Project Zomboid

Project Zomboid

Occult Zombies
584 Comments
So cool
B.I.G. Nov 11 @ 10:58am 
Hi! I tried to transfer to b42 by changing only the folder structure, and it worked(!), but there was one error: I couldn't interact with my inventory on gamepad. Can you suggest a solution? Or should I make a complete adaptation🙏🏼🙏🏼🙏🏼 thx
A MYSTERY  [author] Oct 29 @ 10:23am 
@KeeganYF12 I am pretty horrible at coding so I wouldn't be able to add options like that easily but you can edit the mod yourself! Scroll to the end of LC_ZombiesZoneDefinition.lua and you can adjust that :0
KeeganYF12 Oct 28 @ 10:47pm 
Can the amount of zombies from this mod be manually adjusted? I'd like them to be very, very rare. As in, "forgot that I had the mod installed" rare.
B.I.G. Oct 20 @ 3:53am 
Let's go B42🙏🏼
Smurf∞¸.•'¯) Oct 2 @ 4:12am 
can u make a child zomb?
A MYSTERY  [author] Sep 25 @ 1:12pm 
@Samy FIGUEROA
You can just delete the "Stubble" folder in ```media\textures\Body```
As well as ```media\textures\BodyDmg```
Samy FIGUEROA Sep 25 @ 12:19pm 
" Immersion Adjustments: To maintain immersion, visible bandages and hair stubble will be removed from models, including player models. (Sorry)"

No way to use this mod and let bandages visible to players actually ?
brokenthorn999 Aug 15 @ 3:32pm 
does this work with superb survivors?
~57 million crows Aug 7 @ 8:52pm 
aw sweet, horrors beyond my comprehension
Toadmstr Aug 7 @ 5:04am 
I look forward to the b42 version coming out :)
DuckGoosebear PrairieDogLover Jul 31 @ 12:32am 
@raxxian in my experience, yes.
raxxian Jul 30 @ 8:40pm 
compatible with Bandits mod?
&y Jul 13 @ 4:39am 
really looking forward to b42 update for this 🙏
Onyx Jun 13 @ 7:13pm 
what does "does not work with transmog" mean? like will the mod break completely?
number1millipedefan Jun 12 @ 2:23pm 
@zarotrox yes it does
Zarotrox Jun 9 @ 4:08pm 
Does this work on B41?
59SECONDSTILLIEXPLODE May 9 @ 8:26pm 
it looks kinda goofy also its also a bit of a disadvantage because you cant see where their actual head hitboxes are at:slugcatdead:
[MGE] Frayde May 5 @ 11:54am 
сосал:eaglegag:
KV Apr 29 @ 11:33am 
B42?
BrandedGuts Apr 24 @ 7:23pm 
So I'm noticing floating objects over a lot of the zeds. Is that normal? Like bandages or floating faces in the air over the zeds
number1millipedefan Apr 13 @ 5:32pm 
is there some mod i can use to add bandages back in? i feel like i remember seeing a cosmetic bandages mod at some point but i can't find it now. or maybe a config to enable bandages again? i have a very medical based playstyle right now so it's almost a deal breaker to lose them :(
Pewter HailStorm Apr 11 @ 7:50am 
Some of the more secret things you included in the mod, not shown in the images are worth locating...

There was one that... well lets just say, it had me nearly crash my car into a building while trying to avoid it... Made me go "Woah woah woah!!!!!! What in the vail was that?!?" I decided not to wait around to find out and just kept driving. but it sure as heck made my pulse jump...

Made me wonder... have you considered making a sister mod that gives the various 'zombies' bonuses?
Dr. Quackers M.D. Apr 8 @ 4:21pm 
Cant wait for B42!!!!!!!
A MYSTERY  [author] Apr 8 @ 2:28pm 
@Copper Boltwire
Yo! I'm actually back on this again :] More like monks robes, layered, something proper and not just a spirit halloween costume robe yknow? And don't worry, I always make tintable clothing versions. Thanks friend!
Pewter HailStorm Apr 8 @ 3:54am 
HOT DAMN! This makes the game fare more fun. Regular zombies are just boring as hooot!
But this... This is a whole new level of just pure awesome!

Looking forward to the robes.
Any general robe ideas you lot have considered already?
I imagine 10 colored themes: Red, blue, light blue/cyan, yellow, green, orange, purple, pink/magenta, white, black.

If NPCs are coming to PZ, i could easily imagine a few warring factions of cultists that are also hostile to the player, just to have some targets to kill and compounds to raid :P
A MYSTERY  [author] Mar 24 @ 10:50pm 
@DuckGoosebear PrairieDogLover
Yes absolutely.
@A Mystery hi would you consider adding an option that keeps visible bandages? some of us prefer the bandages even at the expense of immersion. Anyways thanks for this awesome mod
OMG THIS IS POGALICIOUS
A MYSTERY  [author] Mar 22 @ 8:54pm 
b42 finally now that im back in action here with my laptop
A MYSTERY  [author] Mar 22 @ 8:54pm 
@larold ahahah! ACTUALLY one of the zombie SKINs is based on tarman ;) Incredible!!!
SinsCheoticMess Mar 20 @ 10:21am 
Ima try this mod for the first time but from the videos Ive seen its really cool :D!!

B42 update >:000???
GAPCHUT Mar 14 @ 2:45pm 
PLS ADD TARMAN AND ILL GIVE THIS MOD A TRY:spiffo:
Absolem Mar 5 @ 12:29am 
Great mod, love this. One of my favs of all time.
thesimphany Feb 18 @ 2:51pm 
Oh this Mod also works with drednaught monster mod Psycho zed mod and That authors other monster mods
thesimphany Feb 18 @ 2:35pm 
Definitely one of my favourite mods i use it with build 41 often
FurDycat44 Feb 1 @ 10:42pm 
br-bru---bruuh0bbrrtbrej8
HofVanStrudel Jan 29 @ 8:27am 
b42?
FurDycat44 Jan 25 @ 3:58pm 
hey no rush, can we have an update on when we could see occult come out?
Ostalius Jan 22 @ 1:19pm 
Any news on a spawning setting? I tried modifying the "LCAll_ZombiesZoneDefinition" under mods\Occult All Zombies\media\lua\shared\NPCs like you suggested in older post but they still spawn like insanely high, I have WAY more occult monster then regular Zombies (for B41 MP server)
Bolainas Jan 19 @ 2:30pm 
CUADRUPLE YIPEEEEE
SunRapper39 Jan 19 @ 7:30am 
TRIPLE YIPPEE
FurDycat44 Jan 19 @ 12:22am 
DOUBLE YIPPEE
Drolnomed87 Jan 18 @ 11:55pm 
This mod updating is only thing stopping me from properly trying B42. Can't wait for update :)
SunRapper39 Jan 14 @ 5:35am 
YIPPEE
A MYSTERY  [author] Jan 13 @ 1:45pm 
Thats fair. I'll update it sometime this week.
@SunRapper39
@jackieboy445
SunRapper39 Jan 13 @ 4:59am 
pls listen to jackie and give us a early b42 verison then take a break
jackieboy3 Jan 12 @ 10:21pm 
Can you bless us and just have an separate early 42 version without new monsters? Can satisfy the people waiting but also maybe a chance for early core bug fixes in the mod while you work on new monsters
A MYSTERY  [author] Jan 12 @ 3:55pm 
@SunRapper39
Not sure. I want to add some additional monsters, so I'll be working on it for maybe a month
Edua16 Jan 12 @ 11:40am 
Wow, thank u so much for answer my question.

Pd: I lovethis mod :)