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Blood Moon has a monolith that gives the sky the same shader as it. Maybe add one like that for each moon?
and the bug from 阿Qi was fixed yesterday
Peach Moon (Peachy Keen Buff)
Gives the sky a golden-pink color. Ups defense for you and lowers defense for enemies, but in exchange, just like the blood moon, more enemies spawn. The zombies that result don't break down doors, however.
Super Moon (Lunar Gravity Buff)
The sky is far brighter at night, and the moon is visually larger. Reduces gravity and ups the speed.
Void Moon (Silent Night Buff)
The sky grows darker, only occurring on a new moon. In this event, the spawn rate drops to 0.
Enemies have the chance to drop an accessory that stops fire damage making The Dripping Sun do 0 damage to you anymore, or you could switch out the sun idea for The Dripping Moon, it would freeze you outside unless you have a campfire near you. You could also make a Burning Moon, it would make Nighttime look like Daytime because of the fire on the moon and perhaps have the same features as The Dripping Sun but this time make it effect enemies too. That`s all the ideas I had!
Any enchanted moon event automatically turns it into a full moon, meaning shops that sell specific items on specific moon phases alongside other rare but still connected events get completely screwed over if you're waiting for a specific moon phase. They can also happen in the middle of the night, instead of the beginning, sometimes even starting up at 3:30am and only giving you a minute of the enchanted moon's time. Also the weird inconsistency with the moon summoning sprites really just puts me off aesthetically, compared to the cleaner rings. That and the spawn rate of the moons was far too frequent, I was getting them more often than solar eclipses and blood moons combined on the default natural spawns.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BONE
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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