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than save the mod and try again :3
error is: [string "script\campaign\wh3_main_combi\mod\auri_ulrika.lua"]:7:
attempt to index field 'mission_keys' (a nil value)"
I can do most mod things but GFX isnt one yet or i would try to do it myself
go to "the modding Dan" on discord and download rpfm (rusted pack file manager) from there. Open it and than configure it to be set on tww3 (you will be able to do that just by following the instructions on the program)
than go in your steam directory and follow the path steam/steamapps/workshop/content/(a big number that should be tww3)/(a lot other numbers that are all your tww3 mods and here you will have to find mine)
open my mod inside rpfm and under script/campaign/don't remember all the right path without looking.. you find "Ulrika something".lua .. delete it and save the file..
probably you will have to delete my mod from there and paste it inside your game data directory to have this whole thing properly work but this is the process... let me know if you need more specific help, I can help but on discord is better :3
Can you direct me to somewhere I can read how to do that? I guess isn't something i can do from the mod manager, or at least haven't figured out yet how
The only other unit introduced with your mod that can heal itself passively is Naaima. But why does Naaima have a unique healing mechanic that makes her 40% vulnerable to fire damage? Undead already have a hard time against fire damage, and now she's running into battle covered in oil. I suggest giving her the Hunger. And then there's her specific vigour ability. I have no idea what unit could kill her at 76-100% hit points in one shot, but it's not important enough of a concern to make a skill around it. I'd recommend reusing the Lahmian bloodline lord's skill line where she gets perfect vigour, Lightning Reflexes and Seduction as well.
The main issue is, aside from Neferata herself, every vampire unit that is introduced is lacking the Hunger. This makes using these new units require more micro-management than it needs if they had the Hunger. Especially when the Handmaiden units are hyper-focused units for Neferata. The Handmaiden units are very good ideas, and the low unit count really makes up for their extremely high weapon strength for an infantry unit. The 2nd generation vampire heroes really need the two healing mechanics the other vampire heroes get, so I would suggest just a copy and paste of the vampire heroes' Hunger and Immortal Will.
It feels like it's far too difficult to vampirify territory, or is that just me?
If ye let us recruit Ulrika, it'd be top notch!
anyway to answer you properly, you can point out your critics and ideas here, when I'll work on the mod I'll go over these comments again and use them as much as I can.
sorry for not being too much active, wish you a wonderful day :3
This mod gave me lots of joy, even helped AI not be useless, hopefully one day CA will implement her, and more damage over time effects for non-DLC units, like you have in your mod!
Thanks to Kaylicaaa also! It's a very good mod.
Did it take long to find the tag to mod in a damage over time "imbuement"? All I've modded so far, which works sometimes but not updated because I forgot - was a mod that cancels movement after you raze a settlement, I also did a mod in stellaris (that works) which makes it impossible to have a criminal branch office on your planet, for RP purposes of course.
Anyway, in short, my modding enthusiasm isn't high either, so you're not alone. I wish you and Kaylicaaa well, have a great year and years!
-T
I will eventually put one ability or something like that to those units so it makes more sense to purchase em.
One question: what is the benefit of the Lahmian spears and warriors?
I notice the Lahmian archers have no upkeep, but the 2 above infantry units seem almost identical to the non-Lahmian units and have similar upkeep, so I am trying to figure out why there is a cap on them.
Thanks again!
:/