Total War: WARHAMMER III

Total War: WARHAMMER III

Hold the Walls!
28 Comments
Gorgious Mar 28 @ 12:03am 
Thank you very much ! Cheers
Strain  [author] Mar 26 @ 2:05pm 
@Gorgious thanks for the info, its fixed now
Gorgious Mar 26 @ 1:37pm 
FWIW causes crash to desktop when launching game with latest update. Cheers
[NC] Will Francesco Mar 24 @ 4:27pm 
the ai siege defender still immediately abandons the walls, sadly. Sieges feel so anticlimactic compared to WH2
MightNight Mar 7 @ 5:52pm 
@BulleTgt +1 for only ammo replenishment
BulleTgt Aug 12, 2024 @ 9:12am 
Nice mod, but I think it is a little too OP. It would be nice to have just ammo replenishment without additional bonuses
Strain  [author] Aug 1, 2024 @ 6:08am 
@Straker managed to find a way to do it and updated the mod
Straker Jul 15, 2024 @ 8:38am 
It really sucks there isn't a constant for replenish ammo every 10s or so (as if quickly leaving and coming back is more realistic, which you can do far faster than 10s).

Any update on this? That's all I want!
TheMediCat May 19, 2024 @ 1:57pm 
@Strain Thanks! Yeah, sounds like missile defence is already covered for wall units :)
Strain  [author] May 8, 2024 @ 4:29pm 
@Rincewind322 That sounds cool but honestly I dont know if something like that is possible. I think adding an AOE mortis engine effect could be pretty easy but I dont know if you can make it affect only enemies below you or climbing walls. And your units having a constant mortis effect even once enemies are up on the walls doesnt sit quite right with me.


@TheMediCat units get a 10% Missile Resistance (and I think about 20% range?) when docked on siege walls or barricades. Plus the actual models of the merlons block enemy missiles, which actually prevents quite a bit of damage plus of course line of sight disadvantages for the enemy. With all these advantages I think another bonus to Missile Resistance seems a bit too op for me.
TheMediCat Apr 12, 2024 @ 9:00pm 
Is there a way to make the units more resilient to missile attacks? To simulate the cover from the wall/merlons. Or do those already protect them?
iDon'tSpeakRussian! Feb 16, 2024 @ 7:32am 
if you mean update you did not bother to check ingame if it works did you? :D because it does
fdream Feb 2, 2024 @ 1:25am 
up pls
sarumanthecursed Oct 3, 2023 @ 6:58pm 
should be in the base game honestly
current base game buffs arent good enough
Rincewind322 Oct 3, 2023 @ 3:37pm 
@Strain Hi I adore this mod, troops trying to hold walls generally have a huge material advantage over troops trying to climb/assault them. In that spirit, and thinking about the Warhammer Siege rules that let unengaged units on walls to drop rocks as Strength 4 hits against enemies at the base of the wall, would you consider adding an effect that perhaps applies Direct Damage against units climbing ladders onto held/defended walls (either for a set period or as long as they have models on the ground, whichever is more feasible/reasonable)? This would also be in the spirit of units manning guns on walls in Empire TW, and generally a potentially better representation of troops holding walls than just their control of the Wall Towers (imo).
Incata Oct 1, 2023 @ 4:42am 
@Strain The way you do it makes the bonus visible so you do have an advantage.
Strain  [author] Oct 1, 2023 @ 4:35am 
@ShadDoUrden Thx for the translation!

@incata nice catch! didnt think about that, to me the most simple way seemed to be to kind of "mimic" the "siege defender" buff and just modify the stats it provides and when it applies
XIII07 Sep 30, 2023 @ 12:55am 
@Incata thank you for sharing this. That is actually good to know (didn't know about the resistance)
Incata Sep 28, 2023 @ 1:05pm 
@Oombrella Units on walls already get bonuses in the original game, 20% missile range and +10 missile resistance.

@Strain This could be achieved in a much simpler way, adding
wh3_ef_line_siege_wall / stat_melee_defence / 5 / add
wh3_ef_line_siege_wall / stat_morale / 9 / add
In special_ability_phase_stat_effects_tables you would get the same effect without further additions but thanks for sharing your work.
Light-hero Sep 28, 2023 @ 12:32pm 
This!
SenPie69 Sep 27, 2023 @ 9:48pm 
ohh this is impressive, i love it
FiringBlindly Sep 27, 2023 @ 8:55pm 
Hold the Door ;-;
ShadDoUrden Sep 23, 2023 @ 3:15am 
Oombrella Sep 22, 2023 @ 4:37pm 
I feel some missile resist and/or missle block chance would be good too, since leaving melee on the walls makes them sitting ducks for any non-straight firing units.
Rincewind322 Sep 22, 2023 @ 7:30am 
Great mod!
Strain  [author] Sep 22, 2023 @ 6:15am 
I dont really know if the ai takes buff abilities like this into consideration for their actions, but they probably do not hold the walls longer I would guess
Merchant of menace Sep 22, 2023 @ 5:35am 
Nice idea. Does the ai also hold the wall longer because of this buff?