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Thanks for the generous offer, sweetheart. I don’t need a hand to hold, just a decent map to play on. 💋 You can maybe add some earrape to the guy who whispers in my ear.
Sincerely,
MajesticMelons
Sent from my iPhone
Mad respect
Sorry for delay in our response. We would like an update on this ticket to know how we can improve our services and satisfy your ears better with more earrape, thank you.
Approximate response time: 10 business days.
Sincerely,
Desolate Woods Service Desk
let me know!~
I didn't play the map in SP but I believe it's near impossible to complete even if the spawns are not as frequent. Besides the gameplay the map is very cool, really liked the style and the visuals of the enemies themselves.
i think the map doesn't need to be as big as it is, it leads to a lot of pointless wandering about when you might not exactly be sure which way you're even supposed to be going
really fun experience though, i'd love to see this concept and style again, whether that's in a more traditional map or in something similar to this
once you learn the behavior of the ghouls, this can be used to your advantage -- it wouldn't be "scary" if getting rid of a ghoul was easy. with multiple players, you have the advantage of covering a lot of ground at once, so four players with map knowledge can clear the map in less than 7 minutes. aside from possibly giving players some extra tools to find the torches, (a valid point! i'll be doing something about it in an update) i firmly believe this is the ideal experience for fun, fear, and difficulty factors. loss is intentional, and that's why a restart button is served to you on loss.
i appreciate the feedback, but i don't understand why you pinned Hitman for having an ego when i was the one who designed the gameplay loop.
I think Hitman is completely wrong, it is very, very hard. I wouldn't call it impossible although whats the point of making a map that has extremely hard elements with a reliance on RNG to get the fires. I understand that Himan may have a big ego and want the map to be unreasonably hard because its "authentic" although after attemping to beat it with 3 players about 30 times, with a custom strat and map designed for our run, we never successfully beat the map.