RimWorld

RimWorld

Stylized Slave Collars and Headgears
50 Comments
SaddamHussein69 May 23 @ 3:06pm 
fine mod to restrict the tree huggers more for my dwarf colony
CigaretteMuncher123 Apr 24 @ 6:27pm 
techist are freaky
Gerrymon  [author] Aug 23, 2024 @ 4:27am 
MORROGANDER Aug 22, 2024 @ 11:50am 
your mods are legendary!
Gerrymon  [author] Jun 5, 2024 @ 3:28am 
@Zin: no worry! But I guess I should copy paste that link into the description, given that so many people are clueless about style....
❖ Säj ❖ Jun 4, 2024 @ 8:47pm 
OH! Sorry about that, I didn't understand the concept. Thank you for the link, it make sense now :)
Gerrymon  [author] Jun 2, 2024 @ 7:30am 
@Zin: Dude, it's a style, not separate items.
https://rimworldwiki.com/wiki/Ideoligion#Styles
❖ Säj ❖ Jun 1, 2024 @ 7:20pm 
Seems to be missing the collar files, such as Apparel_SlaveCollar under ThingDefs. Not sure how everyone else is getting the collars to work, but I"m might be having the same issues as =IntelektualnyBeton. I tried adding it myself by copy/paste the Apparel_Bridle file and tweaking it, but the collar images didn't fit the character.

Can any let me know how they are getting the collars to work properly?
Gerrymon  [author] May 29, 2024 @ 10:36pm 
@Minki: You can actually! My screenshots on Kinky Bodystrap have multiple styles collars in one image. See the recommended mod section for changing style, or even use Character Editor.
Minki May 29, 2024 @ 9:09am 
I hope to be able to craft all those shape of items not only followed by ideology style.
Those all arts are cool, but its a shame that I cant see all types of art on one save.
Gerrymon  [author] Apr 21, 2024 @ 4:54pm 
@IntelektualnyBeton: Have you researched complex clothing and/or activated ideology? These mods are only adding new styles, not messing with the base items nor their recipes whatsoever.
=MiZioMiZio= Apr 21, 2024 @ 6:42am 
Hi.
Sorry but after adding both mods, no collar or strap in the tailor bench or smithy.
Though the briddle appears in the tailoring bench.
What i am doing wrong ?
MORROGANDER Apr 16, 2024 @ 10:42am 
enslavement, with style!
LTS Mar 22, 2024 @ 9:14am 
I'm not sure what's more impressive: How varied yet vanilla-ish these look or the fact they were made with one hand.
Who's Askin'?! Feb 14, 2024 @ 4:37am 
Hey these are really good! Love to see little things like this that add different looks to the world, and appreciate it's all vanilla style compatible! :)
naQ_Qru Jan 24, 2024 @ 12:06pm 
i have basically the same problem that @mdungria item icon change to correct style and on equip use standard texture
epic_7000 Jan 22, 2024 @ 7:15pm 
S U S
Dark Jan 21, 2024 @ 3:54am 
Dying laughing at the techist collar being an ID badge.
thewanderingoutsider Jan 15, 2024 @ 7:21pm 
Is it possible to add chastity belts/cages to this mod? I know there is a chastity pants mod out there but I feel there aren't enough non-surgical options to control fertility in game and the existing options for ideology feel too rudimentary. I also want something that doesn't take a huge clothing slot either. I also feel like there should be more mood buff debuffs for things like the bridle as well.
Gerrymon  [author] Jan 2, 2024 @ 4:08am 
@carloscreeper: they are compatible as "not overlapping with each other" (yet, as long as they didn't add styles for slave collar and body straps), and I try to avoid making a style dependant on modded meme!
CarlosCreeper Jan 2, 2024 @ 3:39am 
is it compatible with Alpha Memes (by Sarg Bjornson)? or Vanilla Ideology Expanded Memes and Structures (by Oskar Potocki)?
if no, could you please make textures based in some of them, (i think the Scrappers could be made of ancient junk):steamthumbsup::steamthumbsup:
Gerrymon  [author] Dec 28, 2023 @ 8:26pm 
@vagineer1: Yes, it's vanilla behavior.
Vagineer1 Dec 27, 2023 @ 9:55pm 
Does the masochist trait affect wearing these and the bodystraps?
Soap Nov 29, 2023 @ 3:42am 
@Phrozehn To blow my own trumpet I put a CE patch together.
https://steamcommunity.com/sharedfiles/filedetails/?id=3048235163
Phrozehn Nov 28, 2023 @ 1:10pm 
Are there any plans to make this compatible with CE in the future? Love the mod, but kind of unusable with CE unfortunately.
Macropod Oct 10, 2023 @ 1:32pm 
@Gerrymon The RJW has a corresponding item, but it requires high technology and is not available to underdeveloped colonies. It comes with an electronic key, which is difficult to use. And besides, it fetters both arms and legs, so it is suitable for holding prisoners, but not suitable for restraining slaves who need free hands to work.
But there are also advantages.These shackles are visible when placed on a pawn, and you do not need to look through the contents of your inventory to find them. Their actions are also displayed on the health panel, which also helps in managing pawns.
The rogue lag's mouse is broken! Oct 9, 2023 @ 5:00pm 
This maybe too much to ask for, but will you add explosive collars or shock collars for techist and such. Like dead mans wonderland?
Nexi Oct 9, 2023 @ 4:48pm 
could it be possible to make it work with facial animation
Macropod Oct 9, 2023 @ 8:10am 
Is it possible to add real metal shackles to the game?
The "Medieval Tailor" mod already provides something like this, but there these items are unconvincing. Handcuffs interfere very little with work and do not interfere with fighting. Leg shackles do not reduce movement speed enough.
In addition, I would like the shackles: 1) to cause a negative reaction in their wearer, 2) to be visible not only in the inventory, but also on the pawn itself.
Soap Oct 9, 2023 @ 6:15am 
@Gerrymon thanks man! I've just uploaded it now,

https://steamcommunity.com/sharedfiles/filedetails/?id=3048235163

Let me know if you'd like me to do anything to it.
Gerrymon  [author] Oct 9, 2023 @ 5:02am 
@Soap: yep, go ahead!
Soap Oct 9, 2023 @ 4:08am 
@Gerrymon I've turned it into a standalone mod, are you happy for me to upload it? It's only a patch for CE, I haven't touched anything else.
okoyum Oct 8, 2023 @ 7:34am 
this will make my furry slave playthrough so much more immersive. I thank you
Soap Oct 8, 2023 @ 6:06am 
@BorisTheAnimal @Gerrymon With nothing better to do I've worked out a pretty scuffed CE patch, essentially made a second batch of textures that are one sided and a patch file telling it to load those if CE is active.

Some are a little wonky with the head types and it just will not work with the north/back of the head textures, but that's just down to CE layering ¯\_(ツ)_/¯

I'm more than happy for you to have these and put them into the mod if you'd like.
Gerrymon  [author] Oct 7, 2023 @ 7:14pm 
@boris and soap: I see. In this case, you need to ask someone else to make a CE patch for the layering :/

@Zanaikin: I don't think it's a good idea since some of the bridles are bulky af. You may change the xml yourself, tho 😬

@MC_0: Rejected. But anyone are free to use these assets for standalone mod as long they credit me.

@mdungria: can you elaborate? This need ideology because it uses its style system. If you can use standard collar without issue, I don't see any reason the bridles and styled collars don't appear, except something messes with the draw order (like pawn wearing far too many equipments)
mdungria Oct 7, 2023 @ 11:11am 
I'm not sure why but the bridles and stylized collars doesn't seem to be appearing in-game. My pawns don't seem to be wearing them (graphically) but it shows up in the gears tab.
MC_0 Oct 7, 2023 @ 10:43am 
Standalone mod in future? I would like access to all options :C :prisoner:
BorisTheAnimal Oct 5, 2023 @ 2:45pm 
yeah, was thinking about it and came to the same conclusion as soap. CE adds more layers to headgear, so while the bridle is counted as a normal hat (head (outer)), the slave collars were shifted to a special layer for accesories in CE called (strapped (head))
Soap Oct 5, 2023 @ 12:32pm 
Same issue as Boris, and it seems to be with Combat Extended, tried loading just the mod on its own and with just CE and I had the full sprite glitch. Must be some weird interactions with CE adding more parts.
zanaikin Oct 5, 2023 @ 11:01am 
I'm really glad to see this made!

Any chance of getting the bridle to cover only the jaw? as opposed to the current which also covers head/eyes/ears/nose? So it could be worn with other headgear?
Hermit Oct 5, 2023 @ 8:58am 
You're doing great work! Keep it up! :spiffo:
fooey_man Oct 4, 2023 @ 12:56pm 
"Uh oh, Abrasive Abe's been a bit too abrasive lately; time for the Bratty Bunny Ears while we wait to change his genes to be more agreeable" I love this game man. xD
Gerrymon  [author] Oct 4, 2023 @ 6:42am 
@boris: eh? I'll look into it, iirc it looks fine on my end..

@whenwrask: a veil obscuring the actual gag. It was made to complement the bodystrap mod and I thought it looks fine on totemic, but realized it late that the totemic slot was already used.
whenwrašk Oct 3, 2023 @ 10:30am 
what's the Christian bridle based off of?
BorisTheAnimal Oct 3, 2023 @ 7:24am 
im having issues with the way the styled collars are being drawn, the whole sprite is showing when looking forward, rather than part being obscured by the head of the pawn. BUt there is no such issue with the bridles and the unstyled collar
heeerrrrm Oct 3, 2023 @ 2:50am 
another banger thanks for this .
Gerrymon  [author] Oct 2, 2023 @ 9:21pm 
@Skye: The style system is a perfect solution for making plenty of items that have similar properties without bloating the crafting and dev menu!
RacistMoose Oct 2, 2023 @ 6:27pm 
No one cared who I was till I put on the Mask
Rubyson Oct 2, 2023 @ 12:31pm 
Sweet
Skye is a nerd Oct 2, 2023 @ 11:14am 
Love to see utilization of the style system like this awesome mod.