Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem is that disabling crits is built into the summoner, and to make them work, the easiest way is to replace this class with an exact copy, but with the ability to crit. Another mod most likely also works on replacing the class, so it turns out that they do not work together. As I remember, I added settings to disable crits for summoners, after that everything should work fine, but the summoner will not have crits
Like, for example if you set this to '50' and you have 160% Crit chance, you hit you first crit at 160% chance, second at 110% chance, third at 60% chance, fourth at 10%?
I just find it lame, you can only ever get Double Crits with vanilla stats.
There were 2 options here, either I fix everything through reflection, but before restarting the game all reforgings off and accessories are reforged as weapons, because of which they do not give anything, or change the class. I chose the second option, and to avoid problems I added the ability to disable this in the config. If another way to enable crits for the summoner appears, I will definitely refuse a copy of the class, but for now this is the only way.
If damage split is enabled, it takes the weapon's damage and adjusts the projectile's damage, multiplying by the number of minions required. For example, 1 eye requires 0.5 slots, and each eye will deal half the weapon's damage
What is more effective can only be shown by tests on specific weapons, for this purpose a function has been added to disable damage variability
broken in multiplayer?
modded minions not getting crits??