RimWorld

RimWorld

Adaptive Storage Neolithic Module
179 Comments
bradson  [author] Oct 5 @ 5:47am 
Yes, an update is planned. No, a date or timeline for that is not
qux Oct 5 @ 5:37am 
Hello, do you plan to update the mod?
bradson  [author] Oct 4 @ 12:09am 
Coloring of buildings made from chunks had issues with CE, getting replaced with white. Pretty sure that's been fixed by now though, and if not will be anyway
新垣夜夏 Oct 3 @ 11:52pm 
I'm using Combat Extended. I wonder what feature does this mod conflict with Combat Extended? (as it's listed in Incompatible Mods)
Mocho Oct 2 @ 8:59pm 
praying this gets updated and the medieval module comes out soon
qux Sep 27 @ 11:58am 
no news ?
Lemniscate_Mike Sep 7 @ 4:37pm 
Anyone ever fix the stacked chunks not being colored properly(Staying all white)?
Hakkai Aug 6 @ 11:56am 
This storage looks stunning! can't wait for it to be balanced for 1.6!
Gatoviejo =^,^= Jul 27 @ 7:57pm 
1.6 please
LordBeef21 Jul 18 @ 9:41am 
@Bradson I'll get on Dubs, then :) Rimworld maincord is a little intense, lol
bradson  [author] Jul 17 @ 1:37pm 
Nothing dedicated to storage mods, but I'm active on dub's, mlie's and the server literally named rimworld
LordBeef21 Jul 17 @ 12:45pm 
Hey, is there a discord for these mods? I'd love to help out or collab
Iirly Jul 12 @ 9:15am 
Thanks for that info. Can't wait for the rebalance, i adore this mod.
bradson  [author] Jul 11 @ 8:46am 
The mod does technically work as is on 1.6. We've had a rebalance planned for a while, some of it implemented on github, but it totally can be used without waiting for an update too
Black Bird awa Jul 11 @ 7:55am 
1.6 pls
Padawan Jun 27 @ 5:39am 
It's doing it with every items, and yes I use an earlier 1.5 build so it might be the problem. Thanks !
bradson  [author] Jun 26 @ 11:26pm 
I've seen someone else get that error by having their game version set to a beta build of 1.5, not the current version. Could be a mod conflict too. Maybe steam skipping a file when downloading if it's only exactly large pots
Padawan Jun 26 @ 11:09pm 
Large pots are not displaying items as shown in mod description, they showing as vanilla shelved items. Why is that ?
Tytonia Apr 5 @ 9:24am 
Uups just saw that @mad already have solved it - soo just an updated for everyone who is as blind as i am...
Tytonia Apr 5 @ 9:14am 
Hellow people - for everyone who have the "chunks white color bug" - check if you use the Sense Of Depth For Tall Buildings mod! If you disable the chunks in the mod settings of sense of depth you may solve it and the storage looks perfectly fine again ^.^ Maybe @soul could add this as an "soft inkompatibility" or sth. like that in the description?:)
Bus Driver Feb 27 @ 2:35pm 
This would be perfect to have available in the animal tech level of VFE Tribes
Iirly Feb 15 @ 10:21pm 
Would you consider making the items in the cloth and wooden baskets be hidden inside them instead of sitting oddly on top of them? Or is there a setting existing to make this so? All other storage i can put contents in, with an amount number at the bottom.
Harmonea Feb 7 @ 1:35pm 
Just wanted to drop a note to say this is my favorite storage mod. I adore the texture variety and the way it shows what's inside whenever possible. I don't mind my storage taking more physical room (due to the exclusive storage mechanics) if the appearances of the storage items are this cool, and I'm eagerly (but patiently!) looking forward to your plans for more tech levels.
Arky Jan 18 @ 5:14pm 
why the stockpiles that only accept wood for example do not start with wood checked on? I have to build it then set it to allow wood, even when wood is the only thing that is allowed there. The same is true for the haypile, stacked chunks, and textile bundles
Soul  [author] Jan 4 @ 9:51am 
@Felios
The lumber storing is a compatibility bug between the two mods due to the way Expanded Woodworking works. It is not the intended behavior.
Felios Jan 4 @ 9:48am 
This mod looks great! But I wasn't aware any mods added new wooden logs BESIDES Expanded Woodworking? It feels really weird for a neolithic tribe to store lumber at all.
Hedgehog Jan 3 @ 10:09am 
Oh, OH, i havent played vanilla for so long that i vorgott that flour isnt vanilla! my bad! ^^*
Soul  [author] Jan 2 @ 3:09pm 
@Hedgehog_AUT
Flour isn't vanilla. We don't have extensive mod compatibility yet.
Hedgehog Jan 2 @ 1:43pm 
First of all: great mod and incredible artdesingn!
I whould love to store flour in those pods though, or is there a reason we cant do that?
Montu Dec 31, 2024 @ 2:45pm 
Gotcha, thank you!!
Soul  [author] Dec 26, 2024 @ 2:51pm 
@Montu
Yes, we are still developing the mod. Most of the reported bugs arise from incompatibilities, which are not on our end. Therefore, the best we can do is wait for the authors of those mods to fix the issues.
Naturtok Dec 15, 2024 @ 1:13pm 
@Karoline Dianne I've been having the issue for the longest time, I haven't found a fix fwiw
Montu Dec 15, 2024 @ 1:10pm 
Is this mod still in development? I really want to use but looks like it has some bugs to iron out. Thank you!!
Karoline Dianne Dec 1, 2024 @ 4:03pm 
Running into an issue where the stacked chunks don't color based on the stuff they're made of. They're all just stark white.
Otherwise, hell yeah I can't wait for the future sets!
Soul  [author] Nov 15, 2024 @ 11:30am 
@Mocho
Yes, we plan to cover all tech levels.
Mocho Nov 10, 2024 @ 2:26pm 
I see that a medieval module is in development, will there be an industrial and spacer module too? Maybe even an archotech module?
Margie Nov 6, 2024 @ 5:41am 
It's gonna be one hell of a ride to add support for Vanilla Plants Expanded.
Naturtok Oct 6, 2024 @ 3:06am 
also, is there a way to reset the textures of an object? the Stacked Chunk is really messed up and a.) doesn't say I have the chunks even if I do, and b.) displays a broken white color no matter what stone type is used to build it.
Naturtok Oct 6, 2024 @ 12:28am 
Will the medieval version have a meathook? I'm looking to stop using Reel's adaptive storage mod since it feels pretty overtuned and turns items I'd rather not be storage into storage, but afaik it's the only adaptive storage mod that adds a meathook :c
Iirly Sep 17, 2024 @ 9:00pm 
Having an issue with the wood piles. We can build them, but pawns refuse to put wood in them.
ZyrahRavenSteel Sep 12, 2024 @ 8:24am 
Awesome :)
Soul  [author] Sep 12, 2024 @ 2:33am 
@ZyrahRavenSteel
Medieval is in the works currently.
ZyrahRavenSteel Sep 10, 2024 @ 2:48pm 
Is there plans for a "Medieval" "Industrial" Etc. Modules as well?
Computica Sep 9, 2024 @ 5:37am 
@Arky Sense of Depth has a options menu where you can toggle effected buildings individually.
Computica Sep 9, 2024 @ 5:36am 
All storage objects need to be passable to prevent the standing bug / 10 Jobs tick; It happens when pawns can't get to a certain section of storage.
RocketRacoon Aug 14, 2024 @ 2:20am 
Okay, thanks for the answer and this awesome mod!
Soul  [author] Aug 13, 2024 @ 10:58am 
@RocketRacoon
It's a possibility, but we must cover vanilla first, then DLCs before we tackle major mod compatibilities.
RocketRacoon Aug 12, 2024 @ 1:15pm 
Any chance you will add support for Vanilla Plants Expanded & More Plants for the textures? I love how the pots look with the vanilla vegetables :D
Soul  [author] Aug 4, 2024 @ 10:24am 
@Kalmorph Mod incompatibility. A fix is in the works to address the issue.
Kalmorph Aug 4, 2024 @ 5:36am 
Hey, the Stacked Chunks are always white, they don't seem to adapt with texture/color properly. Is that an oversight or actually an issue?