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When starting a new scenario, loading a save, or attempting a dev quicktest, the following error occurs.
The error disappeared after removing this mod.
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B969B111]
at Verse.GenTypes.SameOrSubclassOf (System.Type baseType, System.Type parentType) [0x00009] in <ed371ab4349b419183d9be3af652e6dc>:0
at Verse.GenTypes.SameOrSubclassOf[T] (System.Type baseType) [0x00000] in <ed371ab4349b419183d9be3af652e6dc>:0
at RimWorld.ReadingPolicyDatabase.GenerateStartingPolicies () [0x0003e] in <ed371ab4349b419183d9be3af652e6dc>:0
<0x1a4202f7870 + 0x0007a> <unknown method>
<0x1a4202ee6d0 + 0x006ea> <unknown method>
[Ref 9F468612]
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal, System.Boolean unpatch) [0x00047] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <8124cc12bdf242eab0a5f7e7edecf387>:0
--- End of inner exception stack trace ---
这是什么问题?我的harmony看上去也是最新的
或者訂閱鼠族基因patch, 就是生成不了金鼠.
I am operating an exclusionist Ratkin settlement and despite the Xenotype match,
Ratkin Subject seems to be recognized as a Xenophobia target.
It causes problems with any other mods attempting to patch the same section.
XML error: <warnIfTotalAbove1>false</warnIfTotalAbove1> doesn't correspond to any field in type XenotypeSet. Context: <xenotypeSet><xenotypeChances><Ratkin_HouseMouse>0.2</Ratkin_HouseMouse><Ratkin_Mole>0.2</Ratkin_Mole><Ratkin_LabRat>0.0</Ratkin_LabRat><Ratkin_Hamster>0.4</Ratkin_Hamster><Ratkin_Squirrel>0.2</Ratkin_Squirrel></xenotypeChances><warnIfTotalAbove1>false</warnIfTotalAbove1></xenotypeSet>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
each time a ratkin is generated they will spawn with bald hair, so i need to change their hair manually with character editor, which is really annoying...
tried with just this mod and all of its required dependency and they spawn just fine, so there's conflict with other mod but it's not logged so i don't know what caused this
anyone can help me here?
I have no intention of becoming a member of that family.
Nice to meet you. Hello.
I am a loyal user of this mod that you have produced.
Thank you for everything.
I have found a red error and would like to report it to you.
I am sorry to bother you, but I would appreciate it if you could check it out.
https://gist.github.com/HugsLibRecordKeeper/827271bd807be89b32001975b454bb25
I am not an English speaker, so I apologize if I did not communicate well.
I assume it does the check for the ears and tail before the hair color is loaded so it just gives a solid black when the characters are first made but has the info available when loading a save.