Project Zomboid

Project Zomboid

Last Push Trait
63 Comments
Im pretty sure I do have it enabled
・・  [author] Aug 11 @ 7:52am 
@Raruk_Twarogg Nice!

I can't guarantee that myself though since I only test in singleplayer, and with this kind of mod it's better to be safe than sorry, so "Does not work in Multiplayer" warning will still be there.

I wonder if server anti-cheat prevented the mod from working in previous case... Do you have it enabled?
Hey just wanted to let you know the mod works in MP (for me atleast) i tested everything and it works just fine :steamhappy::bleach::spiffo:
・・  [author] Jul 8 @ 2:17am 
@Khenji What did the character say when the ability didn't work?
If you were too exhausted or fatigued for the last push, it will say "nooo..."
If you were just unlucky ("Use Chance" not passed), it will say "..."

If no text appeared above the character's head, then it's probably a bug.
Can you share the exact Last Push Trait sandbox settings used?
Khenji Jul 4 @ 10:42am 
i change the cooldown and use limit to 0 and also the stamina reduction but in game i can only use it once but still awesome mod
・・  [author] Apr 4 @ 3:36pm 
@Romashka Thank you for pointing this out, added "Usage" section to description.
Short answer: automatically when you are overwhelmed.
Romashka Apr 3 @ 2:26pm 
Hi - very cool mod - a bit unclear - do you have to press any button to activate it - or does it happen automatically when you are surrounded by zombies?
KWG Mar 20 @ 10:15am 
Nice, thank you
・・  [author] Mar 20 @ 2:27am 
@KWG
By default, you earn the trait at level 10 strength.
You can change the strength level or disable earning the trait in "Last Push Trait" sandbox settings tab.
KWG Mar 18 @ 10:14am 
Which strength level is required to activate it?
amhir Mar 7 @ 2:31pm 
love this mod!
・・  [author] Feb 21 @ 8:45am 
@door I'm sorry this happened.
I never tried it in multiplayer, should've added a warning about it. Added it now.
dri Feb 20 @ 8:55am 
the mod has never procc'ed no matter the conditions, i have it on a server but none of my players have ever gotten it to work even with no negative moodles lol. tested it myself and i get mauled to death without it getting activated.
・・  [author] Feb 15 @ 2:22pm 
@Orangeninja
No, the amount of zombies pushed is currently unlimited - all in configured radius will be pushed.
Good suggestion though, noted! :sadisthappy:
Raiden Feb 14 @ 10:42am 
Does the amount of them you can push increase/decrease dependent on your strength stat?
EL Bromas Feb 8 @ 5:27am 
El verdadero patadas de ahogado.
gummi62607 Jan 11 @ 10:20pm 
makes sense in real life too considering your anger can make you inhumanly strong. like the old hulk tv show plot
C-7 Dec 21, 2024 @ 9:03pm 
thanks for the update! :steamthumbsup::steamthumbsup::steamthumbsup:
・・  [author] Dec 21, 2024 @ 5:53pm 
@C-7
Here it is, have fun with Build 42!
C-7 Dec 21, 2024 @ 1:34am 
JUST UPDATED IT TO WORK WITH B42 PLZ!!!
Majora Nov 16, 2024 @ 5:17pm 
Great trait mod idea! It seems pretty balanced point cost wise given it's a get out of jail free card, though not op since you also can't be too tired and it uses up some stamina.

Mods like this that ease back the hardcore permadeath threat the devs saddle everyone with while also keeping things balanced and sensible are a godsend to players like me who still want a challenge, but don't want to lose weeks worth of playtime cuz some stupid fence lunger knocked you TOWARDS it somehow and into a bunch of zombies waiting to instakill you. All that to say, thank you! For sure using this on my next character.
・・  [author] Oct 15, 2024 @ 5:34am 
I'm stronger than a few rotting corpses :sadistpolite:
Kiyora Usagi/Kio Oct 15, 2024 @ 2:21am 
shameless plot armour head ass
Nobody Sep 14, 2024 @ 1:45am 
First thing that came to mind: Zombies can't bite you if you don't consent to it.
・・  [author] Sep 12, 2024 @ 8:27am 
@filthyfuckinscoundrel
Fixed it, thank you for finding it out and reporting
freeze my pc joel Sep 9, 2024 @ 3:28pm 
Mod causes trait descriptions that increase skill levels to duplicate. For example gardener displays:
+1 farming
+1 farming
boj Jun 21, 2024 @ 2:33pm 
thank you for letting me know
・・  [author] Jun 21, 2024 @ 12:38pm 
@boj Hi!
It's automatic.

It's activated when you are getting stuck into the "drag down" animation which would normally kill you without any chance. This is a vanilla sandbox setting "Drag Down".

There is also a hit activation provided as a fallback when you have "Drag Down" disabled. Basically, if Hit Activation is enabled, the ability will also trigger when you get hit by a zombie and you are surrounded by them. You can control exactly how it works in Last Push Trait sandbox settings. See more details in settings tooltips.
boj Jun 21, 2024 @ 11:14am 
is there a keybind to it, or its automatic?
・・  [author] Dec 20, 2023 @ 6:17am 
@ThreeTacks It is implemented. Just disable Hit Activation sandbox setting.
It is only required if you have Drag Down vanilla setting disabled. You can change any settings of this mod without the need to restart the game/save, they will apply immediately.
I recommend using Change Sandbox Options (by Star) for changing sandbox options at any point in the game.


I think in future versions this setting will be disabled by default, and enabled automatically if Drag Down is disabled (Because otherwise there will be no way for the ability to activate).
Should probably include the explanation of how it works in the workshop description as well.
For now I'm pretty sure it's explained well in the sandbox tooltips - just hover over the settings to read more about them. Let me know if any of the tooltips are confusing and I'll try to correct them.
ThreeTacks Dec 19, 2023 @ 9:44am 
Another idea: Make it only occur when the drag down animation plays. It usually activates even though I would've been able to run away after the zombie injury.
ThreeTacks Dec 7, 2023 @ 9:17pm 
Alright, good luck to you! I could imagine a new player being devoured by zombies and the trait activating at the last possible moment being the most nerve-wracking thing ever.
・・  [author] Dec 7, 2023 @ 8:00pm 
@ThreeTacks Great suggestion!
There is no delay currently, it activates immediately both when animation is triggered and when hit.

I'll add the configurable delay for both activations when I have time for this... Which might be a long time from now.
ThreeTacks Dec 7, 2023 @ 7:23am 
Is there a delay before the ability activates during the drag-down animation? I would also think it would be neat if there was a customizable delay, so it could play near the end of the animation instead.
ThreeTacks Dec 6, 2023 @ 3:28am 
found this mod right after i needed it...
a good name Nov 18, 2023 @ 12:53pm 
found this mod ten minutes too late
Joker Nov 12, 2023 @ 10:03am 
Finally something that is 1 step closer to a melee spin attack
Notbo777 Nov 7, 2023 @ 2:17pm 
I love you
samantha.turner101 Nov 6, 2023 @ 6:33am 
good mod
good job:steamthumbsup:
Margwa_slayer2 Nov 3, 2023 @ 12:08pm 
take my points
TAKE THEM
rain Oct 29, 2023 @ 6:57pm 
What a neat little mod :)
VH ANG3LOFDAD3AD Oct 22, 2023 @ 6:10pm 
NO! Not gonna die tonight, we're gonna stand and FIGHT FOREVER!!! DON'T CLOSE YOUR EYES!!!
・・  [author] Sep 8, 2023 @ 4:20pm 
@dk0987
Done with the latest update, thank you for the suggestion!

@OriionKek
The bite is not guaranteed, only a hit is. If you got bitten... welp.
I have no idea how to prevent a bite codewise. I haven't seen any mod that does it. If you have, please tell me - I study the code and implement it.
"as long as you have X amount of stamina" - done, thank you for the suggestion!

@H0STILE
In my tests with default Push Distance setting the delay was just enough to be able to escape from fast shamblers. You can increase the setting if you feel like there is not enough room after the last push.
I recommend using Change Sandbox Options (by Star) for changing sandbox options at any point in the game.
Also, the stagger is kinda required by the game - it interrupts the death drag down animation. I haven't found another way to stop it.
H0STILE Sep 7, 2023 @ 9:36pm 
Traits kinda useless since theres a massive delay that prevents your character from moving
OriionKek Sep 7, 2023 @ 9:23pm 
can you add an option that disables the guaranteed bite? also i like the suggestion below, would be cool, if instead of a cooldown, you could use the ability as long as you have X amount of stamina, but each use drains some stamina aswell.
dk0987 Sep 7, 2023 @ 7:57pm 
hello, can you add that the character gets tired every time he uses the ability? that would make more sense and realistic:steamhappy:
V1CeNtE Sep 5, 2023 @ 9:49am 
Ok it works
V1CeNtE Sep 5, 2023 @ 9:04am 
I will test it
・・  [author] Sep 5, 2023 @ 5:51am 
@OriionKek It was working indeed, but you had to wait a whole ingame day before it's added.
I reduced it to 10 ingame minutes to avoid further confusion.
・・  [author] Sep 5, 2023 @ 5:46am 
@V1CeNtE Holy, it appears that the mod was broken after the latest update due a typo in the code.
I'm sorry for that . Thank you for reporting the bug.
Fixed this in the newest update, as well as replaced the "Kill Instead" setting with more interesting damage settings.