RimWorld

RimWorld

Alpha Vehicles - Neolithic
315 kommentarer
Reestock 10. nov. kl. 9:34 
It would be cool if the framework allowed for true nonhuman drivers, wouldn't it
Sarg Bjornson  [ophavsmand] 10. nov. kl. 9:30 
No idea, I didn't make the vehicle framework
Reestock 10. nov. kl. 9:20 
I have a curiosity!
if actual colonists can be used to pull vehicles, why can only fake animals pull vehicles? What was the programming roadblock that resulted in fake animal labor?
Gruntly The Gobdaw 1. nov. kl. 20:23 
♥♥♥♥♥♥♥ i love the air balloon
BRH0208 12. okt. kl. 13:45 
Ah, okay, thanks! That helps narrow the problem down.
Sarg Bjornson  [ophavsmand] 12. okt. kl. 12:24 
Cool. This mod doesn't have code
BRH0208 12. okt. kl. 12:13 
I also encountered vehicles turning pitch black 3x3 sprites. I tried to deconstruct the wheelbarrow, it was empty and had no driver and turned into a black square, failing to be deconstructed
Sarg Bjornson  [ophavsmand] 25. sep. kl. 23:09 
Obviously not
A kobold 🎖 25. sep. kl. 15:51 
uh anyone else having problems with vehicles from this mod becoming black screens when you try to deconstruct or damage them?
Phil 20. sep. kl. 20:25 
Do pawns inside the carriage count as covered or are they technically still in the world? Thinking about doing a playthrough with vampires with lethal UV sensitivity and wondering if the carriage would allow me to caravan without ambushes instantly crisping my vamps
Sarg Bjornson  [ophavsmand] 5. sep. kl. 5:06 
@Stalins_Purge: Vehicles don't get diseases, you have mod conflicts
𝙁𝙤𝙧𝙩𝙧𝙖𝙣 5. sep. kl. 3:10 
WHEELBARROW MOD LETS ♥♥♥♥♥♥♥ GOOOOOOOOO
Stalins_Purge 4. sep. kl. 22:57 
Hi sorry if this is a dumb question but my covered carriage contracted the plague (the horses I assume), how do I treat it? Whenever my doctor/animal care pawns click the carriage there isn't an option to tend.
Sarg Bjornson  [ophavsmand] 1. sep. kl. 22:36 
Not without the framework adding that
platinumhydra 1. sep. kl. 13:14 
any way to add pulling animals as a specific type of passenger in a vehicle? so vehicles require animals to run instead of just food?
Sarg Bjornson  [ophavsmand] 27. aug. kl. 2:11 
I don't want that
Alex_ 27. aug. kl. 1:18 
I can make this before I can build a wall with Vanilla Factions Expanded - Tribals. Please put it behind a neolithic research, even a small one.
Lord of the Hold 20. aug. kl. 22:42 
I hope it's ok to toss some ideas for more wagons into the comments. Probably most of these have been suggested or asked for before. -- A "Royal Wagon" like those gaudy french imperial ones with the gold accents could be fun for Royalty playthroughs. -- For Western runs maybe the "Concord Coach" style stagecoach. -- A prison transport wagon with bars.
Sarg Bjornson  [ophavsmand] 20. aug. kl. 10:11 
Again, I'm not sure what do you want me to do with that :) This mod uses a framework
Beathoven 20. aug. kl. 10:05 
The balloon could need some kind of failsafe. i had multiple occasions, where i set it to land on map border but it couldnt due to bad rng when it tries to land on mountain tiles. Balloon and pawn gone.
Anker 6. aug. kl. 5:12 
The balloon is useful, for mods that add places you need to visit in person for functionality, like Classical, but dont tend to place those places anywhere close together. (Or in especially habitable regions.) I do wish there was a bigger version, though, with more passengers. But I guess they didn't make double-basket hot air balloons, did they? I could always try sending two of them but caravanning with them is weird. It says you can't start a caravan with them, maybe because it's a flying vehicle, but you can launch and then start one. Haven't tried two yet.
Sarg Bjornson  [ophavsmand] 29. juli kl. 10:16 
Ask in the framework
Allied_Mastercomputer 28. juli kl. 11:06 
Apologies if this has been asked, but how do I trade with my vehicle caravans? I loaded up a covered carriage with stuff and sent it to trade, but none of the stuff in the cargo section is accessible in the trade menu.

I do have Vanilla Trading Expanded, so that could be it, but I just figured I'd ask and see if anybody knows what to do.
♥ hazelnot ♥ 27. juli kl. 12:18 
Huh ok to be fair I looked it up and they were invented in like the 2nd century in China and also at some point in medieval Europe so it does kinda make sense
♥ hazelnot ♥ 27. juli kl. 12:15 
Why does stuff like the wheelbarrow require steel? 😅
ramarl.me 21. juli kl. 15:16 
Works great for me, thank you!
ne_propheta 18. juli kl. 13:57 
From the FAQ above:

Q: Where Flintstone Car?
A: In every mod, there is just this SUPER OBVIOUS joke that everyone repeats until it loses all meaning. In the mushrooms mod, it was references to Deep Rock Galactic. In Highmates, it was constant furry references. Here, it is Flintstones Car.
AcetheSuperVillain 13. juli kl. 7:25 
"LOL (insert concept here)" is all the reason anybody needs to mod something into RW. But that's clearly not what this collection is about.

Some more combat vehicles would be cool, hussite war wagon, gulyay gorod, horse-drawn cannon/trebuchet/catapult/ballista, elephant/mammoth/camel/muffalo mounted artillery. Wild West covered wagon with the vehicle interiors framework would be fun.
gunns22 11. juli kl. 17:24 
@melelconquistador
Why would you want the Flintstones Car? What practical benefit would that add to RimWorld? Aside from "LOL Cartoon Caveman Car!" there's absolutely NO reason for the Flintstones' car to exist in RimWorld.
Unless Sarg feels like adding vehicular manslaughter to RimWorld. But that seems like kind of a big "IF."
melelconquistador 5. juli kl. 22:38 
No flint stone car?
Mad Cake 18. juni kl. 11:54 
Oh. Well, i think somebody else should do something like that. Right now there is no mod for that sort of things, or i cant find it. Though, i find problem of moving large piles of resourses on the map pretty obvious. Y know, like big amount or rocks, mined ore or stacks of lumber. Anyway, still, thanks for the mod.
Sarg Bjornson  [ophavsmand] 18. juni kl. 11:08 
I can't change features like that, that'd be a change in the framework
Mad Cake 18. juni kl. 10:32 
its sad that wheelbarrow cant be used to move ore to storage on the map. Or at least i dont know how to.
Sarg Bjornson  [ophavsmand] 26. maj kl. 1:31 
No idea, sorry
Carter 25. maj kl. 20:10 
I feel like I'm losing my mind, but isn't there a github patch or something to make the recipes work better with medieval overhaul? Does anyone know?
Adnan 20. maj kl. 22:31 
It would be perfect if we could put things on horse carts and if we could have a plough that we could hitch oxen to and plough the fields with.
Rooster 2. maj kl. 9:24 
Thank you Sarg. I was looking for a simple way to have vehicles for my medieval colony. I appreciate you!
Nim 6. apr. kl. 5:49 
The balloon is way overpowered, but I love it. Maybe some of these vehicles should be behind a tech requirement.
Sarg Bjornson  [ophavsmand] 5. apr. kl. 8:29 
Maybe!
ChrisB 5. apr. kl. 7:41 
hi sarg, do you have any plans to incorporate VVE upgrades?
Jackel990 24. mar. kl. 1:58 
as a joke can you add a Flintstones car
Sarg Bjornson  [ophavsmand] 22. mar. kl. 1:33 
/shrug
Karasik Erohin 22. mar. kl. 1:22 
I don't feel right about an ox cart or horse chariot built out of nothing using wood. It must implement actual oxen/horses/dogs strapped in, else it's a cheating in a way, and doesn't feel right to me. That's basically why I remove this one after some time playing.
DigiDragoon 20. mar. kl. 9:26 
Would you consider adding a raft as a potential vehicle? Maybe it could greater passenger capacity than the outrigger but be extremely slow as a trade off.
Vortek Gamer 2. mar. kl. 16:45 
I noticed that the collisions for some of the wagon parts is off, for an example, Covered Carriage where the front wheels is right by the horses and the Ox cart wheels is cover the whole thing even the ox
Mutazek 21. feb. kl. 4:34 
@Colonel.EXE But Chariots getting the plague isn't that far off, they are animal traction vehicles, so is the horse getting the plague, not the chariot itself? Call it a feature, not a bug :lunar2019crylaughingpig:
Sarg Bjornson  [ophavsmand] 18. feb. kl. 23:06 
They can't, you have something conflicting with the Vehicle Framework
Colonel.EXE 18. feb. kl. 16:05 
Alright so uh.... I guess chariots can get plagues...?

https://imgur.com/a/3mBkFY4
Sarg Bjornson  [ophavsmand] 31. jan. kl. 23:04 
Yeah
Sianks 31. jan. kl. 19:35 
i guess you dont need horse to build horse cart right? It will be treated as vehicle with Hay as fuel or any other organic marterial?