Total War: WARHAMMER III

Total War: WARHAMMER III

黑暗精灵将领卫队(坐骑拓展)
18 Comments
shixuejia2010 Dec 28, 2024 @ 10:38pm 
整个高精,yes,yes
云海沉香 Dec 10, 2024 @ 11:58pm 
为什么没有高精啊
雨瘾者 Aug 23, 2024 @ 12:48am 
哥做个高精的吧
HIT Jun 11, 2024 @ 3:06am 
goooooooooooooooooood
Elv May 25, 2024 @ 10:48am 
大佬 高精啥时候搞一个
水月 Feb 5, 2024 @ 5:49am 
能给驯兽师加个将领卫队吗
输了越南下个输缅甸 Feb 1, 2024 @ 4:41pm 
奴主蝎尾狮好评
XDD Jan 21, 2024 @ 7:23am 
希望能增加暴龙坐骑
桑乔自助探店 Dec 17, 2023 @ 8:58am 
这个没有sfo版本吗,verins让魔女车0弹药很离谱
leek Sep 23, 2023 @ 6:59am 
太喜欢这个系列了!!赞啊
leek Sep 23, 2023 @ 6:58am 
黑方舟领主:作者大大!看我一眼!求你了!
Tunch Khan Sep 20, 2023 @ 4:56pm 
Dark Elf General Guard (Mount Expansion)

"Provincial flow: a mount mod that adds many types of mounts and general guards to the Dark Elf

To be fair, there doesn’t seem to be much to introduce about mount mods.
The two Dread Lords and Assassin Affairs Officers of the Dark Elf have always been in an awkward position.
I had to do it anyway, so I just added a bunch of them.

Compatible with existing archives, theoretically no conflict with other mods
There are no changes to the original game content, all entries are added

Roughly divided into two parts, mounts and generals and guards."
Tunch Khan Sep 20, 2023 @ 4:55pm 
"The added mounts are as follows:
1 (Male Dread Lord: Cold Lizard Chariot
Unlocked at level 10, standard long-range combat vehicle

2 (Female Fear Lord: Manticore
Unlocked at level 15, between Pegasus and Black Dragon

3 (Slave Master: Manticore
Unlocked at level 15. While playing, I discovered that the slave master does not have a manticore.

4 (Death Witch: Dark Steed/Manticore
Unlocked at level 5/15, the original girl only had two options: walking and getting in the car, and the Blood Bone Shrine was torn apart by dogs. Of course, more choices are needed.

5 (Sorceress: Manticore
Unlocked at level 18, add a mount to make the mage affairs officer more capable.

The additional generals and guards are as follows:
The general's guard requires skill points to unlock, is considered a unit, and can receive additional red line/technology bonuses.
The initial version starts with unlocked skill points, and the advanced version requires level 10"
Tunch Khan Sep 20, 2023 @ 4:55pm 
"1 (Male Fear Lord:
Black Repeater (with shield)/Dark Rider (repeating crossbow)/Black Ark Pirate (hand crossbow)
Coldlizard Dread Knight/Raven Striker

2 (Female Fear Lord:
Dark Swordsman/Dark Rider (with shield)
Coldlizard Dread Knight / Black Guard of Naggarond

3 (Slave Master:
Dread Spearman / Black Ark Pirate / Dark Rider (with shield)
Cold Lizard Knight

4 (Death Witch:
Wu Ling
Sisters of Killing / Witchling Rider

5 (Assassin of Kane:
Shadow (Dual Wield) / Executioner"
Tunch Khan Sep 20, 2023 @ 4:54pm 
"Numerical design:

It has not yet been fully tested in the campaign (meaning only two gears have been opened). If I have time to play in the future, I may make major adjustments to the values.
Relatively speaking, the mount values are quite reasonable.
Although the Manticore is a mount with very dark elf characteristics, its performance in the game is actually average. The sorceress riding a manticore seems to be similar to riding a pegasus. Anyway, it is not likely to bite people. On the contrary, the slave master and the little sister really need this mount. The little sister's Blood Bone Shrine has just been weakened, and the slave master's cold lizard car is not performing very well.
As for the cold lizard tank of the male fear lord, it is purely out of personal preference (drag racing)"
Tunch Khan Sep 20, 2023 @ 4:54pm 
"The generals have different names because of the Dark Elf, and the strength of some generals is very uncontrollable (mainly those of the slave master, and the executioner of the Kane Assassin)
The Dread Lord's general guards don't perform very well because of the poor yellow line (but the Lord can brush up on characteristics)
Executioners and Black Guards are not suitable as guards for ordinary lord affairs officers. They are just made up."
Tunch Khan Sep 20, 2023 @ 4:53pm 
"Dark Elf actually does not need reinforcement at all. Now in the Dark Elf campaign, with its high income/cost recovery speed + high post-war looting, it can be promoted very smoothly.
But since we play games anyway, it’s not troublesome to make a mod.
Dark Elf is more in line with the theme of generals and guards, and the soldiers are enough to support a mod.

I have the idea of adding mounts to the Black Ark Lord. After thinking about it, it seems that I have never seriously equipped the Black Ark with soldiers after playing Hammer for so long. I’ll give it a try.

The original intention was to save the Kane assassin and give him some mounts and so on. It turned out that his action model did not match many arms.
It seems too perfunctory to give it to a Shadow Guard, so let's just give it to an executioner.

When I have time, I will fix the values while playing, but the overall framework will not be changed.
If there are bugs, please report them."
JUGG0DeYes Sep 20, 2023 @ 10:02am 
你做地哟西鸭!