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There's just not that diverse an option on the workshop so far, some good ones for throgg but they only really add to throgg, There are some good mods just thematically quite a bit missing, In a few months when I'm back from work I'm going to try and get into modding WH3, thanks for the assistance etc
so they must've implimented them as landmark units :)
Also a massive fan of the mods back to WH2 the animal keepers mod was excellent!
https://steamcommunity.com/sharedfiles/filedetails/?id=3166112259
Hope you have a fantastic day! ^_^
This is just a reskin/unit mod
Honestly though various units could use stably maintained and updated "Dismounted" mods including the Kislev hags, Ostankya, the Sisters of Twilight, Grom the Paunch, and even Greasus lol. (He just claims to be "too rich" to walk, not that he can't.) I understand that all of these characters are mostly either old or fat and that's why they use mounts haha. But they still have legs! They may not need to be the fastest units in the world, but it would add to their character and offer a different kind of fantasy feel to fielding them in my opinion. Plus it would allow their eventual mounts to be that much greater a reward to acquire during a campaign. ;)
https://warhammerfantasy.fandom.com/wiki/Vampire#Archetypical_Powers
May I suggest flip the unit card horizontally for the ravens because they look almost the same? I used to do that for my mods for example: Tastiger's Better unit cards for More Ferals for Kremlo
She's got bonuses because she's spider themed. she has spiders in her faction select video.
I'm working on a separate spider mod for her so I'm going to keep her bonuses as is
My mod will replace them with unique looking spiders
IMO, the vampire counts and greenskin units in her roster make her less unique, so I'm going to remove them all.
Her spiders are next.
None of the animals in my wood elves mod feel particularly witchy, so I have no plans to add them.
You're right it could be fairly argued that she should have access to every feral animal and chaos-tainted monster in the game, but I don't want that. I have a very specific notion for what I want to do with her.
Some other modder will likely give her more units from other rosters but its just not something I want to do myself
I've stopped working on my hag mother mod, since learning someone else is working on them already
But if cave bats are part of her starting army, then changing them would mean making this a start-pos mod, which would make it incompatible with a great many other mods.
Probably simpler to just disband that unit
Say, I'm assuming it's impossible to edit starting armies, is that right? I'm definitely getting Cave Bats with Ostyanka to start with - not at all an issue, just wondering if that's what's happening.
Take your time and thank you again for your great modding contribution!
Your contribution is much appreciated!
What happend with your WIP dinos you have previously shown on da modding den?
They looked stunning!