Total War: WARHAMMER III

Total War: WARHAMMER III

Neferata's Ambition (beta)
382 Comments
Auri  [author] Jun 8 @ 1:27am 
@tiler.field have you installed all the dependencies?
tiler.field Jun 7 @ 4:00am 
i dont have neferata i have Khaled Al-Mustasir? how do i get neferata
The_Dwarf May 21 @ 2:05am 
heya, was wondering if there is a chance that you will make this compatible with radious? it works together but your custom characters dont have the radious skill tree stuff, and id love to be able to have that to make her stronger, also the tomb king units, should they not be free since they arent very good but have unit caps? loving the mod tho so far, its great
Teiji May 19 @ 10:12am 
Just noticed the voice over for Neferata, it feels really nice and adds pleasant flair. Thank you, and well done, as always!
Auri  [author] May 19 @ 7:12am 
@Baligdur ahh Ulrika's mission's script breaks .. not sure why tho, mabye bc it is outdated, mabye bc of other mods that makes it break. Open the mod in rpfm and delete the script, will find it in scripts/campaign/wh3_main_combi/mod/
than save the mod and try again :3
Baligdur May 19 @ 3:06am 
I'm getting a script break: "Failed to execute loaded mod file [script\campaign\wh3_main_combi\mod\auri_ulrika.lua],
error is: [string "script\campaign\wh3_main_combi\mod\auri_ulrika.lua"]:7:
attempt to index field 'mission_keys' (a nil value)"
Auri  [author] May 19 @ 12:42am 
@Olivier working on It :3
Olivier May 18 @ 5:21pm 
When will this mod be compatible with the Old World Campaign?
clcobb28 May 5 @ 8:07pm 
also her foot goes through the cape
clcobb28 May 5 @ 8:05pm 
loved the mod. found a conflict, heirs of sigmar mod when active prevents neferata from spawning as faction leader. but when i play as other factions she is the leader of lahmian sisterhood. and it also messes up the Vampire lahmia hero model and unit card.
Auri  [author] Apr 24 @ 3:37pm 
@Ralkorin using just my neferata model to reskin the nagash neferata shouldn't be hard, just need to modify 2 dbs if I remember correctly. I've never done a submod tho, I don't actually know how to overwrite their model with another mod, but it shoudn't be hard eather :3
Ralkorin Apr 24 @ 2:53pm 
graphics mods
Auri  [author] Apr 24 @ 11:36am 
@Ralkorin what do you mean with GFX?
Ralkorin Apr 23 @ 5:36pm 
I bounce between using this mod and Nagash, but they arent compatible to be together and i like your models better, would it be possible to make a sub mod with your neferata as a reskin?

I can do most mod things but GFX isnt one yet or i would try to do it myself
pg100 Apr 20 @ 6:03pm 
@Auri - just a thank you for keeping this awesome mod up to date!
yaksirius Mar 28 @ 8:42am 
Auri ,Do you have any updated ideas recently?
Auri  [author] Mar 12 @ 3:24pm 
@Solarak sure :3
go to "the modding Dan" on discord and download rpfm (rusted pack file manager) from there. Open it and than configure it to be set on tww3 (you will be able to do that just by following the instructions on the program)
than go in your steam directory and follow the path steam/steamapps/workshop/content/(a big number that should be tww3)/(a lot other numbers that are all your tww3 mods and here you will have to find mine)

open my mod inside rpfm and under script/campaign/don't remember all the right path without looking.. you find "Ulrika something".lua .. delete it and save the file..

probably you will have to delete my mod from there and paste it inside your game data directory to have this whole thing properly work but this is the process... let me know if you need more specific help, I can help but on discord is better :3
Solarak Mar 11 @ 9:42am 
Thanks for the reply; don't worry lol

Can you direct me to somewhere I can read how to do that? I guess isn't something i can do from the mod manager, or at least haven't figured out yet how
Auri  [author] Mar 11 @ 7:32am 
@Solarak eliminate the script that spawn ulrika's mission :3 (I deleted your comment by mistake, I'm sorry )
The Jao Feb 16 @ 4:09pm 
Hey, weird question but, is there a way to get Neferata's ID? She sadly got wiped out early and I'm really trying to spawn her faction through the console commands mod, but need her ID to start. Thank you!
Serephiel Feb 14 @ 1:09am 
This is awesome, ty!
Goldberg Feb 4 @ 2:48am 
@Auri good luck for your learning for your job ! I wish you the best, and I cannot wait until you come back to update it :)
Gorthar The Gamer Jan 24 @ 3:32pm 
Finally, I find it funny that the Fallen Lahmian units are technically better than the standard skeleton units, yet they're somehow expendable. I'd just recommend labelling them with as shielded for the swordsmen and spearmen. Oh, and the Lahmian archers for some reason have +10 armour over their Tomb Kings brethren, putting them on par with the swordsmen and spearmen. I'd recommend lowering that down again. Otherwise, no other notes.
Gorthar The Gamer Jan 24 @ 3:32pm 
Personally I would make both Handmaiden units tier 4 (or tier 3 with Neferata's unique building) because they're the same unit with different specialisations. Then to suggest another vampire unit to fill the tier 5 spot, you could make a hellsteed unit called Lahmian Hellriders, so now there's one additional flying unit to the vampires roster.

The only other unit introduced with your mod that can heal itself passively is Naaima. But why does Naaima have a unique healing mechanic that makes her 40% vulnerable to fire damage? Undead already have a hard time against fire damage, and now she's running into battle covered in oil. I suggest giving her the Hunger. And then there's her specific vigour ability. I have no idea what unit could kill her at 76-100% hit points in one shot, but it's not important enough of a concern to make a skill around it. I'd recommend reusing the Lahmian bloodline lord's skill line where she gets perfect vigour, Lightning Reflexes and Seduction as well.
Gorthar The Gamer Jan 24 @ 3:28pm 
@Auri that's understandable. It would be expecting too much to see this mod completed overnight, and it's definitely quite the mod you've undertaken. Congratulations on getting your job. I need to post three comments to get the full review sent.

The main issue is, aside from Neferata herself, every vampire unit that is introduced is lacking the Hunger. This makes using these new units require more micro-management than it needs if they had the Hunger. Especially when the Handmaiden units are hyper-focused units for Neferata. The Handmaiden units are very good ideas, and the low unit count really makes up for their extremely high weapon strength for an infantry unit. The 2nd generation vampire heroes really need the two healing mechanics the other vampire heroes get, so I would suggest just a copy and paste of the vampire heroes' Hunger and Immortal Will.
Vogerl Jan 24 @ 6:58am 
There's a typo with "MOTAL UNIT", I think when you recruit it via the menu?
It feels like it's far too difficult to vampirify territory, or is that just me?

If ye let us recruit Ulrika, it'd be top notch!
Auri  [author] Jan 22 @ 10:34pm 
@Gorthar The Gamer I forgot to put a disclaimer here on steam. I found a job which needs my full attention to learn for the next 2 month, and probably a little after that. My life since December during this time is filled just with that bc it is a very hard learning time. So in this time I surely won't be able to support this mod which undoubtedly needs a lot of attentions right now, I had a new update half of the way done, plus I'm missing a lot of details and updates for the compatibility with newest patches of the game.

anyway to answer you properly, you can point out your critics and ideas here, when I'll work on the mod I'll go over these comments again and use them as much as I can.

sorry for not being too much active, wish you a wonderful day :3
Gorthar The Gamer Jan 22 @ 2:26am 
Is this mod still being supported? And if it is, is there anywhere I can input ideas? I've noticed a few issues that I'm unaware on if they're because the mod is currently not up to date, or if these were oversights.
Teiji Jan 2 @ 10:18am 
Hello seasons greetings!

This mod gave me lots of joy, even helped AI not be useless, hopefully one day CA will implement her, and more damage over time effects for non-DLC units, like you have in your mod!

Thanks to Kaylicaaa also! It's a very good mod.

Did it take long to find the tag to mod in a damage over time "imbuement"? All I've modded so far, which works sometimes but not updated because I forgot - was a mod that cancels movement after you raze a settlement, I also did a mod in stellaris (that works) which makes it impossible to have a criminal branch office on your planet, for RP purposes of course.

Anyway, in short, my modding enthusiasm isn't high either, so you're not alone. I wish you and Kaylicaaa well, have a great year and years!

-T
Lee Perry Jan 1 @ 9:50am 
6.0 Need Update please, great mod!
89055908509 Dec 20, 2024 @ 7:21am 
Friend, we need your update. Thank you.
Auri  [author] Dec 18, 2024 @ 8:20am 
@marauderB hii actually nothing yet. At the beginning I thought to put those units with no upkeep and a cap. BUT AI becomes a MEGASPAMMER of them so to "balance" that I had to put a cap on those.
I will eventually put one ability or something like that to those units so it makes more sense to purchase em.
marauderB Dec 18, 2024 @ 3:36am 
Thanks! Excellent work on the mod.

One question: what is the benefit of the Lahmian spears and warriors?
I notice the Lahmian archers have no upkeep, but the 2 above infantry units seem almost identical to the non-Lahmian units and have similar upkeep, so I am trying to figure out why there is a cap on them.

Thanks again!
Noctis Timor Dec 14, 2024 @ 5:24pm 
Whenever you get around to it, I'll be looking forward to it! Great mod!
Auri  [author] Dec 10, 2024 @ 9:32am 
@Olivier I don't know, it could take one week or 2 month, it depends on my modding will rising again ... and it is a bit low atm (Just started new work so..)

:/
Auri  [author] Dec 10, 2024 @ 9:31am 
@悸动战士 thank you so much I'll be linking it in the mood description :3
Olivier Dec 9, 2024 @ 1:19pm 
When can we expect the new update ? :)
Auri  [author] Dec 6, 2024 @ 4:12am 
@Enemy not sure about that, didn't test it
Enemy Dec 6, 2024 @ 12:47am 
great mod can i still play with new versions of sfo?
Auri  [author] Dec 5, 2024 @ 3:16pm 
@Ultrackius sadly no, it is waaaaaaaaaay tooooooooooooo much work and I'm planning to replace that mechanic in the next update anyway so ... the answer is no.
Auri  [author] Dec 5, 2024 @ 3:14pm 
@redhood52 aaand .. same as old nagash... that mod also overwirte lahmians sisterhood faction so... no it is not compatible at all at it will never be unfortunately.
Auri  [author] Dec 5, 2024 @ 3:12pm 
@wasdish yes compatibility with ow is being worked out rn :3
Auri  [author] Dec 5, 2024 @ 3:11pm 
@LikeABith yooo hmmm that would be too much tricky for me since how the textures work between the two games is very different. I'm sorry
Ultrackius Dec 1, 2024 @ 4:21pm 
anychance for a submod that lets you influence all factions or expand the influence mechanic? Always wanted to just corrupt and vassalize everyone ever
redhood52 Nov 5, 2024 @ 6:59pm 
this mod is awesome, thanks for adding Neferata. is it compatible with the new version of Rhox's Legion of Nagash? (the old urgat version of nagash is dead)
89055908509 Nov 4, 2024 @ 9:40am 
Auri, friend, please update your super MOD!
Olivier Nov 2, 2024 @ 11:52am 
When will it be fully compatible with the Old World Campaign? :/
wasdish Oct 29, 2024 @ 8:12pm 
Any chance of getting compatibility with The Old World Campaign? Most of it works, but the unique characters and faction effects are missing.
LikeABith Oct 11, 2024 @ 11:26pm 
Please make a version with the look you gave Neferata in WH2 :)