, and my tribal pawns have no problem whatsoever wielding any guns from your mod.
Rachel L Nov 14, 2023 @ 4:07pm 
Unfortunately i already removed your mod from the modpack. Didnt broke anything.
GrahammerTek  [author] Nov 14, 2023 @ 1:12pm 
@Rachel L - That's strange, my mod is coded the same as any other weapon mod so that shouldn't even be possible. I tested it recently and couldn't replicate the problem, so it might be that a different mod is broken somewhere and causing issues.
Did you check your logs for any errors?
Rachel L Nov 14, 2023 @ 12:54pm 
Tested a bit more and i cant seem to find a pattern. Sometimes the same weapon works fine and then it stops dual wielding.
Rachel L Nov 14, 2023 @ 11:53am 
All pistols that i tried dont work. the pawn simply "forgets" that he is dual wielding. I tried vanilla (and vanilla expanded) and another weapon mod and they work fine.
GrahammerTek  [author] Nov 14, 2023 @ 11:27am 
@Rachel L - Is there a specific weapon that isn't working right? In my testing I haven't had any problems with dual wielding.

@G0ldheart - Sorry for the late response, it took me a while to test your issue. I can confirm that using Recycle This causes it, but using the vanilla smelt weapon bill works as it should. I think I know what is causing it, but I don't really have a way to fix it as it's a problem with Recycle This not knowing how to handle uncraftable weapons.
Rachel L Nov 14, 2023 @ 6:48am 
Hey, uh, there seems to be a problem with your mod, i cant dual wield your weapons when using Tacticowl. I mean, i can but it doesnt take long for the pawn to forget to dual wield them and only use one
Demognomicon Oct 23, 2023 @ 8:13am 
Some of these weapons cannot be recycled. One or more get stuck in recycle and pawns sit there trying over and over. Some can only be destroyed and not recycled. (I am using the mod Recycle This if that helps).
jordicat Oct 15, 2023 @ 11:58pm 
Having tried dozens of gun collections, this finally feels like a solid all-in-one with vanilla textures covering all types of firearms. Absolutely love the rare / collectible variants! Favorite Rimworld weapon mod ever :2017stickyhotdog:
MedicalPol Oct 14, 2023 @ 1:46pm 
bro's art looks so good, come here let me give you a kiss
Dewrill Oct 14, 2023 @ 1:12am 
why would you put in the fuggly XM8 but not the glorious slick and sexy G36 :<
xevawolf Oct 13, 2023 @ 11:13pm 
That's really great!
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ Oct 13, 2023 @ 10:36pm 
This is awesome
Riffy Oct 13, 2023 @ 12:05pm 
Thank you I can now remove so many mods to replace with just one mod.
GrahammerTek  [author] Oct 12, 2023 @ 9:59pm 
@Chicken Plucker - Thanks bro, I've been using your mods since the B18 days and your work has been a huge inspiration for me to start modding.
Chicken Plucker Oct 12, 2023 @ 12:14pm 
I admire the artwork mate, nice job!
GrahammerTek  [author] Oct 11, 2023 @ 9:49pm 
If this was the Combat Extended version I would be able to pull up a statsheet, but I didn't make one for this version unfortunately.
GrahammerTek  [author] Oct 11, 2023 @ 9:49pm 
@Velociraptus - Most of these weapons can be crafted. The ones that can only be found through raids/quests/traders tend to be:

- simply upgraded versions of another gun (Ruger Mk IV is craftable, Ruger Mk IV 22/45 Lite is not).
- weapons that simply wouldn't be useful in the game's context (Pistol-caliber carbines, civilian semi-automatic versions of automatic rifles, and competition target rifles are not craftable).
- improvised tools that aren't intended to be weapons (Currently only pool cue and crowbar).
- weapons that are very overpowered due to Rimworld's combat system (The Tyrannosaurus 2-bore would be extremely simple to make and does tons of damage, but Rimworld doesn't model the recoil breaking your arms off after firing it, so if it was craftable it would be the best weapon in the game).
- weapons that are intended to be rare collectables/secrets (SCAR-17S Patriot and the various different AR-15 configurations are uncraftable. XM8-CS is a Plazma Burst 2 reference).
Velociraptus Oct 11, 2023 @ 7:12pm 
Sorry for so many questions hahahahaha. I've been looking forward to switching RT weapon pack with something more practical.
Velociraptus Oct 11, 2023 @ 7:11pm 
Finally some vanilla love. Art is lit. Great work, ma'dude.

Hey, these can be crafted? Or just obtainable through raids, quests and traders?

Also, is there a spreadsheet with stats or something?
GrahammerTek  [author] Oct 10, 2023 @ 11:28pm 
@Sasha Pines (no brain) - A lot of these guns are trader/raid only actually, but the 3 in that screenshot are the rarest. I had a list of uncraftable weapons in the CE version's mod page, but it's a bit out of date so I didn't include it here.
Sasha Pines (no brain) Oct 10, 2023 @ 11:08pm 
that quite good but why are 3 gun only from trader ?
GrahammerTek  [author] Oct 10, 2023 @ 5:31pm 
I have some charged/spacer tech weapons planned, but they will likely be in a separate add-on since this one is mainly focused around real world weapons.
liuliuqiu Oct 10, 2023 @ 4:21pm 
will add some charged weapon in this pack, later in the future?
sigmaMGE 2.0 Oct 9, 2023 @ 11:42pm 
ITS GREAT!!! THANK YOU!!!
GrahammerTek  [author] Oct 9, 2023 @ 2:02pm 
This is a friendly reminder to all Combat Extended (CE) users to please, go to the version of the mod linked in the description. It hasn't even been a day and I've already seen a workshop collection posted which includes both CE and this mod, instead of the one specifically made for CE.

CE Version: https://steamcommunity.com/sharedfiles/filedetails/?id=3035243918
The Blind One Oct 9, 2023 @ 7:42am 
These all look very good and in-line with vanilla aesthetic. Very nice assortment of weapons!
Masked Monster Oct 9, 2023 @ 3:23am 
"With that said, if you own a customized AR-15 [...] and I'll gladly draw it for the mod [...]"

Me on my way to find the most cursed AR-15 possible :lunar2019coolpig:
flango Oct 9, 2023 @ 2:49am 
very good
rex6564 Oct 8, 2023 @ 11:34pm 
these are dope af bro nice work
枯れたバラは Oct 8, 2023 @ 10:58pm 
thx!