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at the request of the author the mod will be removed
https://steamcommunity.com/sharedfiles/filedetails/?id=3238976509
Implementation is simple, just the same game code with a bit of additional logic. I don't see what I can improve here on my side.
It would've been nice if you elaborated and suggested other solutions with better performance.
thankyou for mod OP!
Exception has been thrown by the target of an invocation.
Object reference not set to an instance of an object
With VPE, just after loading a save everything works as it should, but after a while, pawns can no longer use multiple focus types at once. So instead of getting a bonus from meditating in a group near fire at the anima tree, they only get the bonus from the anima tree.
"Modifier of psy-gain is configurable."
Great! My first though on seeing this mod was,... you know what, I agree there should be psy-gain on sleep, but that it should be less than normal meditation.
Way ahead of me!
It should be capped at 75% tops though also. Is that also configurable?
This is one of very few on the subject.
So, would it be possible to have this kind of functionatlity on a gene instead of a bonus for everyone?
And is it also possible to have completely passive focus gain all the time kind of like mana regen?
https://pastebin.com/jFA3zAJy