Garry's Mod

Garry's Mod

[IV04] - Halo Combat Evolved Nextbots
156 Comments
flood_jugganaut Nov 1 @ 7:25pm 
Elite Spec Ops Officer does't move or fight at all.
Rutas_Vadec Nov 1 @ 7:47am 
No only death animations just like in the actual game.
Corrosion Oct 28 @ 6:28pm 
Is there an option to make them Ragdoll instead of the Halo CE death pose?
Kaylee83 Oct 9 @ 11:40am 
also the friendly spartan setting doesnt work for me, doesnt throw out an error or anything. toggle just doesnt work. at least master chief is friendly!
Kaylee83 Oct 9 @ 11:37am 
they only lock onto one target at a time and REFUSE to attack anyone/anything else until the target dies which makes npc fights really weird and also makes it pretty difficult to fight them with another player since theyll go for only one person
CMB Benefactor Sep 17 @ 5:30pm 
They also can tank like 5 rounds of hunter's blast cannons.
CMB Benefactor Sep 17 @ 5:26pm 
Their weapons don't really do much damage anymore. It takes a long time for them to be killed. Regular humans tank the swords with 4 hits.
i hope he updates it and fix's some of the bugs
Noobinater Aug 7 @ 6:19pm 
i think this needs another update because of the thing they ran on got changed. they seemed to of broken the same as the SPV3 halo npcs that also need a update. is there a way to get a older version of whatever these npcs run on?
SaladBowl99 Aug 4 @ 7:20pm 
the marines that spawn in the warthog sometimes have their guts out lmao
croissant78 Jul 27 @ 5:39am 
the enemies dont fire their weapons they just charge
Sage Jun 17 @ 12:23pm 
is there a reason why the spirit flies down it flings some covenant away

(its actually pretty hilarious)
AtomicJuno Jun 9 @ 10:20pm 
Are shade turrets invincible? Not even spartans seem to be able to kill them
marsh Jun 9 @ 12:10am 
Master chief seems to prefer to run up close to enemies rather than shoot them at a distance, also he can't throw grenades very well they always end up at his feet
Dopey  [author] May 9 @ 1:50pm 
I used it on peer to peer and it worked okay, depends on the map, if you use them on for example a map with lots of displacements (for instance a very hilly area) and spawn a LOT of them might be laggy.
mortyjoe_official May 9 @ 1:47pm 
Can i use this for a large scale server ? was wondering if its ok ??
Drputtyboss May 9 @ 1:37pm 
ight, thanks a lot
Dopey  [author] May 9 @ 12:31pm 
Hey!! Try installing Draconic base, should make it so cubemap brightness scales dynamically.
I'll try to make them less shiny for vanilla Gmod soon.
Drputtyboss May 9 @ 12:23pm 
yea quick question, why are the cubemaps so bright?
Cheesebuster May 7 @ 5:05am 
actually why they all so shiny
Cheesebuster May 7 @ 4:00am 
dumb question are the weapons required? asking because i'll just be watching them fight lol
Dopey  [author] Apr 13 @ 11:27pm 
@ Lunar Chris there is, just type hce_destructabledropships I think
Lunar Chris Apr 13 @ 5:17pm 
If this mod is gonna be updated, could you add a toggle to make dropships destructible?
KirkRonanCrusader Apr 4 @ 3:43pm 
Noted
Dopey  [author] Apr 4 @ 9:44am 
@KirkRonanCrusader make sure you have cubemaps on (mat_specular 1)
KirkRonanCrusader Apr 4 @ 9:28am 
for some reason the npcs dont have the shine shown in the screenshots, leading to them looking kinda bland. is this intended or not?
Ru'swum Apr 2 @ 10:49am 
this comment thread is dead asl 💀
JimmyJimJim Dec 27, 2024 @ 9:49am 
chat why does the pelican drive in the ground on gm_construct
AntlionSoldier344 Dec 21, 2024 @ 2:52pm 
can the dropships be destroyed?
Eternantium Dec 17, 2024 @ 9:52pm 
Need some help, I can't get these guys to spawn. Do they have compatability issues with other Halo nextbots or something? And I don't mean I get an ERROR model, I mean nothing spawns at all. I figure either incompatible with something or I'm missing something.
Tyrone the Third Dec 1, 2024 @ 12:41am 
could you make these npcs friendly with other covenant mod npcs
zilla101 Nov 17, 2024 @ 5:58am 
can i just say that this is one of the best gmod mods i have ever used 10/10 good job
Dopey  [author] Nov 16, 2024 @ 6:46am 
@nateyolo98 - no navmesh on your map.
nateyolo98 Nov 16, 2024 @ 6:20am 
hey idk why but the npc just spin around
lonjoe2001 Nov 15, 2024 @ 10:33pm 
is there any way to make unsc npcs friendly to players?
Mr Clean Nov 13, 2024 @ 10:39pm 
im having a problem with many of the NPCs not being able to shoot their weapons so they just charge
James Bond Nov 3, 2024 @ 8:26pm 
fix is NextBot [113][npc_iv04_hce_spartan] Error: lua/entities/npc_iv04_hce_spartan/shared.lua:392: attempt to index a nil value
Goderack Oct 19, 2024 @ 8:42am 
I see! I couldn't find any settings on the Options or Utilities tabs, so I assumed there was no such option. Thank you!
Dopey  [author] Oct 19, 2024 @ 8:27am 
@Goderack - try "iv04_nextbot_drop_weapons 0"
Thank you!
Goderack Oct 19, 2024 @ 8:20am 
Could you add a convar to enable/disable enemies from dropping their weapons upon death?

Really good addon btw.
Dopey  [author] Oct 12, 2024 @ 2:46pm 
@tune9000 apologies, will fix soon
tune9000 Oct 12, 2024 @ 2:44pm 
for some reason when the pelican exploddes it plays a rly loud sound that doesn't stop playing unless i cleanup
PristinePresident Oct 3, 2024 @ 11:02pm 
spawning a minor elite crashes the game- no idea why
Fisheye Sep 13, 2024 @ 10:46am 
dayum dopey, your cooking with these nextbot mods :steamthumbsup:🧨
gub Sep 5, 2024 @ 9:35pm 
pure and untouched by 343 :steamhappy:
olivereriches Aug 25, 2024 @ 5:36pm 
Both the Elite (1999) and Elite Specops Officer have this issue.
NextBot [119][npc_iv04_hce_elite_specops_officer] Error: lua/entities/npc_iv04_hce_elite_minor/shared.lua:2013: bad argument #1 to 'StartActivity' (number expected, got nil)

NextBot [119][npc_iv04_hce_master] Error: lua/entities/npc_iv04_hce_elite_minor/shared.lua:2013: bad argument #1 to 'StartActivity' (number expected, got nil)
delcastillodaniel56 Aug 24, 2024 @ 11:28am 
any world spawner in the mod
Dopey  [author] Aug 5, 2024 @ 2:21am 
I recommend installing Draconic base in order for their cubemaps to dynamically change intensity based on the lighting they are in.

I'll try to put a patch out regardless
BluBakon Aug 5, 2024 @ 12:26am 
In my game the textures on the Covenant, and some other nextbots like the pelican, are messed up. They appear very bright and look very shiny. Most UNSC Nextbots work fine but its the covenant thats always shiny looking. Otherwise a very good mod:steamthumbsup:
SaladBowl99 Aug 4, 2024 @ 9:29am 
the spec ops officer seems to get stuck standing or crouching. NextBot [39][npc_iv04_hce_elite_specops_officer] Error: lua/entities/npc_iv04_hce_elite_minor/shared.lua:2013: bad argument #1 to 'StartActivity' (number expected, got nil)