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I hope I could clear up your confusion a bit
The game's weapon handling should mimic real life as close as possible.
Anyway, I hope this mod HAPPENS because everything you have described is needed in the game.
The only thing I don't like is how artillery is handled in Squad (as a former Red Orchestra Ostfront player).
I wish there was a limited number of arty strikes (depending on the map) and it would be up to the commander to call them whenever he likes. No cool-downs, no time limits.
May be only have a timer after round start so arty wont be available immediately.
in terms of soldier gun handling Im pro removing qe spam, but yeah basically pre v6 ico, basically v5 gunplay, ur soldier can lean like you would expect, doesnt get aim punch when being supressed, doesnt get extreme blurred vision when being suppressed, doesnt have noodle arms when being suppresed, fast old time to ads
I think not everything is bad in v6, like decrease in running speed, but imo stamina should be more, so you can cross a field with 1 sprint
Im actually pro realism saying that as a fps players whos playing it all, dayz, tarkov, COD, battlefield, but Im actually pro squad realism, bc if i wanted battlefield i already own battlefield 4.