WARNO
Chinofchrist Realism Mod
593 Comments
Oatmilk Nov 16 @ 8:50pm 
this is good
mightyo Nov 15 @ 6:47pm 
@chinofchrist please let me know, if you don't have the latest dlc with London H.D.R, i'll get it for ya
mightyo Nov 15 @ 6:43pm 
@chinofchrist cheers m8, yeah i imagine how much hard work you put into it, every single time Eugene basically resets your work. Odd that they didn't come up with a better idea how to modify game files. Anyways thanks for your work
chinofchrist  [author] Nov 15 @ 2:16pm 
Alright we back! CRMxWIF will take longer though...
chinofchrist  [author] Nov 15 @ 10:46am 
I don't like when Eugen updates anymore :(
mightyo Nov 14 @ 2:53pm 
@Skytrooper2305 alas, that's fine, due to the recent update (from yesterday) to core game files by the Eugene most of the mods require update, it takes a lot of effort, so fingers crossed Chin will be able to update it sooner or later. Oh Godspeed
Osama Bin Laden Nov 13 @ 5:21pm 
update pls
Skytrooper2305 Nov 13 @ 6:25am 
Hey chinofchrist. Just a question, neither of the mods appear playable on the mod center and I can't go to the steam page of the CRMxWIF steam page from the gaame. Is this a known issue? Is it on my part? Is there a way to fix it?
chinofchrist  [author] Nov 11 @ 11:34am 
If your were subscribed before, go to C:\Program Files (x86)\Steam\steamapps\workshop\content\1611600 and DELETE the 3602635983 folder. This is the old CRM x WIF. You don't need it anymore. Just make sure there is a folder called: 3604007436
chinofchrist  [author] Nov 11 @ 11:28am 
Finale L'eterno Nov 9 @ 11:04am 
Correctly understood, that is what I was expressing.

If I had unintentionally hit the target, that would be reasonable, but merely having units fire from behind the front lines should not be counter-battery unless certain units disregard LOS limits.
chinofchrist  [author] Nov 8 @ 3:57am 
Noted. I'll have that changed in the next patch. Increase in aim time and decrease in accuracy. I've had a crazy few weeks so CRMxWIF is a bit delayed. But I almost have a working initial version!

Finale L'eterno, like attacking ground will get that unit hit by counter battery?
zombykilla Nov 7 @ 4:56am 
Love the mod, but AGS-17 is like others have said way too versatile since they have indirect fire that melts infantry and can take on tanks and apcs. Not sure if you're aiming for realistic ranges, but MANPATS also seem to act like snipers with how long range and accurate they are.
Finale L'eterno Nov 2 @ 12:14pm 
We've also found another issue today: when units firing at ground (not artillery, but tank machine guns or IFV cannons), ene's artillery can pinpoint the gunfire from ten kilometres away and start suppressive fire.

It's become a bit of a shortcut for spotting enemy artillery, but it's a bit of a laugh really.
Finale L'eterno Nov 2 @ 12:07pm 
As @Monata said, the AGS-17 is currently proving itself to be a real beast in the forest, with its amazing accuracy and indirect fire capability. I'm sure we can all agree that its precision and damage output against armoured units could be lowered. Otherwise, my comrades might not be heading to the front lines for much longer.
Monata Oct 31 @ 4:12pm 
Good mod but the AGS-17 and maybe other AGS units are insanely busted, very obvious in army general where you fight them almost every battle. Ontop of being able to penetrate all APCs armors they can also kill tanks like leopard 1s/2s. I assume the mod also gives them a indirect fire capability like in real life but thats just means theyre able to fire through forests to kill these units. Also since theyre a static they can take quite a beating.
fingeldink Oct 25 @ 2:11am 
Do you have an eta for when the WIF x CHinochrist realism mod is out both of my favourite mods,
Vader Oct 18 @ 9:51am 
@chinofchrist nice! got back to WARNO after short break and I thought this is exactly what the WIF mod needed, especially the better AI
Finale L'eterno Oct 18 @ 7:38am 
@chinofchrist I really can't wait to see it!

btw, I hope you will lift the restrictions on Free Deck in the next update, allowing each battle group to have 6-8 companies or even more, and permitting each company to have 6-8 platoons or even more, so that the deck can be utilised to its full potential.
chinofchrist  [author] Oct 18 @ 6:13am 
Chinofchrist's Realism Mod x World in Flames coming soon.... ;)
Room360 Oct 15 @ 8:46pm 
Great mod. Thank you!
mightyo Oct 13 @ 12:36pm 
@alexandreagrg it works well. Ai becomes more challenging and interesting, i wanna say harder and smarter to some extent
alexandreagrg Oct 12 @ 2:16am 
With this mod, what happens to singleplayer? Can the AI ​​handle the changes?
mightyo Oct 9 @ 8:29am 
@[TLC]mwt80 cheers, mate!
[TLC]mwt Oct 9 @ 7:43am 
@mightyo,
you have to revert back to previous version i you want to play it, until it is updated
mightyo Oct 8 @ 8:20pm 
Hey @chinofchrist your excellent mod is greyed out in the mod center. I am not sure whether it's an error on my side or incompatibility with the game version. Appreciate your work! Thanks
chinofchrist  [author] Sep 29 @ 7:43am 
@Vader, I'll wait and see if the other modders want to colab so we don't double the work but are you pretty skilled with blender? Are you familiar with adding models to WARNO? If you like, hit me up on discord. I have the same username :)
Vader Sep 29 @ 1:15am 
@chinofchrist Great to hear! I will have to give it a go ASAP.:steamhappy:
Rhine Sep 28 @ 7:21pm 
when will czech national decks be avaliable?
mightyo Sep 28 @ 1:22pm 
@chinofchrist , just wanted to say thank you for your time and effort you put in your mods. Don't get me wrong, the whole modding community of Warno is incredible, i respect their hard work and dedication, but your mod especially just perfectly suited my playstyle. The AI feels now like a real challenge, the other implemented changes added so much flavor and immersiveness. Such a delight. Thank you for that!
chinofchrist  [author] Sep 28 @ 11:22am 
@Spyfan1924, just updated. Let me know if it works!

@Vader, guess what.... I just finished my automation process! Smoke for recon infantry (if they have less than 4 weapon types) is back!

@Dean_E_Hess, <3
Spyfan1924 Sep 27 @ 10:38am 
heads up, new update my friend and the mod is currently unusable, though please take the time you need
Vader Sep 26 @ 10:57am 
Hey, I love your mod, I remember getting it for the smoke grenades like a year ago lol, sad that they went away but I hope you find a way to automate it! Anyway, I noticed some units don't have 3D models, I could help make the models.
Dean_E_Hess Sep 25 @ 9:41pm 
Your mod is really amazing. thank you so much
chinofchrist  [author] Sep 25 @ 12:53pm 
Shoooot, new patch lol. I'll finish updating tomorrow. I have 2 files left.

@Λpex - Raubtier, yeah I was thinking either that one or World in Flames. I'll try to message their creators creators on discord this weekend.
Finale L'eterno Sep 25 @ 11:30am 
Hey Chino,

I've long hoped that you would collaborate with the modern mods to create a supermod, as your work is truly the cream of the crop in this field.

I particularly recommend Death Or Dishonour, which currently has the largest number of models.
chinofchrist  [author] Sep 25 @ 10:18am 
I just did some small updates. Life is getting a little crazy right now. Instead of 3d modeling myself I'm going to try to find some other mod creators and see if I can make my changes compatible with theirs so y'all can enjoy my gameplay changes with more modern units.
chinofchrist  [author] Sep 25 @ 10:17am 
@ЗакрывательШашек, Interesting... I only increased the damage from the TOS. I'll try to figure out why that is.

@Homeboy Terry, maybe try the unsub resub trick?

@DDR, I'm not too sure about adding that haha I was thinking more cruise missile nukes

@Turbonix, on it my guy!
Man, in this mod TOS can't even destroy any tank with even direct hit, why is that so?

Just some Leo 1 standing in the midst of explosions and doin' fine
nort sentnal iland canibal Sep 18 @ 5:53pm 
Mod crashes my game on startup
DDR Sep 14 @ 6:42am 
iIs possible add some dirty bomb
of low nuclear potential, let me explain better, it was said that the Warsaw Pact had the technology of red mercury, that of manufacturing an atomic bomb the size of a tennis ball, which later turned out to be fake, well perhaps equip the infantry with small dirty bombs with red mercury of very limited range and radiation?
Turbonix Sep 1 @ 10:33am 
@chinofchrist
Thank you for keeping the mod alive! <3
best mod :D
chinofchrist  [author] Sep 1 @ 7:50am 
Compatibility update is out! However, new units will not be added until later.

@Thanos.Thicc.HD, great idea! I'll add it to the to do list.

@NimdaQA, I used to have that but it caused a crash next time a skirmish match was loaded.

@pabloignaciopachecocarrasco, yeah when I have more time on my hands I want to figure out how do do that.

@Λpex - Raubtier, gotcha, I'll look into increasing the damage / damage radius. In the meantime it should be more accurate since I fixed the overshoot problem.
Rhine Aug 31 @ 2:55pm 
will this be updated for the early access of SOUTHAG or will you wait to update till SOUTHAG is fully released?
Thanos.Thicc.HD Aug 22 @ 12:58pm 
Could you add M1047 LAV and BMD-3 as transport options for infantry?
NimdaQA Aug 20 @ 10:16pm 
Would it be possible for you to add more starting resources options? Kind of makes free decks useless.
pabloignaciopachecocarrasco Aug 17 @ 1:19pm 
thanks for this amazing mod, i can't wait to add mines and trenches, with engineers units or something like that
Finale L'eterno Aug 16 @ 1:29am 
The JASSM is pretty impressive, I even set up a mission with my friends to try out this powerful weapon.

But after doing a lot of testing, we found that the explosion range is too close. Often, the animation spread to the units, but the units weren't harmed.

Also, need to improve the accuracy of ground attacks (unguided). Even when attacking big targets like FOBs, there's still a good chance of missing.
chinofchrist  [author] Aug 15 @ 11:41am 
@DDR, I'm planning on adding munitions launched by strategic bombers like the TU-95 but more as off map support. I don't have plans right now to add strategic bombers in as controllable assets with new 3-d models.

@Davy Jones, right now it's just the TOR, but it seems there is a bug that only allows missile engagement if ROE is set to attack unarmed transports. I'll add more missile interception after Eugen fixes this bug.

@⭕⃤ TOMMY VERCETTI⭕⃤ @TheWeirdOne, Thank you! :)

@Mjolner, Thanks! Maybe if I have enough time and learn to add custom 3-d models. I'm going to start small with missile models and recon drones, then expand from there.

@pabloignaciopachecocarrasco, I don't see this unless there are a crazy amount of impacts going on. I think that's an engine thing since there are no settings for impact time.

@moo12171, All testing I've done with the JASSM works. You have to target the ground.