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Will try to wait patiently, the mod is even more essential than YAML for me
You address the Gauss sound that I told you Good job!
Now there are two tiny annoying sound That I am hearing.
Mechs like the Jagermech and Dragon have very loud Myomer Walking sounds Myomer
that have not been lubricated and it sounds very loud xD.
Also there is an annoying looping sound that you only hear in the Battlemech , starmap ,
equipment and in mech market.
It sounds like Woop woop woop , its loud and on loop and it muffles all the other sounds.
good luck on continued development for this mod though
I just love the mechanical sounds most of all.
The weapons sound great don't get me wrong but the mech sounds just really bring me into the cockpit mentally.
For me, the sound effects in the vanilla game were always the weakest part of the experience, and this mod goes a LONG WAY in fixing that.
Ok, so I worked through the night in order to get things back up to scratch, I've got it to a point where I think it deserves to be be pushed out, there may be new aspects not to everyones' liking, as well as potential issues - i've tried not to overlook anything but there probably is bugs / issues as there usually is.
As i've been working for at least 10 hours a day for nearly a month or so now on this, I'm going to take a break for a week, I will resume working on 13/MAY/2024.
Please use this time to post any issues, suggestions and bugs you can think of - and I will list them up (providing they fit the vision) to be worked on. Thanks for the patience guys, love you all.
I have the same issues. It sounds like my King Crab is sneaking when im both inside the cockpit and viewing third person.
Unless due to a bug, some people can argue that the reduced sound from the footsteps as more realistic when it comes to how audio would work from within a cockpit.
While I love the sounds of the footsteps and they do indeed bring me back to the old MW2 days, they are a tad bit loud when I play music on the background. I sometimes even have the MW2 soundtrack playing but it gets drowned out by footsteps during those quiet contemplative moments before engagement unless I crank up the volume on the music (which overpowers everything else)
I was wondering if it was possible to implement Mod Options functionality to allow users to set the levels to their preferences and/or to activate or deactivate particular sounds?