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but only snipers gives me the name only looser...
the attack speed upgrade works it?
it 2sps from the beginning and after the upgrade -10sps
for me they dont shoot really faster with this upgrade
and in one game after this upgrade attack speed was it first -10sps then few days later was it -2sps...
I attempted the map twice. First time with soldiers, ~1.3 million gold in upgrades and 1800 units, barely held the 200 giants trigger, then died to day 50 wave.
Second time ranger. ~1 million gold in upgrades and 2000 units was enough to clear all but the final map trigger including the 700 giants trigger. Didn't even bother checking the triggers after that and just yolo'd everything. Finished upgrades by day 52 and just afk'd and won.
About the front most 500 rangers kills nearly every giant of the lane attack waves. The occasional mutant will run through and dodge every arrow until it meets a stone tower, but other than that ranger's damage is ridiculous.
next time i try kensei mode
please i want more hahah
it was tricky!
id say this is the best RR map you've done so far! I like Kensei mode a lot!
thanks again and keep them coming :)
About 群伤, I meant the area damage for the sniper on day 60+. Also, that is a pity that there is no Kensei Mode for the Tower defense (It is too easy after day 40). Tonight Saturday is my game time, and I am excited now to start a new rushrush war ^ ^.
Have huge waves jumping, making the challenge much harder. It looks like a bug, maybe others have seen it?
Great map, again! :)
I havent made it far with Soldiers yet and for sure noticed how much harder it was
lots of fun though!
thanks.. if you do the changes just send a pm with the new map-version and will download and play as soon i have the time..
just one heads up i forgot to add in the previous msg: lucifers/mutant would be nice to get more range bonus as well than standard 3-4 you have per unit! if you can not get them in towers.. the reason for that is because well: there's always that "river" between lane where mobs spawns.. without extra range will be impossible to play mutant for example
about allowing titants-lucifers mutant in towers.. i don't know how to code but i do have a few maps that i played that had it build in, i don't know if it will be useful for you to get the map or if you can talk with that creator and ask if he can share the code https://steamcommunity.com/sharedfiles/filedetails/?id=2877249148 .
here is the map, if my memory does not fail me that map have everything, from allowing lucifer in towers to atking behind all etc.
my feedback is that soldier needs to receive a hidden upgrade for kensei tv mode since is not impossible to clear but for sure is dozen times harder than ranger or sniper so is very unbalanced.
unfortunately i don't know how to code,
the best i can do like i said is if you do something along the lines of by editing the already existing code! if you can!
100 times for +4 dmg with 5k each
10 times for 40 dmg with 200k
5 times 120 dmg with 600k
in a normal run we can go up to 5k units , where titan for example will be limited to 400 tops more or less.. mutant even lower.. thus making basic update cheaper will allow us a powerful start and makes it somehow viable..
the amount of money needed for all titan upgrades will be around 5millions gold.. where for sniper run it costs ~4millions
this will make so titan have a fighting chance but you still need to invest heavily on money-house to sustain those 5million upgrades titan-mutant-lucifer vs other units..
for kenseitv mode, where mobs reaches 700k hp.. you could add extra upgrades for iron-oil for those units that increase atk or aoe..
If you do it, i will be more than happy to test and give feedback!
starts with oil rig already and unlocks thanatos-mutant-titan and center as you build foundry, this will allow for a 5 day defense if you rush everything
adjust the money needed for upgrades,
by adjusting the upgrades price x amount per stage of the game will solve balance problems at easier and less troublesome way.
earlier on when there's a limit of units because lack of oil, we get cheap upgrades.
the middle game when there's enough OIL plus not so hard waves, we get the same upgrades.
last-final days, because we need to defend hard waves and limited by units again, we can buy more of bigger upgrades
makes so earlier upgrades have 50 times(at 5k-8k tops), middle upgrade 8 times and last upgrade 3 times is a nice balance for starts should be a good start
secondary upgrades that may be put into consideration as well: alllowing mutant-lucifer in towers and with it by passing walls to do dmg! Once they climb
it took me 5 tries to clear kensei tv mode but tbh i prefer the OLD maps a little because i found it very nice to try to platinum like using all units, all lucifer, all titants runs!
@Tragicallyhip
Overall nice rush rush experience but seeing you are making changes to the format i would like to make a few suggestions:
first: about kensei tv and mysthery mode, let's us select which unit we want, because sometimes we already cleared sniper-soldier run and want try ranger run but it keeps pooping sniper-solder all the time.
and second, since i'm stating about ranger-sniper only run.. why not add a new twist to it? make titan-lucifer-thanatos even mutant run in a option in the map.. all you need to do is balance it with upgrades vs money spent or resource needed!!!